32 players were invited to participate in the WCS America Premier League. Of the 16 players who advanced to compete live at the MLG New York studio, we're now left with 8x , 5x & 3x . Of those Zergs, our very own mOOnGLaDe will stuck with the task of tipping the scales even further in favour of The Swarm.
I had a chat with our Aussie hero as he prepares for his departure next week:
"Even though my group doesn't consist of any Zergs, I can't neglect the match-up due to the high frequency who are likely to emerge from the other groups. Right now, my immediate focus is taking out the Terrans in my group. If I manage to proceed to the next round, I expect to see NesTea, Snute, CranK, Scarlett, HerO, Ryung and Polt advancing as well."
You can catch mOOnGLaDe's matches at 8:00AM AEST on Wednesday the 22nd of May. Check back to this post regularly as I'll be updating it with all the details! You can show mOOnGLaDe your support via @mOOnGLaDeau!
Due to the overwhelming number of participants, the loser bracket will be a best of 1, at least for the earlier rounds. Otherwise we won't be able to finish all the games on one day. We will switch the loser bracket to Bo3 from the LB Ro12 onwards or earlier depending on the time we have available.
Make sure you EAT before coming! We are on a tight schedule so there will be no time given for "lunch breaks".
Please report to the registration counter when you arrive to know the computer you will be assigned too. You will use the same computer the whole day and can bring your own peripherals.
Where: #05-06 Colosseum - 201 Victoria Street, Bugis+ Shopping Center Singapore 188067
Casted by CleighMoores
Beginning at 12:30 SGT or 2.30 AEDT
Current sign up list:
lotsofwind.972
hellraider.178
Sweet 994
FlashDrake.254
EveParachute
LadyBug.586
Glazed.169
boboGene.299
[TCP]KiaSu.234
leadester
rstnpss.582
OOOOOOOOOOOO.379
Loire.415
Free.749
Pskin.206
FlashFlood
ProAboveMe 479
BlackStar.273
Polaris.220
Crayons. 378
HavoHej.849
Glowy.473
EveJstar.248
TNanubis.945
Wuffle.441
NuclearWinte.708
[OS]Nameless.433
TNhope
EBlizz.558
[OS]NivLeM.906
SIOWY
FaDeGofire.588
SlayerLord.936
DeathlyJO.162
Kai.513
ttGx.695
BenDAboss
MEOWMIX
FlashHelios.421
fish.965
Brackets: Pending
Seeds: Pending
Map Pool & Rules:
If anyone has suggestions for the map pool feel free to mention it in the comments. 2 Vetoes from each player, order of vetoes chosen by coin toss. The rules are standard tournament rules. Only new thing is in the event of a disconnect we can now resume from replay.
The tournament head marshal reserves the right at any time to change any of the rules. These rules are essentially just guidelines to follow and we are allowed full flexibility and discretion when running the tournament.
1. Each player must "blind veto" 2 maps from the pool. The vetoed map(s) can never be used in a match. Already played maps or vetoed maps within a match cannot be picked.
2. Before the match starts, there will be a coin toss between the opposing players. The player who wins the coin toss will choose 1 map to veto. The other player will choose 2 maps to veto. Finally the coin toss winner chooses the last map to veto, leaving 3 mains in play. He then choses the map to use for the match. Succeeding games will be alternately chosen by the two players.
3. Players are allowed to bring their own keyboard, muse and headset but no macro functions on keyboards/mouse are allowed to be used in any of the matches.
4. Players are given 5 minutes to setup their peripherals.
5. Players are given 5 minutes to setup their game settings
6. The tournament marshals will inform the participants in which Battle.net server the match will be played.
7. Players must inform their opponent and the marshal of what race they will be using. Players are not allowed to change race once the countdown has started.
8. The game must only be started with the approval of the marshal.
9. The player that completely destroys their opponent's structure or when their opponent surrenders will win the match and advance to the next round.
10. Once a match is over, the marshal must be called over to view the Score Screen for proof of winning the match. Players must not exit the game as the marshals will save the replay of the match.
11. Players who quit a game before it has ended, without the marshal's permission, will automatically lose the game intentional or by accident.
12. Pausing the game
a) If a player must pause the game due to technical difficulties, player must immediately inform the marshal within 2 minutes after the game has started.
b) Games can only be restarted twice. If same problem persists, ask players to move to another pc.
13. In the event of a disconnection, the game will be resumed via the replay feature "Join In" the resumption of a disconnected game shall be monitored by the tournament marshal.
14. In the event of a power outage, accidental uplugging, system freeze or some other events, player must immediately inform the marshal to come and decide the outcome of the match. Marshal's decision will be final.
