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Unread Thu, 25th-Jul-2013, 3:27 PM BnetId: QEDlaijus.984  Race: Clan: QED  Location: Iligan Philippines  Total Posts Made: 116 # 1
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[PvT] How to counter thors

what do i need to do i always lose to this play http://drop.sc/351447
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Unread Thu, 25th-Jul-2013, 4:43 PM BnetId: InArmourClad.651  Race: Clan: DGTV  Location: Melbourne, Australia  Total Posts Made: 18 # 2
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I can't watch the replay right now, only open it in sc2gears (in a lecture), but in my experience Voidrays are no good vs Terran.
If I see Thors start to come out I usually try to aim for Immortal/Archon/Tempest (generally in that order, but depends on which tech I open with) with chargelots thrown in (some used to flank) with as my unit composition. Tempests do decent damage to Thors and force tanks to unsiege, then chargelot/archon/immortal eats through everything else (replace most of the immortals with HT/sentry + more chargelots if biothor instead of mech, but 3-4 immortals are still great when up against Hellbat/Thor/Bio).

Also note I'm only gold, so take this with a grain of salt
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Unread Thu, 25th-Jul-2013, 4:59 PM Who's Who:   BnetId: mGGNemesis. 653  BattleTag: 14350  Race: Clan: mGG  Location: Singapore  Total Posts Made: 1,822 # 3
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Havent seen the replay but in general, Immortals are good vs Thors and Tanks. Get a few colo (More immortals than colo), chargelots, archons and it should help vs thors and tanks in general.
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Unread Thu, 25th-Jul-2013, 5:01 PM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 4
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Immortal, Archon and chargelot beats basically all mech
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Unread Thu, 25th-Jul-2013, 5:07 PM BnetId: Matt 875  Race: Clan: FS  Location: Melbourne, Australia  Total Posts Made: 641 # 5
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Grubby at IEM showed a good way to dismantle general mech in both games vs Loner.

He went immortal chargelot storm for a very long time with warp prism harass/runbys and archons if required once he hit 10-11 immortals he was almost unstoppable and using warp prisms to pull Loner's army to his third then hitting the natural/main with his army and recalling when Loner returned

Also immortals > thors. Voidrays > thors in small numbers since don't forget thors do splash damage with their AA and voids love clumping.
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Unread Thu, 25th-Jul-2013, 5:13 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 6
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The moment you see mech make three robos and pump immortals and colossus until maxed. Attack. Win.
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Unread Thu, 25th-Jul-2013, 5:23 PM BnetId: Lokth. 814  Race: Clan: ToR  Location: Adelaide  Total Posts Made: 314 # 7
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Quote:
Originally Posted by ToRSchnitzel View Post
Immortal, Archon and chargelot beats basically all mech
any ammount of upgraded hellbats will roll the zealots leaving the archon immo exposed.

Tempest is usually my answer.
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Unread Thu, 25th-Jul-2013, 6:42 PM BnetId: QEDlaijus.984  Race: Clan: QED  Location: Iligan Philippines  Total Posts Made: 116 # 8
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cool gonna try this out guys tnx just got back to playing sc2 again
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Unread Fri, 26th-Jul-2013, 1:31 PM BnetId: Bav.127  Race: Clan: eMp  Location: Brisbane Australia  Total Posts Made: 62 # 9
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voids are powerful against thors if you can tech to them
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Unread Thu, 1st-Aug-2013, 6:06 PM BnetId: distyL.742  Race: Clan: eMp  Location: Adelaide  Total Posts Made: 233 # 10
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Archons, Immortals Charlots and Warp Prism play to abuse there mech.
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Unread Mon, 5th-Aug-2013, 10:14 AM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 11
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i just had a look at the replay.
+ [early game stuff] +

First of all you get double gas (full probes) really quickly which delays some of your probes as well as your cyber core. so you are already putting yourself considerably behind. especially considering that you go for an expand right after. Right when you expand you have 400 gas, which could have been minerals instead if you only got one assimilator. Which would have meant your expansion would have been done far quicker.

You are missing a considerable amount of probes and stacking up a lot of chrono boost energy, which puts you further and further behind. It is 24 scvs to 21 probes. And his orbital is finished before your nexus. I'm thinking maybe you were afraid of an attack coming? which is why you stopped probes and build two extra gateways instead? Then you should be more agressive with your stalker so you can see what he is doing and you would know from his expansion and unit count that there is no need for you to cut probes.

You soon hit 800 gas while being broke on minerals. So make sure that if you go for double assimilator early you know what you are going to do with it.

+ [late game stuff] +

at about 19 minutes you max out but you don't engage even though you have very good opportunties to. You could throw out a storm on his army, forcing him to back off and then you can probably kill the barracks in the middle of nowhere for free. Or you can do some harass with zealots at multiple bases. But what you shouldn't be doing is waiting. Because he has a much stronger army (your army is a lot of T1, zealots and sentries) as well as the fact he has less scvs which means he will take longer to max out but when he does his army should be far stronger than yours. So waiting is not going to help you. You have to find some way to harass or trade so that you can spend all that money that you are floating.

See when your opponent loses two medivacs full of units? he just replaces that supply with thors. This is what you should be doing with your zealots.

And then you have a pretty poor engagement. half your units aren't fighting, the ones that are; are streaming in one by one and you forget to turn your ht's into archons.

and then you lose because you keep throwing units at him instead of retreating until you have a large enough army to kill his. Even if you have to lose a base it is fine because at this point in the game army is far more important than economy.

so the most important thing for you to worry about is the late game when you are maxed(ish). You can't just wait for the enemy to come and kill you. You have to find some way to spend your money by trading or harassing. Two ideas which work best together. You can walk in zealots/ dts into his mining bases fairly easy or warp in some units to destroy some of his production buildings. And while he is pulling back his army to defend your harass you might have a good opportunity to pick off some of his army. Don't commit until you are sure you can beat him, just engage so that you can still escape and you won't lose too many units. This way you can easily replace your lost units with stronger units. Chances are your harass will be doing some damage so if you keep trading you should eventually be able to out remax him and then you can win.

Your composition was ok but you still had way too many T1 units, sentries are especially a useless waste of supply when you have that many in a major engagement. If you had just 3 sentries and then the rest of that supply was in immortals you would have fared better too.

I hope all that nonsense makes some sort of sense.
If you have any questions feel free to ask.
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Unread Mon, 5th-Aug-2013, 10:16 AM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 12
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flanks, immortals and units that don't receive bonus damage are the key things
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