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Unread Thu, 27th-Dec-2012, 8:58 PM BnetId: Malice 845  Race: Clan: XL  Location: Wangaratta, Victoria, Australia  Total Posts Made: 347 # 11
Malice
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Quote:
Originally Posted by mGGReaver View Post
http://drop.sc/286121
I did drops , put him quite behind in upgrades for a long time, but i still lost. I need help on what am I doing wrong here. Thank you
I remember seeing this, and saying I would do it, but I just never got around to it.

Oh well, I'll give you some advice now, despite the fact I'm a protoss player, I think I can give this one some decent insight.

A lot of your problems lie in base management. Base and income management is one of the very most important parts of the lategame. This means keeping your bases mining, and alive, and trying to destroy their bases.
This also includes taking bases at appropriate times, especially while being the aggressor.

During the course of this whole game, you're constantly in the opponents face. This is a good way to play, and definitely tasks your multitasking skills. But when you're running around destroying bases, and killing probes. You're looking to take an economic lead. In these cases, you're destroying bases, and killing probes, but you yourself are not taking bases, so the protoss can simply defend, and keep making expansions, and stay equal if not a better economy than you.

For example when you begin to do aggression on 2 bases, you are being aggressive with the units you have out on the map, but you start making your third expansion after your aggression is complete. You push out of your base at 11 minutes, and you're aggressive and float a fair amount of minerals whilst multitasking. Your expansion doesn't even start until 14 minutes. Why not make the expansion as you push out, so that whilst being aggressive, you can get it fully functional, and get yourself into an economic lead, rather than fight just to be even?
Your third base wasn't fully operational until 18 minutes, when this could have been around 13 minutes. This is an EXTREMELY hard hit to your economy.

You need to make a fourth base. Don't have that devil in the back of your mind telling you to just screw it, and you'll kill him soon. Play him for later, not for now. If you have the lead now, have it later, don't give it away. Even behind all the aggression you were doing, you could take a fourth base quite easily, and this protoss would be in a more terrible spot than he already was.
You were constantly trading better than this protoss player, and if you had the economy to sustain making these trades, you would overrun him eventually, very easily, but you got to the point where you just couldn't do it anymore, since your mineral patches all ran out (this is a problem with any terran that stays on low bases, MULES are harvesting minerals so fast, your minerals will mine out much faster).

Another major issue is how you're dropping. You have what I call "Suicide syndrome". Not one drop you did in that game, or any kind of aggression really, actually survived after its aggression. Sure you're doing some damage. But you're losing units too. The best kind of drops simply do a little bit of damage, and take any chance they can to escape. This means you're not trading at all, you're simply just doing damage in a good scenario. I absolutely despise any terran that can do some damage and just run off, because I know they'll be back with those same medivacs to do even more free damage. The way you play your drops is risky, and doesn't always pay off the way you want it to, and if you lose far too many units with multitasking drops, often the protoss can just build up a large army overtime and walk over your army at home after clearing medivacs, since they know they won't be dropped again. By keeping them alive, you leave that threat always there.

So my advice is:
  1. Take bases behind aggression, not after it
  2. Continue taking bases after 3, it's pretty good!
  3. Get rid of drop "Suicide syndrome".
  4. Continue rocking it on with that sick multitasking! ^.^

I hope this helped!
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