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Unread Wed, 31st-Oct-2012, 8:00 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 1
crAzerk
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Blizzard [Blizzard] A Glimpse at Clan Support

As we know previously, Blizzard promised to bring Clan Support to Heart of the Swarm. Today we get a first glimpse of what this looks like.

Click the image to open in full size.

From Blizzard:
"Anyone can create or join a Clan, and doing so gives you access to the Clan window. In the Clan window, you’ll find a completely private chat channel, a News tab where Clan affairs can be posted for all members to read, an Info tab where officers can post Clan information, and a Members roster.

When you create a Clan, both a Clan name and a Clan Tag designation are required. All of the members of your Clan will have their character name pre-pended with the Clan’s Tag. The Clan Leader is able to promote members to the rank of Officer in the Clan (and demote, when necessary).
"

Click the image to open in full size.

"Our goal with Clans in StarCraft II is simple -- we want to bring people together in ways that make sense for allowing players to organize into groups, communicate with each other, and recognize others in-game. Like other new features being tested in the beta, Clans is a work in progress, and we’re looking forward to testing it with you."

What is interesting is that they are making a distinction between 'Clans' and 'Groups':

"While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers."


What do you think about the preview of Clan support? Has Blizzard delivered what they promised? What are they missing? Is there a need to distinguish between 'Clans' and 'Groups'?

Original post here.
Previous HoTS updates: UI update / Introducing: Leveling

Last edited by crAzerk; Wed, 31st-Oct-2012 at 8:28 AM.
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Unread Wed, 31st-Oct-2012, 9:23 AM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 2
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14 years in the making... But it is good to see they are finally launching Clan Support for SC2 WoL & HotS. I would like to see some sort of verification process for pro teams as I can imagine there will be fifty clones of StarTale, Prime, Nvidia, etc. There is a 50 member limit to clans as well where as Groups will be much larger.

Not sure how this will affect people who are members of a clan AND a team seeing as the clan tag will be auto pre-pended to the players name. How many 'clans' can you be a member of? Unless they expect the social clans to be termed as 'groups' and the teams as 'clans'.

Hope Blizzard will be giving out another round of free name changes when it is launched.
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Unread Wed, 31st-Oct-2012, 10:05 AM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 3
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Yay finally
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Unread Wed, 31st-Oct-2012, 10:14 AM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 4
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Quote:
Originally Posted by rezyn8 View Post
14 years in the making...
wasn't exactly 14 years in the making, they did have good clan set up and clan systems in Warcraft III, which amused me to no ends when they didn't port it over to WoL when they moved to B.net 2.0 even though it was such a good system

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 mGGDaedalus:  
rez was totally being serious there :P
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Unread Wed, 31st-Oct-2012, 10:33 AM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 5
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Good stuff. Not very innovative in comparison to wc3 - but I dont think it needs to be. It just needs to beee theree!!
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Unread Wed, 31st-Oct-2012, 10:38 AM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 6
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Quote:
Originally Posted by souljah View Post
wasn't exactly 14 years in the making, they did have good clan set up and clan systems in Warcraft III, which amused me to no ends when they didn't port it over to WoL when they moved to B.net 2.0 even though it was such a good system
It wasn't really a good system from a scalability perspective. Bnet 1.0 was a custom piece of server software which when they wanted to support more people they had to purchase another server to run a realm which worked independent of the other realms. A clan could only have a unique ID per-realm and there were a bunch of other restrictions, like the clan leader had to log in at least once a month to avoid having to keep a bunch of dead clans around overloading a single realm.

Bnet 2.0 on the other hand is (as far as I can tell) entirely built on standard web technology so it's easier for them to scale, they're only tied to having regional log-in servers (KRTW/EU/NA/SEA). They can just purchase server and database capacity as needed from any number of providers as long as they support the server-side langauge that the BNET back end was written in.