15. If a player deliberately plays for a stalemate, the marshal holds the right to decide the outcome of the game.
16. No coaching is allowed.
17. Any sign of cheating may result to disqualification.
18. Improper and bad behavior towards other players, marshals or organizers may result in a disqualification.
Bracket placing will be determined using an automatic bracket generator. Challonge.com
19. In the event that the tournament slots are not completed, bracket placing will be adjusted depending on the number of participants.
20. Head Marshal will be responsible to hold fair judgment for any other technical/issues raised during the tournament which are not stated in this rule book. Head Marshal's decision is final.
The main Singapore Vengeance Cup thread and past qualifier results can be found under featured tournaments on the right or here.
The finalist for the SFTA Cup have been decided, with Gamecom Nv and Frenetic Array both dispatching their Semi Final Opponents 3-1
VS
FINALS
Gamecom Nv vs Frenetic Array
Time: TBA
Caster: Baldie
Player and Manager Interviews with Frenetic Array, will be coming up in the follow week ^_^ GLHF to all
My Thoughts and Predictions I feel as though right this tournament is going to come down to match ups the key players for Frenetic Array are Iaguz and Petraeus both able to take out anyone on Gamecom Nv, similarly Gamecom Nv's Rossi and mOOnGLaDe are able to take down anyone on Frenetic Array, If these players avoid each other in the 1st four sets I feel it will come down to the Ace match, if they do meet up the in first four sets than I feel Frenetic Array are slightly favored to take it out 3-1. All and all I hope to see some good games!
ACL officially welcomes League of Legends to 2013 ACL Pro Circuit!
It has been a long time coming and finally ACL is proud to announce that we have picked up the powerhouse title League of Legends for the 2013 ACL Pro Cricuit! A MOBA title has been on the cards since early 2013 (the great debate can be seen here) and with the unbeatable global popularity of Riot's title we are thrilled to confirm League of Legends is our MOBA of choice! Since the inception of ACL we have always been committed to providing the Australian gaming community with the best possible competitive gaming experience and we are very excited to extend our experience and expertise to our newest title, League of Legends!
ACL League of Legends Online Round 1 - Season 2:
Australian Cyber League will host their first Online Round for League of Legends on the 9th of June and like all titles Season 2 will host two Online Rounds for League of Legends. After each Online Round the individual players from teams are awarded Season Points, which will accumulate leading into ACL Melbourne. A full separate announcement will be released shortly for Online Round 1 however for now save the date, as this Online Round is the first stepping stone on the road to the League of Legends tournament hosted at our National Live Event - ACL Melbourne.
For those interested, we are working closely with CyberGamer much like we do for our Call of Duty events and are committed to a strong partnership in this regard. Our events won't conflict, we will have a close tie-in with admins and our overarching programs will complement each other.
ACL Melbourne:
We are wasting no time trying to give League of Legends the live event exposure in Australia it deserves by hosting the title at our upcoming ACL Melbourne Live Event. The exact date for ACL Melbourne, including venue details and all other information, will be released early next week! Stay tuned for full details of this event soon.
We are extremely excited to welcome League of Legends to the ACL family and promise to dedicate ourselves to helping build the already thriving and vibrant LoL community in Australia. We hope to see all of you sign up for our Online Rounds in Season 2 and see your faces come ACL Melbourne!
It is with tremendous pleasure that I announce PiG's upcoming adventure to DreamHack Summer, held in Jonkoping, Sweden. Team Exile5 has been planning this event for the last couple months and can not wait to see PiG represent us at the biggest LAN in the world.
PiG has been one of the most consistent players in Australia since he started playing and coaching Starcraft II full time. In this time he has participated in three IEMs, last year's IESF and stayed in the Prime House to train and absorb their Korean gosu-ness. In 2013, he aims to go even further!
DreamHack Summer is one of the key events on their calendar and will take place 15-18 June this year. It is "The World's Largest Digital Festival"! Not only are there plenty of eSports titles to follow, over the four days of the event 20 000 visitors are expected to walk through their doors. At their last event 15 485 devices were connected to their network alone.
Make sure you follow PiG's progress as he trains hard for this event and see what he gets up to over in Sweden!
PiG had this to say about DreamHack: I'm very excited to be heading to Sweden for the biggest LAN party in the world, and one of the most prestigious Starcraft events. I've watched the amazing production, storylines and games played out at DreamHack over the last 3 years and have dreamed about competing there. It's an honour to get this opportunity and I hope to finally prove to myself and my fans what I am capable of achieving. I have a long time to prepare for this tournament and hope to be in crisp shape on game day!
I am crazy excited to see PiG going to DreamHack. It is something that I have always wanted to do as a player but never had the drive and passion to achieve. I know that PiG has been practising hard and looking forward to this tournament for a long time. This will be the first of many overseas trips for PiG and I look forward to watching him represent Exile5 and Australia!
