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Unread Thu, 12th-Apr-2012, 8:48 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 1
inFeZa
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Is it me, or does it feel like Fungal + Blind + Baneling seems so broken it's not funny?

As for still removing the carrier and replacing it with the tempest which doesn't even have the splash any more, it's now just another giant flying colossus with no splash....
T_T

Shredder removal - Good
Replicant removal - good (i hope that they bring in a real unit instead)
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Unread Thu, 12th-Apr-2012, 10:51 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 2
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Quote:
Originally Posted by SQL.inFeZa View Post
Is it me, or does it feel like Fungal + Blind + Baneling seems so broken it's not funny?

As for still removing the carrier and replacing it with the tempest which doesn't even have the splash any more, it's now just another giant flying colossus with no splash....
T_T

Shredder removal - Good
Replicant removal - good (i hope that they bring in a real unit instead)
I think the only difference is that for a bunch of fungalled marines you will be able to use 3 banes instead of 6 to kill them all. I think that that would only matter for engagements in the mid game, so it depends on whether we can get these units up in time for it to matter. Is the viper still 200 gas? Unless they make it so that zerg are super safe during the early to mid game, I dont see terrans having a prblem with preventing rushes to infestor and viper tech to be able to pull this off. And against protoss, dont let your sentries get the front and I dont see it being a problem? Be pretty good against hydras, but banelings are already awesomely effective against hydras.

The main question I have with the nydus variants is, does it really matter what they do with it if it never manages to build because its made of paper? Seems like the tempest is basically the carrier without the interceptors. I'm sure they could change that if they wanted (just use the tempest stats on the carrier).

I do like the idea of using a goliath type unit to replace the war hound, but think it would be nice to see it primarily as an ant-air unit without much impact on the ground. I dont think terrans needs more damage capability on the ground (or the air for that matter, i.e. it should replace the damage capacity available, not add to it). I dont see terran ever really moving away from a marine centric race anyway. Terrans build marines, toss build stalkers and zerg build lings. Adding some factory units isnt going to change that.
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Unread Thu, 12th-Apr-2012, 6:19 PM BnetId: AsGScience.941  Race: Clan: AsG.  Location: Perth  Total Posts Made: 73 # 3
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Quote:
Originally Posted by SQL.inFeZa View Post
Is it me, or does it feel like Fungal + Blind + Baneling seems so broken it's not funny?
I don't think it will really apply in ZvP, as the blind effect only works on biological units. Most Protoss units used these days are mechanical, no?

I imagine they'll balance the blind ability so it costs an obscene amount of gas, has cooldown, or a small aoe effect.
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