The upshot of this is that porting it isn't as simple as taking what they've done previously and use it in the new game, they had to rebuild the server side from scratch to integrate with the way BNET 2.0 works, and the client side is obviously going to be different between WC3 and SC2 so that's not as simple as "porting it"

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 crAzerk:  
half of the people here will only uds half of this but sounds legit (Y)
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Unread Wed, 31st-Oct-2012, 10:41 AM BnetId: gagA  Race: Location: Melbourne  Total Posts Made: 41 # 7
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wish we could have this now TT

if only id joined the 'Psy Raiders' clan id be sweet.
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Unread Wed, 31st-Oct-2012, 11:21 AM BnetId: QEDDeNile.140  Race: Location: sydney australia  Total Posts Made: 317 # 8
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Excited will be a QED clan in the beta. Unfortunately not me as I'm still waiting for beta invite.
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Unread Wed, 31st-Oct-2012, 1:28 PM BnetId: Chrisau.195  Race: Location: QLD, Australia  Total Posts Made: 30 # 9
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Cool that clan news is within SC2 too. So team members dont have to go to websites to see what their clan is doing, sort of consolidates it all in one place. Very cool
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Unread Wed, 31st-Oct-2012, 1:52 PM Total Posts Made: 828 # 10
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Bad for players who want to be in a team AND a clan
Either clans form groups and presumably miss out on the benefits, assuming the groups are just a way to get a private chat. No real idea how they work but I don't think groups would share all the features of clans.
Will have to wait and see on that
Also sucks for popular teams or big clans will we have to see TA1 and TA2?
And I would imagine that blizzard will let pro teams reserve their names otherwise it will just be a cluster F

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u suck
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Unread Wed, 31st-Oct-2012, 1:55 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 11
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This was perhaps the highlight what I am looking forward to in HoTS, looking forward to testing the beta of this new feature.

I suppose it is still encouraging the incentive for teams to purchase new accounts for their players or players purchasing personal accounts of vice versa...
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Unread Wed, 31st-Oct-2012, 2:05 PM BnetId: QEDDeNile.140  Race: Location: sydney australia  Total Posts Made: 317 # 12
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I don't think blizzard really defines teams and clans as separate. It is an assumption but they have never differentiated between the two before. Where as we in the community have had to for tournament structures.
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Unread Wed, 31st-Oct-2012, 2:52 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 13
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Clan Tags is the best thing about this update. I hated having ToR as part of my name because it looked tacky, people would miss understand my name and if I wanted to change clans then I was stuck...
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Unread Wed, 31st-Oct-2012, 3:38 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 14
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This is amazing!

I love that theres a group feature too so people from mixed clans can still hang out together.
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Unread Wed, 31st-Oct-2012, 5:10 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 15
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TA gets screwed. 50 player cap, needs to be lifted a bit
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Unread Wed, 31st-Oct-2012, 5:40 PM Race: Location: Brisbane Australia  Total Posts Made: 677 # 16
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Oh wow it's finally coming.

Hopefully it comes out soon in the beta so I can fiddle around with it, going to add another dimension to in game sc2 now that its much easier to spread information around within a clan/group.

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Tomorrow
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Unread Wed, 31st-Oct-2012, 7:02 PM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 17
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Looking forward to this

It will be interesting to see how Blizzard acts to the concerns raised (pro team names taken, big clans exeeding limit and players in teams & clans)

But anyway I like how you can have clan news, its a great feature to easily find relevant news to your clan
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Unread Thu, 1st-Nov-2012, 1:36 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 18
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Quote:
Originally Posted by inFeZa View Post
TA gets screwed. 50 player cap, needs to be lifted a bit
I thought of this too, but IMO it's probably because it's just the beta, and they're just testing and stuff.
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Unread Tue, 6th-Nov-2012, 11:43 AM BnetId: FSZomgrofl.696  Race: Clan: FS  Location: Brisbane  Total Posts Made: 11 # 19
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Anyone elses clan chat get reset when they do a game?
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