Doombie
It is amazing to have an Exile5 member representing Australia at DreamHack. With PiG's training schedule and recent results i think he is going to do really well. This is a big step for our Starcraft team and we are excited and eager to watch the matches, we shall be cheering from home!
Daehfeurd/Godhead
Watching an Australian at an international event is always a treat and for some reason it always comes down to a nailbiter whether they get through groups. Now with it being an Australian as well as a teammate, I think a heart-attack during DreamHack is a huge possibility. Really excited to see the x5 tag being represented throughout the event. Good luck PiG!
Shinkz
DreamHack is one of the worlds largest eSports events and it will be great to see an Aussie competing there once again! I had the pleasure of working with PiG during IEM Singapore last year and am looking forward to bringing the latest content from the ground over in Sweden. I know that PiG has been looking forward to this event for sometime and will definitely be ready to tear up the international scene next month. This is also a monumental occasion for the organisation, the first time we have sent a player to Europe and certainly not the last.
This is a guide on how to setup a VPN (virtual private network) which will improve your streaming quality from GOM TV.
The GSL is without a doubt the best Starcraft tournament in the world, I've supported them since the open seasons gladly and will continue to do so, yet for the past few months many people (myself included) have been experiencing noticeably worse streaming from their website for their VOD's.
Even if you have the best internet money can buy you can still be stuck buffering for SQ VOD's to load on their website.
How did this happen?
holey moley
The first interruptions to their service came in the aftermath of Hurricane Sandy. A tremendously powerful weather event that brought New York, Hollywood ships and even GOM's servers to their knees.
Since then their service quality has never quite been the same, and a lot of people have been struggling with horrible performance from their VOD's.
The Fix: A VPN
Quote:
A VPN is a private network that uses a public network (usually the Internet) to connect remote sites or users together. The VPN uses "virtual" connections routed through the Internet from the business's private network to the remote site or employee. By using a VPN, businesses ensure security -- anyone intercepting the encrypted data can't read it.
With the ever tightening monitoring and control's being placed on the internet a VPN is becoming a necessity to experience it completely free and open. A VPN will allow you to hide your history on the internet free from prying eyes whether they are the government or your ISP.
And whats more important here they also allow you to choose what region of the world the internet thinks your located at, allowing you to use country specific content and websites like HULU and Netflix without an issue. This is the important part for GOMTV.
Search for Setup VPN
Using the Details your VPN gives you create a connection. Pick the server thats most relevant to your interests.
Enter your connection details
locate the vpn
Click connect
name and pass word and your ready to rock and roll.
Your results may vary.
I'm an australian based in NSW with TPG.
I use BTGuard as my VPN and they give me an option of 3 different servers, one based out of Europe, Singapore and Canada.
The ping to Europe and Singapore where terrible for me so i settled with the Canadian server with a respectable ping of 260.
To test the pings an easy way to do it is to set up your VPN and then use Speedtest.net to test how good your connection to that VPN is, and lower ping is better.
Now why does this make your GSL stream better?
There are two possible reasons.
The GSL vod servers perform worse for certain country's at certain times because they're favoring other more populated areas
Or
It's faster for your internet to route through Canada or America because the connections between them and Korea are infinitely superior, so even though it takes longer to reach their servers it's actually better because of the speed of the connections between the two country's.
Now your all ready to finally watch the GSL as it was intended to be watched, at the highest quality your internet connection allows.
Wow, these last couple of weeks are proving full of news regarding the scene. Stephano announces on stream that he will be retiring from full time gaming to go back to his studies August 15th.
This makes me a little sad, I've always admired Stephano as a player. Making such a big name for himself in the game he has achieved so much within the last couple of years, it's sad to see him go, but I suppose there comes a point where you have to move on.
Yesterday the Round of 32 wrapped now, the Round of 16 groups were immediately revealed as well as additional information about the LIVE portion of the tournament.
How these will be played:
Group Stage #2 (Round of 16): Dual Tournament format.
Groups were chosen this way:
Two Ro32 group winners + 2 Ro32 second placers in every group chosen randomly. You can not meet someone you've been in a group with in the Ro32.
Where will the games be played
These will be played LIVE in Cologne, Germany at the ESL studio.
Who will be casting the event:
Apollo and Kaelaris will be casting. There will be a dedicated observer! ReDeYe will be hosting.
ToD will be back from the Ro8 and onwards.
Group A
(May 15, 2013 - 02:00 AEST):
ForGG vs. TLO MMA vs. Strelok
Group B
(May 16, 2013 - 02:00 AEST):
Happy vs. VortiX NaNiwa vs. BabyKnight
Group C
(May 17, 2013 - 02:00 AEST):
Mvp vs. SaSe Nerchio vs. LucifroN
Group D
(May 18, 2013 - 02:00 AEST):
Stephano vs. Feast ThorZaIN vs. DIMAGA
Catch all the action from next Wednesday morning, who do you think will advance? What is your favorite group? GLHF to all those competing!
