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Unread Sun, 6th-May-2012, 5:28 PM BnetId: AmazR.643  Race: Location: Melbourne, Australia  Total Posts Made: 49 # 1
FSGauL
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[TvP] Late Game Help

Hi guys, I'm a silver level Terran player, having a lot of trouble against late game Protoss, especially when they go high templars, here is a replay, I know that macro and micro both need improvement but I would appreciate some help which could apply to my level of opponents/play..

I myself think I could've done better with marauders, and i'm not sure why I didn't have them in the first place, but I thought I did well at getting EMPs off before the main engagements? but it still wasn't enough to beat him. I also think I could've engaged better, but these are just what I think, so some extra advice about these things would be greatly appreciated.

Anyway thanks for any help, AmazR

REPLAY: http://drop.sc/173232

Also sorry for the lack of a GG :S

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GO SLUGS GO !
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||| Fusion Slugs | Formerly known as AmazR

Last edited by FSGauL; Sun, 6th-May-2012 at 5:50 PM. Reason: Forgot to mention.
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Unread Mon, 7th-May-2012, 2:48 AM BnetId: mGGFender.533  Race: Clan: mGG  Location: Wagga Wagga, NSW, Australia  Total Posts Made: 44 # 2
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Ok so i'm not pro by any means but I'll give you a couple of tips i think will be helpful. I was promoted to masters a few weeks ago so take from this what you will.

Firstly I think your macro was a good level for silver so thats not an immediate problem. First thing I think is that you should do a bit of a timing push when your first 2 medivacs come out. If you watch pro games they generally move out with 2 medivacs and mm and try snuff out any weaknesses the protoss may have. At the very least you can normally walk around the bottom of their base and kill a few stray pylons with the added high ground vision from medivacs. You can also try engage the protoss now if you scan his army and see you can beat it. You just have to be very aware of being forcefielded out of ramps. Looking at your army when you had 2 medivacs, and taking into account travel time across the map, i'm pretty sure you could have just a-clicked in there and won.

Another thing is that first drop you did. I'm sure you'll be the first to admit that it was crap. An easy thing to do to make it effective would have been to have your army sitting outside his natural then drop his main. This forces him to bring back his army to defend(especially if you do a double medivac drop), and in silver probably his whole army. This leaves the natural undefended do you can stim in there, snipe the nexus then run away. Try pick up the drop in the main as well before it dies if you can. If you continue doing stuff like this the protoss will eventually starve. You can do this sort of thing as well to try and snipe 3rds

Last thing is you won the first big battle but then did nothing. I would have at least tested the water and moved across the map and tried to press that advantage home.

Marauders definitely would have been good considering he was very stalker heavy. Also marines die sooo quickly in storms. I think you should at least have a few marauders in the composition regardless.

EMP wise you just have to try your best to get every single templar lol. Its hard. I suck at it as well as do many terrans I think you'll find. Just gotta try and also dodge out of storms as best as you can. Maybe also get ghost cloak and scan to see if he has obs and if he hasnt you can just walk in an emp everything. You can also snipe them with vikings.... Some food for thought anyway

Hope you get something from this. Any questions ask!

Last edited by mGGFender; Mon, 7th-May-2012 at 2:52 AM.
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Unread Mon, 7th-May-2012, 6:40 AM BnetId: Cabracan.120  Race: Location: Christchurch, New Zealand  Total Posts Made: 382 # 3
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I'm sorry I haven't had time to watch your replay. I just wanted to say being marine heavy is a good thing once you get higher in the leagues. You definatley want a few barracks spitting out maruaders, but try to hold onto that marine heavy style, I think it will do well for you as you improve.
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Unread Mon, 7th-May-2012, 6:10 PM BnetId: AmazR.643  Race: Location: Melbourne, Australia  Total Posts Made: 49 # 4
FSGauL
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@FenderStrat: Thanks alot for the advice man! , and yeah ill try to work on those drops, and doing a push with first 2 medivacs. I think the EMP skill will just come with time for me as i am quite new to using them. Ill also try knocking on the front door alot more, trying to stress the toss out with multiprong drops etc.
@Cabracan: Cheers bro, yeah naturally i favour marines quite a bit, but this game i made way to many and shouldve thrown in some marauders to help the mix

Anyway thanks guys hopefully this advice will help me in the ladder
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Unread Mon, 14th-May-2012, 11:06 AM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 5
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I'm using a phone now so I can't possibly watch the replay but in an ideal situation of a late-game engagement ( I don't know how late, but this applies from mid game onwards ), generally you want your bio army to be placed this way while it is in a concave position (*) :

Marauders in the front
Ghosts with marauders (assuming its that far into the game)
Marines right behind
Medivacs behind everything whilst in healing range

* Having your army in a concave position before engagement is something really important and yet a lot of people doesn't do.. I forget this sometimes but I'm still trying to remember it all the time

Marauders tank the brunt of the damage from zealots while the stimmed fire from marines take down the zealots.. Ghosts is self-explanatory but medivacs being at the back is something hugely important that even a lot of top players forget to do at times, they should be at the back to avoid being mass aoe-ed down by the archons or shot down by stalkers, you want them to HEAL the damage your bio takes and not have them TAKE damage for your bio army..

