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Unread Sat, 10th-Sep-2011, 12:56 PM BnetId: EveVendetta  Race: Clan: Eve  Location: Singapore  Total Posts Made: 78 # 11
EveVendetta
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I don't know why so many people are complaining about Terran's 1-1-1 not being affected at all by this patch.

The increase in immortal range actually may help a toss significantly when you're defending against 1-1-1 cos of two things:

1. Terrans usually focus on the immortal once they see it coming forward to hit the tanks, this buff will definitely cause some delay in the immortal going down as marines will have to walk further forward past the zealot sentry line to hit the immortal as the immortal will be further away. A delay of 2-3 seconds means roughly two extra shots by each immortal and that can change the battle!

2. Siege tanks too near the ramp ( during a contain ) and immortals will be able to pick them off from the high ground. Thus the further sieging distance also means toss' buildings are not as easily sniped by the tanks.

Oh and also if the increase in barracks building time does go through it also means terran's 1-1-1 push will come a few seconds later. 5 perhaps? Which translates to possibly an extra set of warp ins / one more immortal which can really mean A LOT.

Overall I think this patch is awesome but I actually feel sorry for zergs cos Neural Parasite seemed quite ok to me. perhaps a -1 in casting range would have sufficed.

Still think something should be done for carriers though!!!
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