The bug fixes come hard and fast in Patch 2.0.8 with many loose ends and outstanding issues addressed. While there is currently no ETA on when or if there will be server downtime associated with this patch, the region you're attempting to connect to will need to have been patched before you're able to play.
Quote:
STARCRAFT II PATCH 2.0.8 GENERAL
The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
The Idle Worker button now plays a subtle glow animation while active.
The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)
BATTLE.NET
Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
“Internet Cafe” has been added to the list of Group categories.
Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.
EDITOR
A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.
BUG FIXES
General
Fixed many text and sound localization issues throughout the game for all languages.
Fixed many keyboard layout and hotkey issues across all languages.
Fixed multiple crashes that could occur when utilizing the Take Command feature.
Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
Fixed a rare crash that could occur when closing StarCraft II.
Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
The “Pauses Remaining” counter is now consistent with how many Pauses are available.
Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
Fixed multiple issues which caused Reduced Violence mode to display red blood.
Fixed an issue which caused text glow to display improperly.
Fixed a number of outdated loading screen tips.
Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
Heart of the Swarm Campaign
The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
Fixed a number of icon image display issues on the Kerrigan upgrades screen.
The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
Battle.net
Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
Fixed a display issue that could occur when banning and unbanning a player from a Group.
A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
The Groups list is now sorted alphabetically rather than by online member count.
Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
Fixed an issue in which review text for Arcade games could become distorted.
The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
Bonus pools no longer display negative values if the system clock is set to a time in the past.
Chat window sizes are now preserved when closed and reopened.
Fixed a display issue that could occur for players who are ranked in 15 or more teams.
Fixed an issue in which creating an offline custom game occasionally caused players to enter a locked state.
Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
The Social bar can no longer overlap UI buttons during the Credits.
Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
Rank frames now display around non-friend character portraits.
Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
Gameplay and Races
General
Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
Fixed a rare crash that could occur when attacking an AI base.
Terran
It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
The Collector’s Edition Thor wireframe is now displays properly.
Protoss
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.
Zerg
Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
Zerg eggs no longer play extraneous sound effects when units hatch.
Graphics
Impact effects can no longer change location when units are turned quickly.
The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
Fixed a graphics crash that could occur in a variety of map loading scenarios.
Fixed a rare graphics crash that could occur when playing certain Arcade games.
Editor
General
Fixed many localization issues across all languages.
Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
Terrain Module
Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
Data Module
Simultaneously modifying the cost of multiple units no longer causes a crash.
Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
Mac
General
Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
Anti-aliasing now works correctly.
Editor
Changing Language and Text settings in the Mac editor no longer causes a crash.
The Starlight Foundation is an Australian children’s charity group that aims to help children who are hospitalised or have serious medical needs. Founded in 1988 they have grown into an organisation that offers a variety of support for kids and also their families. Especially important is the Starlight Wishgranting, an amazing service for the kids and families who are undergoing extreme hardship. Offering a break from the pressures and stress from their illness and providing memories for the whole family at the same time is something very special.
EB Games began their partnership with the Starlight Foundation in 2008 and have continued to grow since, last year raising $500,000 during Starlight Week. This year is the Starlight Foundations 25th anniversary and they are aiming to raise $550,000. In order to achieve this goal they need your help! The Starlight Gamethon will run for 25 hours straight starting on Thursday May 2nd at 12pm and finishing on Friday May 3rd at 2pm. There is a broad range of games and sections from pizza eating and cardboard fortress building to SC2 HotS and CoD tournaments and don’t forget the toilet paper cosplay!
The SC2 action will be starting on Thursday with Team Exile5 and PiG, as well as Nv's Rossi showcasing games from 10pm with the possibility of a showmatch or just some general SC2 HotS action on stream. So come join in on the fun and please make a donation if you can. It’s a cause that’s well worth supporting!
wT Weekly #54 cancelled. Resume next week 27th May
Due to a variety of admins being sick and/or unavailable along with myself needing to board a plane in 30 minutes missing the last 2 hours of signups and seeding, it will be unreliable for me to guarantee a smooth tournament. As a result I will need to cancel tonight and move wT Weekly #54 to next Monday. Unfortunately there was some changes to expected flight times which has created such a situation.
Signups as per current will remain the same so no need to re-signup if you have done so already (just let me know if you wont be able to make it). Apologies for any inconveniences!
Please register below with your North American In Game Name!
Welcome to the 81st Gold, Platinum and Diamond Weekly Open!
The event will be a single elimination style tournament.
