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Unread Fri, 9th-Sep-2011, 1:48 PM BnetId: FaDeHellfyre.842  Race: Location: Perth, Australia  Total Posts Made: 229 # 81
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Quote:
Originally Posted by EveMassacrisM View Post


What the f*** is with Blizzard seriously... Haven't they f***ed this game up enough already?

What are we gonna neural parasite now? Immortals ? So Colossi can walk 2 pixels over and 2shot the infestors ?
I'm more worried about Thors... Now how are they supposed to be countered? With their ground and air splash damage, and scv's ridiculous ability to repair them neural parasite was the only thing that zerg have that stopped them from being ridiculously overpowered... Now i think i'll dread seeing their lumbering walk across the battlefield.

Colossi can still be countered with a few corruptors, or even mutalisks. But Thors... they are going to be the real problem now.

And no ghost nerf sucks. Ghosts need to be nerfed.
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Unread Fri, 9th-Sep-2011, 1:50 PM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 82
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mass them thors
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Unread Fri, 9th-Sep-2011, 2:21 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 83
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We even might see the return of the Battle Cruiser in TvZ and by consequence the return of the Hydra too. That's 2 units that have completely disappeared from the MU. That would be a good thing for this.
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- EU.Nemo.#368
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Unread Fri, 9th-Sep-2011, 2:35 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 84
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???? Why would you not just decrease the range??? I don't get this complete nerf.... It's not like the old sc1 days where mind control used to be a permanent ability.... :S
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Unread Fri, 9th-Sep-2011, 2:47 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 85
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Hellion / Thor / BC.

Turtle 20 mins on 3 base, roll out, gg, sup?
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Unread Fri, 9th-Sep-2011, 2:48 PM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 86
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w00t so happy. With the blue flame nerf what was going to happen to my poor mech?

And Neural IS a bit broken as anyone who has had their army MCed can attest too.
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Unread Fri, 9th-Sep-2011, 3:08 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 87
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mech play still viable!! RAWR!! and BC's too! *cries in tears of joy* Thors, BC, hellion, tank
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Unread Fri, 9th-Sep-2011, 3:23 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 88
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note to self. Helion/Thor/BC. 3 bases only. No need to bother with the 4th or 5th base.

No micro needed. Thanks, Hut.
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Unread Fri, 9th-Sep-2011, 3:39 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 89
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Note to infestors : stay AWAY from my archons and colossus, and i mean beyond-9-range AWAY
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Drop hacks, gotta watch out for dem Drop hacks.
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Unread Fri, 9th-Sep-2011, 4:41 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 90
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Quote:
Originally Posted by nGenHuT View Post
Hellion / Thor / BC.

Turtle 20 mins on 3 base, roll out, gg, sup?
I think Thors don't do well enough against Corruptors and don't do well at all against Broodlords. Don't you think Corruptor (with their corrupt ability) + Broodlord would prevail against this compo ? We should add Vikings that are owned by Infestors. On the paper it seems quite an rich MU like that.
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Unread Fri, 9th-Sep-2011, 4:53 PM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 91
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mass thors do fine against broodlords, helions can be right clicked on thors to be on broodling duty if needed
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Unread Fri, 9th-Sep-2011, 4:57 PM BnetId: Eldrid.367  Race: Location: Sydney, Penrith  Total Posts Made: 169 # 92
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I have nfi how to beat Thor helion scv 2-3 base shenanigans anymore.

Or the BC / viking army composition

I feel this makes infestors weaker than they've ever been at any point ever...

I'm sure blizzard have the data to make this change but .... This is one confused Zerg. Now I have to start trying to kill thors without infestors, the only way to do this is if I have 3x the economy or (risky) base trade

Let's see!
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Unread Fri, 9th-Sep-2011, 5:04 PM BnetId: TALoSt.281  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 422 # 93
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Won't go through IMO
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Unread Fri, 9th-Sep-2011, 5:34 PM BnetId: TAFadey.601  Race: Clan: TA  Location: South Australia  Total Posts Made: 88 # 94
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hope it does
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Unread Fri, 9th-Sep-2011, 5:48 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 95
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Quote:
Originally Posted by TARossi View Post
mass thors do fine against broodlords, helions can be right clicked on thors to be on broodling duty if needed
I never seen it on stream I watched but if you say so, I believe you. Then indeed Mech play on 2 or 3 base would be very hard to stop for zerg.
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Unread Fri, 9th-Sep-2011, 6:05 PM BnetId: LennX 941  Race: Total Posts Made: 380 # 96
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I prefer if they nerfed NP range instead. But oh well time to enjoy thor/hellions on the PTR when I have the time
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Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance

You mean there are Terrans on the ladder?
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Unread Fri, 9th-Sep-2011, 6:38 PM BnetId: XenomorphSPR.194  Race: Clan: SPR  Location: Canberra, Australia  Total Posts Made: 180 # 97
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Why wouldn't they just nerf the amount of time that u can NP massive units instead of making it impossible...
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Unread Sat, 10th-Sep-2011, 3:28 AM BnetId: tbhAzure.493  Race: Clan: 2bh  Location: Melbourne, Australia  Total Posts Made: 149 # 98
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looking to be one of the best patches to date.
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Unread Sat, 10th-Sep-2011, 10:45 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 99
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As many has mentioned, this neural change would make mass Thors virtually unstoppable as Zerg.
Broodlords were mentioned, but im pretty sure they dont come out in time vs those 2 base timing Thor pushes that I've suffered before

Really hoping this neural change doesn't go through!
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Unread Sat, 10th-Sep-2011, 11:48 AM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 100
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My heart is breaking already for the poor zergies that wont be able to just neural parasite half an army while spamming fungal.

Looking forward to the QQ
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Mech master. Protoss h8er. #1 Spook fan.
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