For Terrans: A simple sensor tower is great against this build. It gives you heaps of time to react to his army movement and allows you to more safely have units at your natural (rather than protecting your main)
Alot of the times the P will not even try to get in your main when he knows the sensor tower is there. If he does though you are ready.
Also it's better than place depots around your main edges and have them get sniped by stalkers, which can hurt alot when his big push at the front comes.
Last edited by koven; Thu, 2nd-Feb-2012 at 3:44 PM.
For Terrans: A simple sensor tower is great against this build. It gives you heaps of time to react to his army movement and allows you to more safely have units at your natural (rather than protecting your main)
Alot of the times the P will not even try to get in your main when he knows the sensor tower is there. If he does though you are ready.
Also it's better than place depots around your main edges and have them get sniped by stalkers, which can hurt alot when his big push at the front comes.
I have no idea where the hell did you get the gas to get senso r tower against this build.
Rossi's thorzain build does pretty well vs it. it has a nice stim timing
when i tried it vs him in practice i didnt execute it perfectly well, as i was just fooling around with my own timings but even if i had, i still believe he would have been able to hold it.
Omg, it is such a privilege to have a professional posting builds here. I've been watching HerO do variations of this blink opening vs T on his stream, especially on maps like Metalopolis (not necessarily 1base, oftening staying on 3 gate and expanding behind it).
This very sharp BO makes we want to log back onto SC2 and give it a whirl!
I have no idea where the hell did you get the gas to get senso r tower against this build.
You can easily afford to delay your factory a bit to get a tower up as if you don't already have your expo running it will make it much safer to retake it, giving you access to 4 gas anyway.
Of course this is more difficult if you go for some kind of mech build/banshee play. I'm talking typical Bio play.
Terran tears? That's not something we see everyday.
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
Question - How do I defend against this in PvP, because it seems like it is a good build to expand while harassing. Thus I feel I need to expand to keep up but if I go robo tech, i can't seem to defend my expo at my natural from getting denied and my main from being harass even with an immortal on each side. advise?
You really have to be super good at this build to have a high win rate with it.. If the terran senses it you are pretty much screwed, and even if they dont they can always lift and defend their expo like Light said and out-macro you.
You really have to be super good at this build to have a high win rate with it.. If the terran senses it you are pretty much screwed, and even if they dont they can always lift and defend their expo like Light said and out-macro you.
I agree after some testing I have found that you are REALLY reliant on that first blink into his main, you pretty much need it to be undetected so that you can micro with blink AFTER your cooldown has been reset. If you deny scouting and everything though this build is super strong.
I like variations of this build, 1gate blink expo - 3gate robo
Quick enough to stop cloak banshees and you'll also have blink.
Bad against rushes.
IMO use only on bigger maps
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