Starting 6.00pm AEST/4.00pm SG this week
19 May 2013 4:00 PM SGT
Details
Date: Sunday, 19th of May, 2013. Time: 4.00pm SGT, 6.00pm AEST Location: SEA Battle.net region. Tournament Eligibility: You must be in the Gold, Platinum or Diamond league (1v1 - SEA or NA license). How to Sign Up:http://www.sc2sea.com/tournaments.php?do=view&id=261 - Click Join Tournament Live-Stream: tba Prizes: The winner of the GPD Open will take home the $10 first prize Battle.net Chat-Channel: Join the group: "SEA GPD Weekly" (starcraft://group/6/5518).
· All results must be sent to DevianT or VBRhuubarb in-game.
· Players who are 15 or more minutes late will be disqualified
· If any player disconnects occur the match is to be resumed via replay. If a player drops twice on the same game, (G1,G2,etc), it is their opponents right to take the map win, If both players don't agree to resume the map again.
· Any disputes will be handled by the Admins after reviewing all associated replays.
· Any inappropriate behaviour will result in a disqualification.
· Players must have their own SEA account, playing on a friends is not allowed
. You are allowed to switch races
. If you were Masters only once, at the conclusion of either season 1-6, you are still eligible to play
. More than one season in Masters, or Masters League in season 7/8 = ineligible.
. Maps cannot be repeated in the same series.
. No late replacements.
The first map of each round is pre-determined and outlined in the following list. The losing player will decide the subsequent map. The map pool is as follows:
Ro64: Akilon Wastes (B01 no 2nd game) Ro32: Bel'shir Vestige (B01 no 2nd game) Ro16: Zerus Prime TE (B01 no 2nd game) Ro8: Derelict Watcher TE (B03) Semi-Finals: Neo Planet S(B03) Finals: Whirlwind (B05)
Loser can pick from any the following maps:
Klontas Mire TE, Zerus Prime TE, Akilon Wastes, Bel'shir Vestige, Whirlwind, Star Station, Derelict Watcher TE, Neo Planet S
The winner of the BSG each week is awarded with one hour of professional coaching from a coach in this thread (link) and... "Unearthed Talent" Achievement
Awarded to every sc2sea BSG winner!
Please read the rules if this is your first time entering
Tournament Eligibility:
You must be legitimately in the Bronze, Silver or Gold league (1v1 - SEA license) and you must be active on ladder.
Everyone will be checked for typical smurf activity designed to keep them in a lower league.
Anyone found to be smurfing will be added to the BSG Hall of Shame so everyone can be aware of their shameful acts.
Battle.net group: "sc2seaBSG"
Rules
You must contact your opponent on Battle.net preferably by being in chat channel "sc2seaBSG" to play your match
You have ~15 minutes to start your Round 1 match; anybody that is not contactable after 10 minutes will be disqualified. This 10 minute timeout rule applies throughout the tournament.
You must play your main 1v1 ladder race throughout tournament.
Observers: Tournament admins or official streamers are always allowed and the only ones to observe your game
Problems/Questions: When in doubt about anything, contact an admin
Reporting Results: After the match has been played, you must report the result by pm to an admin
Disconnects: If a player disconnects, use the 'Resume from Replay' feature to continue the game. If the player has gone offline completely, inform an admin and wait 10 minutes for them to return.
Pauses: You must notify your opponent in game if you wish to pause. This pause should not exceed 5 minutes. Excessive pausing in game may lead to disqualification.
Bad Manner will not be tolerated. Anyone caught BMing will be warned. Further offenses will lead to disqualification. Any racist, hateful or excessively derogatory language may lead to removal without warning. We are a friendly group and we'd like to see it stay that way.
Replays: Should be saved at least until the following tournament. Anyone asked by admins to provide a replay who cannot do so will be disqualified.
Anyone suspected of smurfing (playing another person's account, manipulating ladder to be in a lower league) will be thoroughly investigated and if found guilty, prizes will be stripped and they will be reported to Blizzard and added to the Hall of Shame.
Format
1. Round of 32 bo1 on Bel'Shir Vestige LE 2. Round of 16 bo1 on Star Station 3. Quarter Finals bo3 on Derelict Watcher TE 4. Semi Finals bo3 on Akilon Wastes 5. Grand Final bo5 on Neo Planet S
For finals rounds that are best of 3 or 5, loser of previous game may pick any map from the following list. Maps may be repeated as many times as players wish.
