6 gate is the biggest problem alongside unscouted stargate allins but anything not involving hydras has trouble with that. If we assume 6 gate hits at 9 mins, obviously with our super fast 3rd we cant make spines for defence. Especially if they go for the increasingly popular blink stalker 6-7 gate which could bypass the spines completely. Hydras while a good solution might just take a little too long to get too and unlike burrow move roaches forcefields will still cause them a lot of trouble.
I tried doing the build with 11 pool on ladder earlier. I won both, one because of a BO win the next because of the effectiveness of bane drops on a toss army. I think that if thew build is tweaked so a fast second queen can be fitted in 11 pool might be a better choice on some maps if the hatchery is blocked using 14/15.
This build is extremely strong in BOX series, it is strong against the common +2 blink stalker 7 gates and any tech play, one of the only real weaknesses are ultra fast 6 gates and if you get a scout on them you can build enough spines to hold them as well.
This build is extremely strong in BOX series, it is strong against the common +2 blink stalker 7 gates and any tech play, one of the only real weaknesses are ultra fast 6 gates and if you get a scout on them you can build enough spines to hold them as well.
+2 blink stalker 7gate can destroy ling bane, depending on the timing and micro. I've lost with this build more to blink stalker heavy 6-7gates than anything else. Basically what you need is a better economy constantly, while trading banes in over and over again, cost-efficiently. If they pick off your 3rd, you're pretty screwed.
This build is really strong against passive protosses, as you can bane drop their mineral lines until they have little to no probes left, then clean up their army.
I'm beginning to go for a different style based off this build, that I will definitely make mention of in the strategy forums if it continues to give good results.
This build is extremely strong in BOX series, it is strong against the common +2 blink stalker 7 gates and any tech play, one of the only real weaknesses are ultra fast 6 gates and if you get a scout on them you can build enough spines to hold them as well.
I disagree blink stalker 7 gate is actually really hard to hold with this build on a lot of maps. Especially if you do the 9 min third that morrow does as spines have extreme difficulty holding blink stalkers.
It is incredibly strong against protosses who are not top 30 SEA or top 200 NA because they just don't have the APM to deal with it.
Some people in this thread have asserted that it is a cheese style, and have listed reasons why this is so. It is far too early to make this conclusion. Morrow has 11 ZvP series in public since he started this style. His has only lost 2 series (Socke Dreamhack, Xiaot or something in Starswar). He lost one series to wha tlooked like a snipe build (forge FE into mass zealot) and lost one series to double stargate cheese. Morrow claims that this style is solid against both 6 gates, and can hold 2 star just fine (morrow hydra and infestor off lair if vs stargate) - Morrow's claim sure holds more weight than doubters who are not pro level and have not played with this build for the very long time morrow has.
Idra played with this build for many months, has stopped about 4 months ago, but has shied away from the conclusion that it is not viable because there's so so many ways to approach this style. Idra has recently commented on EGMC that all EU protosses "assure me that this build is airtight to blink stalker cheese off forge FE" - that is pro level toss speaking!
Personally still havent ironed out kinks into this build, such as when to stop droning vs FE constant chrono on core/forge or whether its possible to sneak in a spore in each base if his build range is still composed of dts/stargate as well as some late timing such as blink stalker. Also Morrow's gas timings are quite volatile so is hard to directly copy, but i can see a general theme of vs 3 gate expo doing 33-36 gas retake, 44-49 evo, 4 gas after evo finish etc etc. His 2nd-5th gas timings and evo timings vs forge FE are most volatile, hard for me because I don't know what scouting and other variables he's considewring when decicding on gas timing nad whether to get speed before +1+1 or after it. Am getting there though.
Last edited by DemisodaSPR; Tue, 5th-Jul-2011 at 3:23 PM.
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