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Unread Fri, 21st-Sep-2012, 9:39 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 7
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I really dislike the purify change. This is what i posted in the private HoTS beta forums before the latest two patches about my ideas on the mothership core.

I feel the mothership core can be tweaked into something more integral to our race and end up becoming kinda like what the queen is to zerg. It should be the first thing every protoss player wants to make when gets his cyber up.

1. Hotkey priority selection

The mofo core spell is kinda a one off thing. You use either purify once or energize once and then you're done with it for the next 5 minutes. Often times when selecting units in your base during a defense, the mofo core is usually parked at the entrance and gets caught in the selection and ends up delaying forcefields or makes the user have to TAB through his other spell casters to get to it.

Also, say I wanna do an attack but want to have the mofo core in my hotkey selection so i can recall my army should things go bad. I don't want it in another hotkey, nor do I want to have to press TAB first before i cast FFs every single time when selecting my main army group.

Basically I feel it should be moved to the last in terms of priority in spell casting units because of the relative infrequent usage of the spells.

2. Movement speed within base

The mofo core is incredibly slow. That is good. When its being "offensive". However, when used as a defense, good players know never to engage, they either wait out the purify charge or they "kite" by walking 1 square out of its range each time and avoid it completely. If its supposed to be a defensive unit at times, it needs to be able to defend more competently! Perhaps if its within a pylon radius it is "powered" by pylons and moves at a slightly faster speed, maybe that of the tempest? The concept would be similar to queens moving faster on creep and being able to provide that added defenders advantage. I don't see why we can't have this for protoss as well.

It would also introduce a few more dynamics in the game like the importance of pylon placement or chaining pylons in a row. This way it becomes unit people pay more attention to that could move "quicker" between your three bases for defending rather that it just staying in one position during the whole assault with people not bothering to move it cause it will never get there in time. Its "off-pylon" speed is good and should remain the same as it is now.

3. Mothership morphing speed


This is a tricky one. I do not like that you cannot chorno the build time and as a result the loss of it is much more severe compared to WoL. If you mofo ship dies, gl for the next 5 mins. And at the same time starting with full energy makes it almost OP so perhaps a better balance between the energy and morphing time could be reached.

Maybe during the transition into the mofo ship, a tripod extends itself out of its !@# and plants itself to the ground, effectively making it a building during the transition. There is also proper animation so it looks more realistic with it slowly increasing in size during the morph, and will give opponents an idea when the mofo ship is about to pop out based on the animation. Right now its like whoa where did that come from! Surprise! It was in my pocket all along! And this also means since its a building during that period it gets added armor and that way it can be chronoed too, making logical sense.

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 FsDronesInJail:  
the mofo core haha
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