Round of 128 - bo1 - Newkirk Precinct
Round of 64 - bo1 - Whilwind SE
Round of 32 - bo1 - Cloud kingdom
Round of 16 - bo1 - Daybreak
Round of 8 - bo3 - Neo Planet S
Round of 4 - bo3 - Akilon Wastes
Final - bo3 - Star Station
1. Players who are 15 or more minutes late to their games will be disqualified
2. Players who lost the previous game for BO3/5 series chooses from the map pool
4. Any map hacking/ inappropriate behaviour/ and any other form of cheating will result in DQ from this weekly and possibly a ban from future pX weeklies
5. If any disconnects occur games will be continued from the time out stage using new replay feature.
6. There is 128 spots available for this weekly.
7. All played will be able to submit their own scores but we ask you not to do this. All scores must be submitted through a admin.
8. Signups will close 10 minutes before tournament start
If there are any questions feel free to ask pX Duxxie in a private message or ask below. @PhoenixesportAu
The winner of the BSG each week is awarded with one hour of professional coaching from a coach in this thread (link) and... "Unearthed Talent" Achievement
Awarded to every sc2sea BSG winner!
Please read the rules if this is your first time entering
Tournament Eligibility:
You must be legitimately in the Bronze, Silver or Gold league (1v1 - SEA license) and you must be active on ladder.
Everyone will be checked for typical smurf activity designed to keep them in a lower league.
Anyone found to be smurfing will be added to the BSG Hall of Shame so everyone can be aware of their shameful acts.
Battle.net group: "sc2seaBSG"
Rules
You must contact your opponent on Battle.net preferably by being in chat channel "sc2seaBSG" to play your match
You have ~15 minutes to start your Round 1 match; anybody that is not contactable after 10 minutes will be disqualified. This 10 minute timeout rule applies throughout the tournament.
You must play your main 1v1 ladder race throughout tournament.
Observers: Tournament admins or official streamers are always allowed and the only ones to observe your game
Problems/Questions: When in doubt about anything, contact an admin
Reporting Results: After the match has been played, you must report the result by pm to an admin
Disconnects: If a player disconnects, use the 'Resume from Replay' feature to continue the game. If the player has gone offline completely, inform an admin and wait 10 minutes for them to return.
Pauses: You must notify your opponent in game if you wish to pause. This pause should not exceed 5 minutes. Excessive pausing in game may lead to disqualification.
Bad Manner will not be tolerated. Anyone caught BMing will be warned. Further offenses will lead to disqualification. Any racist, hateful or excessively derogatory language may lead to removal without warning. We are a friendly group and we'd like to see it stay that way.
Replays: Should be saved at least until the following tournament. Anyone asked by admins to provide a replay who cannot do so will be disqualified.
Anyone suspected of smurfing (playing another person's account, manipulating ladder to be in a lower league) will be thoroughly investigated and if found guilty, prizes will be stripped and they will be reported to Blizzard and added to the Hall of Shame.
Format
1. Round of 32 bo1 on Bel'Shir Vestige LE 2. Round of 16 bo1 on Star Station 3. Quarter Finals bo3 on Derelict Watcher TE 4. Semi Finals bo3 on Akilon Wastes 5. Grand Final bo5 on Neo Planet S
For finals rounds that are best of 3 or 5, loser of previous game may pick any map from the following list. Maps may be repeated as many times as players wish.
Round of 128 - bo1 - Newkirk Precinct
Round of 64 - bo1 - Whilwind SE
Round of 32 - bo1 - Cloud kingdom
Round of 16 - bo1 - Daybreak
Round of 8 - bo3 - Neo Planet S
Round of 4 - bo3 - Akilon Wastes
Final - bo3 - Star Station
1. Players who are 15 or more minutes late to their games will be disqualified
2. Players who lost the previous game for BO3/5 series chooses from the map pool
4. Any map hacking/ inappropriate behaviour/ and any other form of cheating will result in DQ from this weekly and possibly a ban from future pX weeklies
5. If any disconnects occur games will be continued from the time out stage using new replay feature.
6. There is 128 spots available for this weekly.
7. All played will be able to submit their own scores but we ask you not to do this. All scores must be submitted through a admin.
8. Signups will close 10 minutes before tournament start
If there are any questions feel free to ask pX Duxxie in a private message or ask below. @PhoenixesportAu
Belshir Vestige
Whirlwind
Akilon Wastes
Neo Planet S
Star Station
Map Selection:
Each round will have a designated starting map. Each player will be given one veto per player per round. The opposing players must do their vetos before the match begins. The remaining maps will be played in the order they are listed in the map pool.
There will be plenty of instore specials, photos, demo computers and games! Come and hang out and have some fun with NZ's top SC2 players thanks to MSi!
