Terran needs their old tanks back~ lol
Agree
Agree
Agree
Zerg needs to cut Roach's, get back old Hydra's and get lurkers
Protoss needs to cut colossus and get reaver, PROBLEM SOLVED!
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Previously known as PiPoGevy
yeah PvP is stupid, i think removing the warp in ruins PvP. aggressive builds are 10x stronger due to warp in, which is the reason for such short games/low econ. Also it may help balance late game PvT a bit.
Also imo the macro of warp gates is harder, you have to look away from the battle to macro, while zerg and terran dont need to. zerg needs to inject, but thats much faster with backspace than warping in units, esp late game. ever tried warping in 30 stalkers or zealots? looking away from battle for 2-3 seconds to warp in your army is annoying.
i think PiPo likes broodwar a bit much... welcome to sc2 bro, stuff is different and sad to say, i dont think changing it to make it more like broodwar is an effective fix...
but i do think TvP needs a look at late game, toss death ball soooo good t_t
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
Tbh, all they need to do is take out phoenix to balance PvP. Robo expand builds are safe against anything cept phoenix which lead to freaking 1 basing every game
You cant really know that until he already has them.
I find colossi wars extremely tense actually. Positioning and engaging is so crucial that tiny mistakes/differences can lead to amazingly different outcomes. I don't think alot of players understand this and instead look at "LOL LAZERBEAMS SICK MATCHUP YO". I think its hard for anyone with limited knowledge of the matchup to fully appreciate PvP as its more about metagaming/positioning rather than just pure mechanics. ZvZ has coinflips, the finals between Losira and Nestea was probably the worst finals series I've ever watched. TvT is exactly the same, except that terrans have MvP who defies logic and holds timings in TvT that he shouldnt -.-.
All mirror matchups have the same issues as PvP so I have no idea how you can single out protoss as the reason sc2 is bad and then say return all the broodwar units. Do you have any idea how imbalanced reavers would be with sc2's unit clumping?
i think PiPo likes broodwar a bit much... welcome to sc2 bro, stuff is different and sad to say, i dont think changing it to make it more like broodwar is an effective fix...
but i do think TvP needs a look at late game, toss death ball soooo good t_t
to clarify, TvP late game is harder than PvT. For terran to win takes more skill than it does for Protoss to win, however if the terran plays like a god, there isnt much protoss can do to win, if the viking count is perfect, EMP and snipes take out every HT so no storms go off, the T will win convincingly.
We've had lots of discussion about why it might be broken, but does anyone have ideas on how it could be redesigned? Not just how to balance the race ('make warpgate cooldown longer for higher tech units' for example), but suggest a new mechanic. Terran has their standard 'queue it up' production facilities, Zerg uses larva, Protoss currently has the warpgate system. Maybe you want something different in terms of shields? One example off the top of my head is that 'damage has a % chance to pierce the shield and inflict HP damage (regardless of shield value)'.
Any other ideas on how to actually redesign the Protoss playstyle?
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