FF is very strong in the early game but it is what protoss needs to get started. FF also means that a Toss turtles in their base and can only stay on that one base while the other player is allowed to expand. Nothing says "Beating 1 base protoss" like a 3 base Zerg.
In late game though FF is much less useful as massive units are there to crush them. In the end it's just something people will have to get used to and stop BMing about.
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
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