The Masters Cup is a single elimination style tournament for Starcraft 2, Heart of the Swarm. $120 prize on offer to the winner, $50 2nd prize, $25 3rd. $215 prize pool*! There is also 300 sea power rank points up for grabs.This event is sponsored by Eddie, eSports SG, Xmashed Gear, Silicon Sports, and sc2sea.com
SEA Power Ranks is the system we shall use to determine seeding. We shall be allocating points for placing highly in each Masters Cup, wT Weekly, and other online sea tournaments. These are then added to a players career total points to work out our tournament seeds. Masters Cup is one of, if not the toughest event in our region, so points will be given from 1st to 16th place to reward those who finish highly, but might just fall short of the 1st-3rd cash prizes. It also serves to reward regular participation.
Silicon Sports are a Melbourne based company, responsible for the succesful Melbourne Barcrafts. They also have a quality casting team, and are all passioante gamers.
Xmashed Gear is the place to get all your geek and gamer apparel. They promise the most elite tees you can find this side of New Tristam! For more information, please visit http://www.facebook.com/xmashedgear
Sponsors and donations for this event are welcomed, if you'd like to help out, please pm me.
xGKingBenji for casting MC 3, 4, 5, 9, 10, 11, 14, 17, 20 + 22
System casting MC 6, 14,15, 16 + 19 + co-casting MC 8 + 10
HDPhoenix casting MC 1 + 2
Dox casting MC 12, 15 + 25
Flamga for casting MC 22, 24 + co-casting MC 29
Duckvillelol for casting MC 18, 23, 26 + 29
Loach for casting MC 17 + 19
LiviBee for casting MC 21, 27 + co-casting MC 14, 17 +19
FaDeMeatex for casting MC 13 + co-casting MC 12
Jaczie for casting MC 7 + co-casting MC 1
Frogmite for casting MC 8
SiliconSports for casting MC 25
Maynarde for casting MC 23
Rageboredguy casting MC 16
Baldie for casting MC 21 + 26
CleighMoores for casting MC 29
BaseTradeTv for casting MC 24, 27 + 28
TAZain for co-casting MC 15, 16, 19, 21 + 22
Zepph for co-casting MC 9, 11, 13, 23 + 26
nGenXeen for co-casting MC 3 + 5
Paz for co-casting MC 7
NvPinder for co-casting MC 15
DrKvMigranT for co-casting MC 16
TADeL for co-casting MC 17
NvmOOnGLaDe for co-casting MC 21 + 27
TAXanT for helping Admin MC 1- 18, 20, 21, 23, 25
Rhuubarb for helping Admin MC 22, 24, 26, 27 + 28
System for helping Admin MC 3 - 5 +7, 8
BakaInu for helping Admin MC 1
Veretis for helping Admin MC 2
SorC for helping Admin MC 6
Nemo for helping Admin MC 19
One lucky participant shall receive $10! While not a massive prize, its a free pizza, or a couple beers, etc, just for playing some sc2! Even if you are eliminated early be sure to stick around, watch the high quality games, and listen out for who will win (It may well be you!). Purpose of this is to encourage player participation, and offer a small reward for those who fail to place, as every game is of a high level. Depending upon future donations/sponsorship this may continue or be replaced by some other sort of prize, eg hardware. It shall be trialed this Masters Cup, as always, feedback welcomed. The prize draw shall be done live on stream using http://www.random.org/. If the number generated, matches your randomly seeded number on challonge.com, you're the winner! (Except if you no showed and got walked over in the early rounds, then we'll redraw, as it is designed to reward participants)
One lucky person shall receive $10! While not a massive prize, its a free pizza, or a couple beers, etc, just for liking our page and supporting our tournament! Even if you are eliminated early be sure to stick around, watch the high quality games, and listen out for who will win (It may well be you!). We shall randomly select one lucky person from the facebook page, and annouce the winner live on stream during the cast.
Details
Date: Sunday, 5th of May, 2013. Time: 6pm AEST, 4pm SGT Location: SEA Battle.net region. Tournament Eligibility: SEA residents + citizens only. You must be in Diamond, Masters or Grand Masters League on any server. Lower players will be disqualified. How to Sign Up:Post your SEA ID, country + account most known by (If different from registered account, eg NA, KR ID).
Example: rainbow.766 - South Korea - ST_RainBOw Team Liquid thread Live-Stream: A: www.twitch.tv/basetradetv B: tba Prizes: -Winner gets the $120 prize and bragging rights for being the best of the best. $50 for 2nd, $25 to 3rd - *Prize pool may increase
-300 power rank points up for grabs
-All new likes received by eSports SG and Xmashed Gear from 5th - 10th May will stand a chance to win 10x Xmashed Gear 10% Discount Digital Vouchers!
-There is also a lucky draw prize! One lucky person shall get $10 just for joining! Battle.net Group: Join the group SEA Masters Cup. (starcraft://group/6/5214) If you missed out on pre-registering, the late replacement channel shall be sc2seaMCx. DevianT shall be organizing replacements, message him in game or talk in channel.
