When he took his 3rd it was 2 tech labbed facts and 3 reactored. His Hellion harass was exemplary and he nailed about 40 probes before he ever pushed out.
Honestly, if you're killing that many probes, you can probably win with whatever you want.
The other thing with 'meching' against protoss, I think, is that you need air units (banshees/vikings) and ghosts to beat gateway/robo armies (archons/immortals/colo/chargelots) which means protoss gets fast 3/3 with chrono, and you never really get 3/3 on all your units regardless (unless you can afford 4 armories or something dumb).
3/3/3 protoss units are -good- against 2/2 or so mech.
Honestly, if you're killing that many probes, you can probably win with whatever you want.
The other thing with 'meching' against protoss, I think, is that you need air units (banshees/vikings) and ghosts to beat gateway/robo armies (archons/immortals/colo/chargelots) which means protoss gets fast 3/3 with chrono, and you never really get 3/3 on all your units regardless (unless you can afford 4 armories or something dumb).
3/3/3 protoss units are -good- against 2/2 or so mech.
He probably wouldn't have gotten that many probe kills without blue flame, but your point is valid. It's definitely a build designed to punish the kind of protoss that does pretty much nothing but expand and defend. He takes a lot of risks to assemble his death ball, and then it's not really that much stronger than if he were playing straight bio.
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