I'm a gold Terran. I would love a list of good builds for Terran to know. I have searched for a list and not found one. I would like a list of maybe the 10 of most educational builds Terran should know. By educational I mean builds where if I learn them all I will become a more wholesome player. So variety is good. It would be very nice if you could give a link of how to do the specific build too.
The builds I have worked on are.
1rax fe
mmm
3reaper rush
5rax all in
1/1/1 delayed banshee expand
marine siege tank medivac viking
hellion into seige tank
The way I practice builds is I work on them and then move on. I have been practising my 111 recently. So all the other builds are rusty.
I would appreciate it very much if you could help me by proving the top builds I should know. Thank you.
PS If anyone would like to coach a Terran I would love it!
2 Rax bunker rush
2 Rax Mass Marine Style (I wrote a guide on that in strategy and tips a while ago, probably still around there).
3CC Bomber/MVP style
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And You Will Shed Tears of Scarlet
Clan FaDe always in my Heart
This might be a good way to get variety, but just make sure you are aware of the risks of learning to execute a build poorly, then trying to come back to it later when you have improved - it's happened to me and as a result, I've had to spend extra refining builds that I'd perform worse than when I was a lower league.
1 gas banshee expand into 3 rax reactor port(toss)
1 tech-rax expand into 3 rax (toss)
These are my builds against toss players:
Banshee opener on big maps with lots of dead space behind enemy base allows for banshee to be extremely effective especially with good control. Stim + medivac should be near completion or at completion at the time of immortal-gate all ins. Easily able to transition against collosus if scouted.
1rax tech lab (marine, tech, marauder + conc into stim) expand, allows pressure on 1gate-expos and forces them to pull probes. Toss cannot effectively punish you unless void ray all in as you can lift your expo / bunker up your main / nat.
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Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
If your looking to improve I would suggest focusing on a small number of builds. I'm at masters and I still only know 1 build against each race, with 3 or 4 variations on that build. (i.e. slightly different follow ups)
Most races react to what the terran are doing early. usually my Builds are 1 rax FE vs protoss, 3 reaper rush vs terran and 5 marine 1 helion push against zerg. then it all depends on how you follow up, react to their compositions then you should be ok . also knowing when to be aggressive is also very helpfull. i like to watch replays and learn good timings to attack
If all you want is a good build variety then yea sure here you go
TvZ
11/11 rax (tests cheesing and micro. These are good skills to have, even if they don't require the deepest game knowledge to execute)
reactor hellion expand (most standard way to play, low on gimmick high on fundamentals of good execution, multitask and all that good stuff). There are so many variants of the basic 10 depot 12 rax 13 gas 15 OC 16 factory, reactor, switch for hellions, 21 CC opening that I'm not really going to bother going into it. But they are all cool!
TvP
1 rax gasless FE (basic macro build. You get some raxes, you get medivacs, you have 2 bases and you get to enjoy the pure rage of learning how to hold everything off with the barest minimum required to do so.)
12/14 rax opening (slightly newer build, hides a second rax and gets some marines for some early pressure. you'd be surprised what 7 marines and an scv can do to a greedy or under prepared protoss.)
2 rax, reactor/tech lab (Great way to open with some heavy pressure. There's a shitload of variety with this one in terms of what bio tech you attack at and how you transition afterwards).
1/1/1 (Cloak banshees into tanks, weeeeeeeee! Punish shitty low level players who don't know how to time an observer properly!)
TvT
Reaper FE (scout, harass a tiny bit, eco up and marine/tank that shit)
Cloak banshee. (you can expand off of it or do a 2/1/1 timing to take out a weakened opponent. Good to test both, 1/1/1 is a very strong build in TvT)
12 gas 13 Rax openings (**** these can be gross, and in lower leagues especially you can get a lot of fun free wins)
These are the builds that I normally use on ladder:
TvT
3 Reaper FE (Look it up on sc2sea, iaguz made a post of it on a sneak peek of the TGM manual)
111 Cloaked Banshees (Way to screw with the opponent)
19 CC 19 Double Gas (Long distance only)
Siege Expand (A good pressure build that nets you siege tanks early)
TvP
1 Rax FE (Good way to open up a macro game)
2 Rax Pressure
1-1-1 Cloaked banshees
3 Rax Stim
TvZ
Reactor Hellion Expand
1 Rax FE
...yeah thats all I normally use on TvZ
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Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
Always importatnt to know some all ins.
10 depot
11 rax
11 rax
11 rax
then make marines non stop, get orbital, drop down supply and push out at 15. Pull all your scv's and push at 20 ish. With a tiny bit of stutter step this is really effective.
If you want to improve in a way that's more rounded instead of just learning how to pull off builds, have a look at FilterSC's tutorials from Bronze to Masters analysis, it helped me a lot and i'm sure there's some good stuff in there to help you out.
EDIT: FilterSC's tutorials are on youtube
___________________________________ |||Fusion Slugs | Formerly known as AmazR
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