The change, under bug-fixes:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.
Goodbye baneling rain!
I don't understand, the patch note says only IF the order was given into fog then you can't unload?
Edit: Maybe the banelings stopped dropping as far as the OL sight was at when the "d-click" order was originally made? Hard when the video didn't limit vision to just the Z player..
But the video shows you can't unload into a dense area regardless?
Bit confused :S
Last edited by TADivinity; Tue, 13th-Sep-2011 at 3:27 PM.
I never used NP very much, and when i have i haven't had much success. I don't understand the nerf, they shud make NP be forever
Ultralisks are actually a little better now, but 55 seconds is still a long time.
Edit: Maybe the banelings stopped dropping as far as the OL sight was at when the "d-click" order was originally made? Hard when the video didn't limit vision to just the Z player..
i think thats exactly what happened its just that the vision range wasnt zerg only in the video
just wondering if anyone saw the PsyStarcraft cast for VileState vs EGIdra... someone please tell me how is ForceField not nerf-ed yet XD As much as I love the balance of the game.. *i know toss is pretty hard done at the moment* the truth is Toss/Terrans still reign supreme if they play a lil meta game and are relentless....
just wondering if anyone saw the PsyStarcraft cast for VileState vs EGIdra... someone please tell me how is ForceField not nerf-ed yet XD As much as I love the balance of the game.. *i know toss is pretty hard done at the moment* the truth is Toss/Terrans still reign supreme if they play a lil meta game and are relentless....
Well, have you see 10+ sentries just killed by 2 fungal growths while we cant do anything? Have you seen 2-3 collossus getting NP and rape the protoss army instead of vice versa? Have you seen baneling drops annihilating everything the protoss have within seconds?
Btw the drop change only effects MMA style Terrans who queue multi drops before engaging. Now they either have to scan first or improve their multitasking to execute the drop after the medivac has arrived.
I would have preferred that the range be decreased to 8 instead of 7, but I prefer this nerf over the removal of targeting massive units so eh. I don't use infestors too much anyway (probably why I'm still in Plat :P)
Anyway, good to see the 3rax and 1/1/1 are being nerfed a little bit ^_^
___________________________________ eLim | iNFENSUS eSports NA
[TheFavez] mOOnGLaDe, PiG, Nv
Nerfing NP to 7 range sounds so ridiculous it's almost funny. Did any of the Blizzard guys even try NP-ing a massive unit at 7 range in a practical situation? The amount of idiocy it took to implement this is blowing my mind.
EDIT: Looks like there wont be baneling drops after 1.4 either. Fungal's dps got nerfed. No more NP. Sounds like Protoss can go back to deathball mode safely again.
Last edited by EveMassacrisM; Fri, 16th-Sep-2011 at 11:41 PM.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.