I have no problem with NP being nerfed. In no other RTS is there a caster with 3 offensive abilities (correct me if im wrong).
1) Infested Terran: Still the most imba spell in the game. It's essentially a full stimship for 2 supply.
2) Fungal is pretty much as good as storm, if not better. The damage nerf won't affect it too much.
3) NP will only be useful for immortals, Hts, ghosts and seige-tanks now. It can still be very useful in certain scenarios.
With two extremely easy and obvious combat/harass spells already on the unit I really don't have a problem with NP becoming a much more niche ability.
Now as for specific builds which NP has been used to counter. Certain zergs have said they CANT stop a 2-base collossus push or a thor helion push now. My answer to this is I've almost NEVER used NP vs collossus until recently it really is just icing on the ZvP cake.
As for Thor builds, common. Thor-based armies are hopeless. They are incredibly slow and so if you've reacted appropriately to mech and are up on atleast 4+ bases with ridiculous drone-counts then you just head for brood infestor.
"But Pig what if they push before Broods you automatically JUST DIE!"
No.
There's these units called roaches. They're fast and if you simply counterattack (drops if they have good walloffs). You can basetrade, maynarde drones from your dieing bases and rebuild tech continuing to build proxy greater spire/roach warrens. You will be overwhelm their army with your economy simply continuing longer then theirs.
"But roaches tickle a maxed mech army"
Get burrow movement against mech, if you force the orbitals to liftoff and burrow underneath their army you smash it.
Also if they're maxed and you don't have broods you've done something wrong.
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