I've been laddering alot recently on NA and I'm facing occasional GMs finally , and I've been having couple of questions in my mind about Zerg
ZvT
-Is there way to punish a 1 rax -> CC -> CC or CC-> 1 rax -> CC?
I know I could 3 hatch before pool against CC first or 6 Queen every game (basically outmacro), but it's getting quite boring repeating those builds. (and often turns into who can be more greedy)
And I don't want to get early gas to hint my "blind" all-in (I can just not all-in after getting 17 gas, but I'd rather prefer 4/6 Queen opener if I'm not going to all in)
I remember seeing some Kespa player opening with no gas (faking 4/6 queen openers) then getting double gas into RoachBane all-in. Does anyone know of this build, if so, link me please
-Will a Zerg be behind if they open 6 queens against a CC first? (and against CC-> 1 rax -> CC)
Related to the previous question, is it okay to use 6 Queen opener every game?
Also, how does putting down an early third benefits a Zerg?
-Is there a way to prevent 2-2 Push from ever happenig?
The popular timing for Terran seems to be the 2-2 push with Marine-Tank. (before Hive tech units come out)
Sometimes if I'm ahead (when a Terran does silly 2 base timings with Bio or MarineHellion) (I don't know why Terrans do this, when going for 3CC is obviously the better choice in the current meta), I can just A-move my army and win
But against a decent player, this push is really scary.
I used to go for 10min Hive, and this 2-2 push was really laughable. But now that I open 6 queens into 3rd, which means delayed tech, this push got a tad scarier and I'm sure it'll get even more scarier as I climb up the ladder.
ZvP
-I'm starting to hate this match-up
Every ZvP these days, revolve around 3 hatch Roach-Ling (unless I see an early third, then I go for mass ling with ups Symbol style)
But unfortunately, ZvP don't last that long most of the games due to Protoss players not wanting to play late game PvZ. I can understand.
So my question is, is there no other way to play ZvP but to 3 hatch RoachLing, until maybe HotS comes out?
-Unit composition for 3 base Immortal Sentry
I don't know the exact timing, but I've been facing Protoss taking an early third into 3 base immortal sentry push at around 13-14min (if anyone knows the proper timings of the third and the push, that'd be awesome if you share it )
Around this time is when my Hive is morphing, or just done if I see an early third.
What's the best unit composition against this?
I saw EGSuppy (former xSix) go for mass spines on entomb and held it with ease,
But I was wondering if you can hold this off with just units, if so, what kind of composition?
-Super-late game ZvP
When the Zerg is maxed with BL/Infestor army, how do you deal with Warp Prisms late game when the Protoss can warp in 10+ Zealots at once?
Should I always have a mobile army (Lings) in my 200/200 army? They seem to die to Zealots pretty easily though.
Better placements / more Spores and Spines?
-Correct response for 1 gate expand
My last 4/5 ZvP I played, I've faced 1 gate expand build.
I've been winning against it by all-inning with banes, or Roach-Ling but what's the correct "macro" response for this build?
There's just so many things a Protoss could do at so many timings, I'm a bit confused as to what to do. Scout and play accordingly I guess?
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