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Unread Mon, 17th-Jun-2013, 2:48 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 1
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Blizzard [SEA News] Possible patch changes

Blizzard has released possible changes in their June 14 Balance Testing blog post.

Protoss Changes

Warp Prism
  • Movement speed increased from 2.5 to 2.953 (previously 2.5 to 3.375.)
  • Acceleration increased from 2.125 to 2.625 (previously 2.125 to 3.25.)
  • The Gravitic Drive upgrade has returned to the Robotics Bay and will increase movement speed to 3.375 and acceleration to 3.25 when researched.

Terran Changes

Hellbat
  • Attack damage decreased from 18 +12 vs. light to 18.
  • The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.

We’re haven’t decided whether or not Hellbat drops are a problem yet. It’s looking like it could be, so we’d like to try a nerf in this balance test map.

Banshee
  • Cloaking Field research cost decreased from 200/200 to 100/100
  • Cloaking Field research time decreased from 110 seconds to 90.

Zerg Changes

They are already OP as they are now so no buffs for you.

Source

-----------

What do you guys think of the changes?
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Unread Mon, 17th-Jun-2013, 2:52 AM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 2
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The hellbat nerf will impact TvP pretty much. Less hellbats drop is of course good for everyone!
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Unread Mon, 17th-Jun-2013, 3:06 AM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 3
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I don't understand their reasoning behind the Banshee buff. -_-;
In their own words.... "to compensate the Hellbat nerf with another buff" Like whuttttt....
They just seem to be forcing the issue with wanting to see more banshee play =/

edit: yeah i meant buff.

Quick Comments
 ProAnnn:  
u mean banshee buff?
 sR.Kumo:  
They don't want to nerf terran, they want to nerf Hellbats alone. So they buffed Banshees to try to stabilize the nerf
 nirvAnA:  
They wanted banshees to be a unit not only OxygeN makes

Last edited by Cyanide; Mon, 17th-Jun-2013 at 11:25 AM.
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Unread Mon, 17th-Jun-2013, 3:18 AM BnetId: AsgArmi.356  Race: Location: Melbourne  Total Posts Made: 54 # 4
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I'm liking the hellbat nerf, making them more of an investment seems like a good way to nerf them. Also banshees getting a buff is nice to compensate.

I am looking forward to messing around with a faster warp prism if it makes it to release, I'm still hoping protoss will get a ground based answers to mutas though...
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Unread Mon, 17th-Jun-2013, 3:48 AM BnetId: Kumo.528  Race: Clan: AxS  Location: Bucharest, Romania  Total Posts Made: 546 # 5
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Well, Zerg received it's ZvZ buff a short while back :P
I'm liking that Hellbats were made costlier to use as effectively as they are now, but banshees? :x
I'll probably be retarded and forget to set up aa in the first few games as I'd need to, in order to prevent fast banshees :c
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Unread Mon, 17th-Jun-2013, 8:42 AM BnetId: Lokth. 814  Race: Clan: ToR  Location: Adelaide  Total Posts Made: 314 # 6
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As a toss I love this buff to banshees, I already get cannons vs terran anyway!
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Unread Mon, 17th-Jun-2013, 12:42 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 7
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"Also, we think it would be cool for Terran players have a variety of harassment options. "

To be honest, reading this really surprised me. Doesn't Terran easily have the highest variety of harassment units already?

Anyway, just more reason for (lazy) Zerg's to make a blind spore crawler every game.
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