· All results must be PMed to DevianT.811 or TAXanT.665 in-game.
· Players who are 15 or more minutes late will be disqualified, if a replacement cannot be fount their opponent will be given an automatic win.
· If any player disconnects occur the match is to be resumed via replay. If a player drops twice on the same game, (G1,G2,etc), it is their opponents right to take the map win, If both players don't agree to resume the map again.
· Any disputes will be handled by the Admins after reviewing all associated replays.
· Any inappropriate behaviour will result in a disqualification.
· Players must have their own account, playing on a friends is not allowed
. You are allowed to switch races
. If you are lucky enough to win two SEA Masters Cups in a row, you must take a break from the next SEA version. Just so we can spread the wealth and glory around. International editions are exempt.
. Non SEA residents/international players can join every 3rd 'open' Masters Cup. The 2 beforehand and 2 following are just for SEA players to compete amongst themselves.
Refs: DevianT.811, Rhuubarb.634, TAXanT.665
The first map of each round is pre-determined and outlined in the following list. The losing player will decide the subsequent map. The map pool is as follows:
Ro128: Daybreak (B01 no 2nd game) (R1 on bracket) Ro64: Akilon Wastes (B03) (R2 on bracket) Ro32: Bel'shir Vestige (B03) (R3 on bracket) Ro16: Whirlwind (B03) (R4 on bracket) Ro8: Star Station (B03) (R5 on bracket) Semi-Finals: NewKirk Precinct (B03) Finals: Neo Planet S (B05)
(3rd Place Match Neo Planet S, B03)
Loser can pick from any the following maps:
Cloud Kingdom, Daybreak, Akilon Wastes, Bel'shir Vestige, Whirlwind, Star Station, NewKirk Precinct, Neo Planet S
* Players are allowed 1 veto each per round. The first game cannot be vetoed. Maps cannot be repeated twice in a series.
Signups will close at 3.45pm SG/5.45pm AEST on Sunday 5 May, Brackets will be published on challonge.com shortly after and updated in this thread. Players will be seeded by SEA Power Rankings.
Late chance to join in channel sc2seamcx if there are no shows.
PLEASE NOTE THAT COACHING PRIZES WILL NOT BE AWARDED FOR HOTS TOURNAMENTS RUN BEFORE MAY 11TH
This is to give the leagues a bit more time to settle down.
The winner of the BSG each week is awarded with one hour of professional coaching from a coach in this thread (link) and... "Unearthed Talent" Achievement
Awarded to every sc2sea BSG winner!
Please read the rules if this is your first time entering
Tournament Eligibility:
You must be legitimately in the Bronze, Silver or Gold league (1v1 - SEA license) and you must be active on ladder.
Everyone will be checked for typical smurf activity designed to keep them in a lower league.
Anyone found to be smurfing will be added to the BSG Hall of Shame so everyone can be aware of their shameful acts.
Battle.net group: "sc2seaBSG"
Rules
You must contact your opponent on Battle.net preferably by being in chat channel "sc2seaBSG" to play your match
You have ~15 minutes to start your Round 1 match; anybody that is not contactable after 10 minutes will be disqualified. This 10 minute timeout rule applies throughout the tournament.
You must play your main 1v1 ladder race throughout tournament.
Observers: Tournament admins or official streamers are always allowed and the only ones to observe your game
Problems/Questions: When in doubt about anything, contact an admin
Reporting Results: After the match has been played, you must report the result by pm to an admin
Disconnects: If a player disconnects, use the 'Resume from Replay' feature to continue the game. If the player has gone offline completely, inform an admin and wait 10 minutes for them to return.
Pauses: You must notify your opponent in game if you wish to pause. This pause should not exceed 5 minutes. Excessive pausing in game may lead to disqualification.
Bad Manner will not be tolerated. Anyone caught BMing will be warned. Further offenses will lead to disqualification. Any racist, hateful or excessively derogatory language may lead to removal without warning. We are a friendly group and we'd like to see it stay that way.
Replays: Should be saved at least until the following tournament. Anyone asked by admins to provide a replay who cannot do so will be disqualified.
Anyone suspected of smurfing (playing another person's account, manipulating ladder to be in a lower league) will be thoroughly investigated and if found guilty, prizes will be stripped and they will be reported to Blizzard and added to the Hall of Shame.
Format
1. Round of 32 bo1 on Klontas Mire TE 2. Round of 16 bo1 on Neo Planet S LE 3. Quarter Finals bo3 on Akilon Wastes 4. Semi Finals bo3 on Star Station 5. Grand Final bo5 on Whirlwind LE
For finals rounds that are best of 3 or 5, loser of previous game may pick any map from the following list. Maps may be repeated as many times as players wish.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more over here.