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Unread Wed, 5th-Oct-2011, 4:19 AM BnetId: Makuly.787  Race: Location: Taiwan  Total Posts Made: 38 # 1
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PvZ, Z tech switch

Hi I'm diamond level protoss and have a big problem with zerg tech switching. Initially i did a 3 gate +stargate opening and did really good damage on his 2nd base (taking out 3 queens, 4-5 overlords and drones as well as his evo chamber, though i probably should have hit his 3rd base), then he made 8 hydralisks so i made 2 colossus. then suddenly he had 15+ mutalisks running around in my base and then i was forced to gg due to not having enough anti air. Any solutions to this problem? Thanks
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Unread Wed, 5th-Oct-2011, 7:08 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 2
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Quote:
Originally Posted by Makuly View Post
Hi I'm diamond level protoss and have a big problem with zerg tech switching. Initially i did a 3 gate +stargate opening and did really good damage on his 2nd base (taking out 3 queens, 4-5 overlords and drones as well as his evo chamber, though i probably should have hit his 3rd base), then he made 8 hydralisks so i made 2 colossus. then suddenly he had 15+ mutalisks running around in my base and then i was forced to gg due to not having enough anti air. Any solutions to this problem? Thanks
Plenty,
  • Make a obs to scout his spire,
  • Make enough gates to be able to be reactive,
  • Put a forge to begin upgrades an be able to put cannons if needed.
Quote:
Originally Posted by Makuly View Post
Any solutions to this problem? Thanks
No because what I said you already know it since you're in diamond. We need a replay to give you precise informations of the path to take. Too much unknown info:
  • When does it happen (minutes) ?
  • How many bases each of you have ?
  • What is the map control situation ?
  • How is economy comparison ?
  • How did he hide his mutas ?
  • How few anti-air you had ?
  • Etc.
Post a replay.
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Unread Wed, 5th-Oct-2011, 11:08 AM BnetId: PTSD  Race: Location: Aus  Total Posts Made: 14 # 3
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3 Gate Stargate is a very aggressive opening. If zerg defends your first push and then has 3+ bases by the time you get colossus out for your second push, you are going to get out-macroed anyway.

Either way, if you would have gotten an observer out of your robo, you could have seen the spire. But to be honest, most zergs are going to get a spire out as soon as he suspects you going for colossus tech, so you need to take that into account. You already had a stargate, so you could have transitioned into a more phoenix based composition had you scouted well.
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Unread Wed, 5th-Oct-2011, 12:09 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 4
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Quote:
then suddenly he had 15+ mutalisks running around in my base
You can't "suddenly" shit out 1500+ gas worth of stuff, looks like you lost in econ. Even if he did, you should've had at least 1500+ gas of HT or equivalent high tech.

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 SLCN.Kez:  
1500 gas on 3 bases is only 2 mins worth
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Unread Fri, 7th-Oct-2011, 12:49 AM BnetId: Makuly.787  Race: Location: Taiwan  Total Posts Made: 38 # 5
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OK thanks i believe the main problem was lack of scouting, though i wanted to do a colossus push he had to ruin my plans with muta =/
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Unread Fri, 7th-Oct-2011, 3:19 PM BnetId: FaDeEvan . 192  Race: Clan: iRL  Location: Singapore  Total Posts Made: 33 # 6
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why ur attking u should continue to make stalkers. By right u shouldn't die maybe u mised a cycle or 2.
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Unread Mon, 25th-Jun-2012, 2:19 PM BnetId: Hansome.133  Race: Location: USA  Total Posts Made: 10 # 7
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Not just scouting, but preparation. A few pylons by your workers can really save you since mutas run from stalkers like the plague. If you scout mutas, always at least build pylons by your workers so you can get some stalkers in. If you don't/can't scout, maybe keep a small group (4-8) between your main and natural.
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Unread Mon, 25th-Jun-2012, 2:28 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 8
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Quote:
Originally Posted by Hansome View Post
Not just scouting, but preparation. A few pylons by your workers can really save you since mutas run from stalkers like the plague. If you scout mutas, always at least build pylons by your workers so you can get some stalkers in. If you don't/can't scout, maybe keep a small group (4-8) between your main and natural.
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Unread Mon, 25th-Jun-2012, 6:15 PM Total Posts Made: 828 # 9
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sounds like you did damage but weren't macroing behind it effectively
Killing as much as you did even if the zerg is on 3 base you should have a huge lead.
Either you should have used the opportunity to expand at your third or tech while doing damage all the while keeping good probe production etc etc
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Unread Mon, 25th-Jun-2012, 7:00 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 10
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I'm gonna assume u were on 1 base? or did you forge fe? if youre on 1 base and did that dmg and hes on 3 hes still ahead. Did you expand after u did that dmg or go straight to colossi? its really to ambiguous as so many different things could happen we need a replay.
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Unread Mon, 25th-Jun-2012, 8:57 PM BnetId: MueX.819  Race: Clan: mGG  Location: Toronto, Canada  Total Posts Made: 79 # 11
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If you FFE'd, then you should be fine having done that amount of damage. Regardless of what you're doing you should be getting fast upgrades and at least 5-6 gates and a twilight council for +2. When you scout the spire, just get blink and pump stalkers, also get 3 cannons per base at the minerals and get high templar tech.

If that was off 1 base and he had 3 you have to kill him entirely with that push.
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