I use to use this style ALL the time way back when aquanda featured it on 12 weeks. Morrow's version seems much more refined but I would definitely prefer the 6 min third (or take your third when he takes his nat) over the 8-9 min third that Morrow seems to favor. I slowly stopped doing this build when after watching sheth play his similar style except with slower upgrades but roaches to deal with 6 gates. Basically he went for the really fast 3rd makes ridiculous amounts of drones with just enough roaches out in time to defend. Meanwhile hes getting roach speed/burrow and/+1 ranged.
This leads to a ling bane drop style only with a much stronger 6 gate defense and an army that in general has more hp and deals with things like archons and storms a bit better. That's the style I've been using alot currently but after reading this and watching some of MorroW's zvp reps from MLG, I wanted to try ling/bane out again.
After a couple of games I have a couple of questions.
If the hatch gets blocked would a build like 14gas/14pool or 11 pool/18 hatch have a stronger economy due to the inability to get pylon blocked?
If your opponent is 6 gating the response is to rush out the baneling drops and just force him to waste ff's using your banes until they come up?
And finally could adding roaches for a stronger backbone to the army (albeit less offensive potential) a stronger choice for the midgame? (Ultras take over once you reach hive)
Thanks for the great writeup!!
Last edited by SLCN.NXZ; Fri, 1st-Jul-2011 at 8:34 AM.
I use to use this style ALL the time way back when aquanda featured it on 12 weeks. Morrow's version seems much more refined but I would definitely prefer the 6 min third (or take your third when he takes his nat) over the 8-9 min third that Morrow seems to favor. I slowly stopped doing this build when after watching sheth play his similar style except with slower upgrades but roaches to deal with 6 gates. Basically he went for the really fast 3rd makes ridiculous amounts of drones with just enough roaches out in time to defend. Meanwhile hes getting roach speed/burrow and/+1 ranged.
This leads to a ling bane drop style only with a much stronger 6 gate defense and an army that in general has more hp and deals with things like archons and storms a bit better. That's the style I've been using alot currently but after reading this and watching some of MorroW's zvp reps from MLG, I wanted to try ling/bane out again.
After a couple of games I have a couple of questions.
If the hatch gets blocked would a build like 14gas/14pool or 11 pool/18 hatch have a stronger economy due to the inability to get pylon blocked?
If your opponent is 6 gating the response is to rush out the baneling drops and just force him to waste ff's using your banes until they come up?
And finally could adding roaches for a stronger backbone to the army (albeit less offensive potential) a stronger choice for the midgame? (Ultras take over once you reach hive)
Thanks for the great writeup!!
1. The build is more economic than 14g14p and 11p18hatch, its kinda logical. Comparing to 14g14p, you're not getting the gas until later with this build, and you get the hatchery at the same tie. Thus more minerals and a better economy. Comparing to 11p18hatch, you get more drones u\out before the hatch goes down, so you should have more minerals.
2. The idea is usually to go bane drops with a large speedling support group, but I've been tossing ideas around in my head on whether it actually works well, after hitting masters. MorroW likes to get about six spines, but you cant rely on spines when you're taking a third. So you CAN add roaches or hydras, I suppose. Im seriously considering adding hydras, so its hydra ling. The massive problem I see vs 6gate atm, is that they can reproduce their food count and army efficiency faster than what the zerg can, due to the banes constantly being sacrificed. Hydra/ling would just be waaaaaay more cost efficient, although upgraded roaches would probably be a safer option. Which brings me to the next point.
3. It depends entirely on the situation. If my opponent opens stargate off forge FE, I like to get a spire and muta/corruptor out. Then I transition into muta/ling and kill his army based off my lings tanking and the mutas doing splash damage. 6gate you can have a different response to again, and thus a different midgame. If they play a bit more straight up, and go for a fast 3rd, just mass expansions and drones, I make an entirely ling/bane force with bane drops. I then proceed to do bane drops at each of their bases all at the same time when 2/2 for the ling/bane kicks in. So basically, at the moment, I go into midgame with a style that depends on what they do, which really shouldn't be that reliable of a strategy. Going roaches every time allows you to be more prepared for whatever they throw at you, whereas lingbane is starting to seem a bit more situational, the way I see it. Although, ling bane CAN work in every scenario, it can just be hard to make it work.
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