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Unread Tue, 13th-Sep-2011, 9:39 AM BnetId: Ascel.306  Race: Location: Adelaide, Australia  Total Posts Made: 95 # 121
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I don't fully understand the reasons behind nerfing NP so hard?
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Unread Tue, 13th-Sep-2011, 12:49 PM BnetId: TAhackdZ.379  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 241 # 122
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I might actually make Ultra's now...
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Unread Tue, 13th-Sep-2011, 1:53 PM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 123
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Check out the drop changes that have been implemented in 1.4

http://www.playxp.com/sc2/news/view....cle_id=3383490

The change, under bug-fixes:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.

Goodbye baneling rain!
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Unread Tue, 13th-Sep-2011, 2:11 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 124
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Unread Tue, 13th-Sep-2011, 3:19 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 125
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Quote:
Originally Posted by SuperHero View Post
Check out the drop changes that have been implemented in 1.4

http://www.playxp.com/sc2/news/view....cle_id=3383490

The change, under bug-fixes:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.

Goodbye baneling rain!
I don't understand, the patch note says only IF the order was given into fog then you can't unload?

Edit: Maybe the banelings stopped dropping as far as the OL sight was at when the "d-click" order was originally made? Hard when the video didn't limit vision to just the Z player..

But the video shows you can't unload into a dense area regardless?

Bit confused :S

Last edited by TADivinity; Tue, 13th-Sep-2011 at 3:27 PM.
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Unread Tue, 13th-Sep-2011, 3:24 PM BnetId: TheMagiBum.625  Race: Location: Melbourne, Australia  Total Posts Made: 6 # 126
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I never used NP very much, and when i have i haven't had much success. I don't understand the nerf, they shud make NP be forever
Ultralisks are actually a little better now, but 55 seconds is still a long time.
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Unread Tue, 13th-Sep-2011, 3:48 PM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 127
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Quote:
Originally Posted by TADivinity View Post
Edit: Maybe the banelings stopped dropping as far as the OL sight was at when the "d-click" order was originally made? Hard when the video didn't limit vision to just the Z player..
i think thats exactly what happened its just that the vision range wasnt zerg only in the video
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Unread Tue, 13th-Sep-2011, 6:43 PM BnetId: BioGenie.615  Race: Location: Singapore  Total Posts Made: 44 # 128
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just wondering if anyone saw the PsyStarcraft cast for VileState vs EGIdra... someone please tell me how is ForceField not nerf-ed yet XD As much as I love the balance of the game.. *i know toss is pretty hard done at the moment* the truth is Toss/Terrans still reign supreme if they play a lil meta game and are relentless....
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Unread Tue, 13th-Sep-2011, 7:06 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 129
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Quote:
Originally Posted by biogenie View Post
just wondering if anyone saw the PsyStarcraft cast for VileState vs EGIdra... someone please tell me how is ForceField not nerf-ed yet XD As much as I love the balance of the game.. *i know toss is pretty hard done at the moment* the truth is Toss/Terrans still reign supreme if they play a lil meta game and are relentless....
Well, have you see 10+ sentries just killed by 2 fungal growths while we cant do anything? Have you seen 2-3 collossus getting NP and rape the protoss army instead of vice versa? Have you seen baneling drops annihilating everything the protoss have within seconds?
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Unread Tue, 13th-Sep-2011, 9:03 PM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 130
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I really like this drop fix !!!
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Unread Fri, 16th-Sep-2011, 8:14 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 131
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Neural changed again... Can target massive units again, but range has gone from 9 to 7.

http://us.battle.net/sc2/en/forum/topic/3182509584#1
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Unread Fri, 16th-Sep-2011, 8:51 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 132
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Since this change won't be published on the PTR, I think it's safe to say these changes are final and the patch will roll out within the next week.
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Unread Fri, 16th-Sep-2011, 9:37 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 133
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Not too shabby - they have to run into the colossus lance first!
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Unread Fri, 16th-Sep-2011, 9:40 AM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 134
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good to hear about the neural change
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Unread Fri, 16th-Sep-2011, 11:16 AM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 135
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I'll take the reduced range but I still don't think neural should be able to target air units (I want to be able to use BC's damnit!)
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Unread Fri, 16th-Sep-2011, 11:17 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 136
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Btw the drop change only effects MMA style Terrans who queue multi drops before engaging. Now they either have to scan first or improve their multitasking to execute the drop after the medivac has arrived.
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Unread Fri, 16th-Sep-2011, 11:18 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 137
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Quote:
Originally Posted by fur View Post
I'll take the reduced range but I still don't think neural should be able to target air units (I want to be able to use BC's damnit!)
Just gotta EMP first.
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Unread Fri, 16th-Sep-2011, 6:16 PM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 138
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Yay reduced range is way better than not being able to target massive units.

now those pesky infestors cant just walk up and steal all my tanks or thors. sweet.
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Unread Fri, 16th-Sep-2011, 7:30 PM BnetId: elimzkE.250  Race: Clan: FvR  Location: Brisbane, Australia  Total Posts Made: 157 # 139
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I would have preferred that the range be decreased to 8 instead of 7, but I prefer this nerf over the removal of targeting massive units so eh. I don't use infestors too much anyway (probably why I'm still in Plat :P)

Anyway, good to see the 3rax and 1/1/1 are being nerfed a little bit ^_^
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Unread Fri, 16th-Sep-2011, 11:38 PM BnetId: EveMassaA.522  Race: Clan: Eve  Location: Manchester, UK  Total Posts Made: 110 # 140
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Nerfing NP to 7 range sounds so ridiculous it's almost funny. Did any of the Blizzard guys even try NP-ing a massive unit at 7 range in a practical situation? The amount of idiocy it took to implement this is blowing my mind.

EDIT: Looks like there wont be baneling drops after 1.4 either. Fungal's dps got nerfed. No more NP. Sounds like Protoss can go back to deathball mode safely again.

Last edited by EveMassacrisM; Fri, 16th-Sep-2011 at 11:41 PM.
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