If you can improve your macro (which you are already planning to improve) and improve your general engagements as above, you'll become a better player! Just work hard

And yeah sorry this ain't something that is directed at the replay cause I can't watch the replay now, but generally most terrans from SEA don't fight engagements like above( I tend to forget and lose control of my units too :P ) and its just a general engagement tips/advise that you can follow to get better engagements!

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Unread Wed, 30th-May-2012, 5:45 PM BnetId: CautioN.106  Race: Clan: pX  Location: Melbourne  Total Posts Made: 360 # 6
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With Addition to all of those tips ^ Always have 2 full medivac drops in hand and in position outside of a potential expand just remember to drop them right before the big engagement comes
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Unread Fri, 1st-Jun-2012, 9:10 PM BnetId: 701  Race: Location: Singapore  Total Posts Made: 20 # 7
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you have to try to be very aggressive and test the protoss defences. getting fast upgrades and hitting once you get stim is also good
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Unread Mon, 11th-Jun-2012, 9:59 AM BnetId: water 525  Race: Clan: AxS  Location: melbourne  Total Posts Made: 167 # 8
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ok i beleive i might be able to help you here, ive switched to terran from toss afew months back currently top8 gold but ladder locked and didnt get promo so next season i should be daimond and tvp easily my best matchup as of late.

first thing i would do, get a solid 1rax FE build and learn pumas 111, i say this even though it may not be relevant to your post i beleive it to be overall relvant as having these two build down pat in your arsenal is invaluable on ladder and in bsg cup etc should you play.

now people will say macro or your macro is bad or not good enough 2 tips i would say you must do is set goals and study your own replays, with a 1 rax fe at 10 minutes set the goal of having minimum 44 scv's completed, having more scv's 50% of the time with give you the biggest advantage. at 13 minutes aim to have started a 3rd 33 and have 66 scvs.

111 when you learn that its easy no point on giving you tips. so 1 rax FE, you have set your goals you want to do early pressure, find out his tech and so on, scout or scan at 5-6 min and around 7-8 min you want to scan his base a spot tech, if you dont you may lose. now as a base rule aropund 10 minutes you should have 2 medivacs out aimt for that, check TL or say9 dailies for a 1 rax fe variation you like and can learn and remember easily, once you hit the goals of scv target, 10-11 min medivac you can do a strong 10 min push to determine tech and possibly kill a greedy toss.

watch your replay after each game check if you hit each goal you set yourself and if you get consistant set new goals like i want to be greedy and go for my 3rd cc before 4th and 5th rax on big maps, at 11:30 regardless of scouting i with have ghost acedemy down, if i see him going templar and i have ghosts i will put down a 2nd port and reacvtor it to be ready for colossus tech etc.

also on 2 base constantly make 2 supply depots, this is a simple but great tip, you will get ahead of yourself but on 2 saturated bases u catch it up really fast so practice that i hope this helped sorry if my formatting was shite

and quick fyi: all these tips given to me by an awesome coach who helps people out for free on the community so just sharing the knowledge shoutout to richard

EDIT: just wanted to chuck in you said lategame help? sadly terran has no late game you need to do lots in the early and mid game and be active, just leaving a toss to lategame will kill you.

Last edited by water666; Mon, 11th-Jun-2012 at 10:05 AM.
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Unread Fri, 13th-Jul-2012, 9:26 AM BnetId: ZenAku.813  Race: Clan: Myth  Location: Gold Coast  Total Posts Made: 80 # 9
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It's important to get ahead in some form as terran, if you see them rushing for psistorm tech, it's really hard for them to move out until they have a critical number or they just die. Taking a fast third while teching to ghosts is a nice mix. In the scenario they just attack you right out the gates with storm it's really hard for the protoss to defend any form of drop because of how much they invested in getting fast storm - meaning less stalkers and anti-air. Soon as the base trade scenario happens it's a very favourable position for terran because protoss can't refuel their army and granted you hit most of the snipes/emps makes it an easy win. It really is dependent on when the timing actually comes. If it's really delayed chances are you won't be able to do it as they have a lot more time/resources to make the push stronger. Hence the fast third
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