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Unread Thu, 31st-May-2012, 1:01 PM BnetId: MueX.819  Race: Clan: mGG  Location: Toronto, Canada  Total Posts Made: 79 # 1
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FFE multi-layer simcities and optimal placement

I've wanted to develop the perfect FFE placements for a while now, both because I kept losing to baneling busts/roach all-ins and after seeing
this
this
. I've planned placements for some of the existing ladder maps, and would like input/opinions.

Cloud Kingdom:
Here's the basic outline:
Click the image to open in full size.
There are 2 chokes in a line which can be held against zerglings by a single zealot each or a single forcefield. It's also quite nicely set up to trap a group of units between a zealot and a forcefield or 2 forcefields.
Click the image to open in full size.
Click the image to open in full size.
The reason for the relatively weird positioning of the large structures is so that from any angle a single cannon can attack roaches that are attacking any building. There is one location that is vulnerable to roach attack on the gateway (this is inevitable with a cannon behind a wall) but it can be attacked by a high-ground stalker easily, and can only fit 1 or 2 roaches.
Click the image to open in full size.

Daybreak:
Basic outline:
Click the image to open in full size.
Believe it or not, lings can't fit through that gap.
Click the image to open in full size.
It can be held by a single zealot against zerglings.
Click the image to open in full size.
If the zealot and pylon at the edge are killed, you can fall back to your main and warp in a second cannon, 2 pylons to keep the 2 cannons powered, and a gateway that walls of your main and prevents lings from attacking the new cannon.
Click the image to open in full size.
Click the image to open in full size.

Entombed Valley:
Basic outline:
Click the image to open in full size.
Zergling-proof. The one cannon can shoot anything that gets high enough up the ramp to get vision.
Click the image to open in full size.
If the zealot dies you can warp in a second gateway and second cannon to make a new wall defending your main and natural. You could also have the gateway and cybernetics core the other way around, this strengthens the wall but puts your tech more in danger because it's more likely to be focussed down and also makes it easier to mess up the wall as you have to place the gateway first.
Click the image to open in full size.

Korhal Compound:
Basic outline:
Click the image to open in full size.
There is one point where a roach can attack the cybernetics core and the cannon can't attack it but this leaves it vulnerable to stalker fire and only 1 or 2 roaches can fit there.
Click the image to open in full size.
If the opening is busted then you can make a half-wall by placing another gateway, and pylons and cannons to taste.
Click the image to open in full size.

Metropolis:

Basic outline:
Click the image to open in full size.
You can do a complete wall-off here and open it up when you knock the rocks down. At that point you get this:
Click the image to open in full size.
The cannon can hit any roach trying to attack any point along the wall. Another pylon and cannon can be created in these locations to strengthen the wall.
Click the image to open in full size.
2 additional gateways can be warped in here to create a very strong half-wall with the nexus.
Click the image to open in full size.


Quick Comments
 Bash:  
solid.

Last edited by mGGMueX; Thu, 31st-May-2012 at 1:12 PM.
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Unread Thu, 31st-May-2012, 1:04 PM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 2
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ahh I am so excite to read this.. but for me, the pictures aren't loading.. T_T
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Unread Thu, 31st-May-2012, 1:04 PM BnetId: 562  Race: Total Posts Made: 356 # 3
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For your imgur links you need to click on the picture then link the url with .jpg on the end. The URLs you currently have are only to the imgur page displaying your pic, hence it shows as broken.

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 mGGMueX:  
It worked, now to do it for all the images...
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Unread Thu, 31st-May-2012, 1:09 PM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 4
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Its like a continued version of pinders- http://www.sc2sea.com/showthread.php?t=3711

But with ALL the maps!(i think?)
i like it!
Although i like pinders more, (No Pylons in walls) , you've got some nice ideas, its great how you considered the roaches on all of them, and i love how you've explained the follow-up for if they manage to break it.

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 mGGMueX:  
Not yet all the maps, more than half though. I'll add more if people are interested, then do the other GSL/ESV maps possibly
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Last edited by Bash; Thu, 31st-May-2012 at 1:16 PM.
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Unread Thu, 31st-May-2012, 1:15 PM BnetId: MueX.819  Race: Clan: mGG  Location: Toronto, Canada  Total Posts Made: 79 # 5
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Quote:
Originally Posted by Bash View Post
Its like a continued version of pinders- http://www.sc2sea.com/showthread.php?t=3711

But with ALL the maps! i like it.

Although i like pinders more, (No Pylons in walls) , you've got some nice ideas, its great how you considered the roaches on all of them, and i love how you've explained the follow-up for if they manage to break it.
It's easy to do it with no pylons on a map like Shakuras, but on the wider ones it's impossible. For Cloud Kingdom I opted for safety against roaches attacking important buildings in the wall over not including pylons, so I had to move them further back. In Pinder's one the forge and possibly cybernetics core can be easily attacked by roaches with no defense.
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Unread Tue, 12th-Jun-2012, 4:48 PM BnetId: Rage  Race: Clan: wT  Total Posts Made: 116 # 6
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Avoiding pylons in the wall is a bit of an old-fashioned way of walling. A zealot is just as much of a weak point as a pylon against roach all-ins, and against baneling all-ins you're dead without forcefields even if you don't have any pylons in your wall - so I don't worry too much these days about avoiding pylons.
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Unread Tue, 12th-Jun-2012, 4:51 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 7
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It is just reaction timing against baneling all ins and scouting the wall doesnt matter too much unless its super bad
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Unread Tue, 12th-Jun-2012, 5:02 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 8
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Haha had a game like sase's one a few weeks ago so much fun! I ended up having my 3rd wall broken similar to him but managed to get 6 gates up warping in zealots n smashed it
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Unread Tue, 12th-Jun-2012, 5:35 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 9
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Those walls are good vs roaches and attempted ling runbys, but watch out for baneling busts. It's better if you can build one or two gateway/cybercores behind the weak spots (zealot/pylon) to wall off completely with stronger buildings. But most of it comes down to scouting anyway, so if it works for you, then that's great!

nice write up
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Unread Tue, 12th-Jun-2012, 10:05 PM BnetId: Pocshi  Race: Location: Australia  Total Posts Made: 16 # 10
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It's really good, I suck at simcitying, my buildings look so awkward and I build like a little maze cause I always end up with a gap of two grids and try to somehow fix it LOL
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Unread Tue, 12th-Jun-2012, 10:08 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 11
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good placements are only important vs roaches not banelings.
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Unread Mon, 25th-Jun-2012, 2:37 PM BnetId: Hansome.133  Race: Location: USA  Total Posts Made: 10 # 12
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I hate these things. Honestly, there is nothing worse in the world as a zerg player than being shut out by wall off after wall off. Don't get me wrong, I understand that it's part of the game, but it is so frustrating to know that you can kill this guy and end this game, but you cant get through his 450 minerals worth of gateways. It really sucks to lose a game from this. I hope they improve worms a lot in the expansion.

Honestly, if worms either didn't cost gas after the first building, OR didn't make a huge screeching noise when they arose from the ground, these things would be so much easier to deal with. But maybe I'm just terribad.

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 mGGAequitas:  
looooooool
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Unread Mon, 25th-Jun-2012, 2:41 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 13
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I like the idea of the backup buildings incase of a rush. Great for lower leaguers who might not be able to read signs of a rush incoming.
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