Some good friends of mine from Manic Games Studios have designed this handy little application for low to mid level players to practice their larva inject timings. It's simple, and effective; a little audio bell goes off every set amount of seconds to remind the player to inject
It runs in the background, you hit Shift+Z after your first inject and viola the timer starts. Simple as that. It can be used for injects, mules, chronoboosts, you name it! Higher level players don't really need this tool but it's free for anyone to use.
This is of course a practice tool, the designer's intended use of this tool is for players to eventually have this trigger in your brain. This tool will of course NEVER be allowed in a tournament environment.
Enjoy
Send the Manic Games boys your love and check out their sick puzzle game Critical Mass. It's their first game and very addictive
Last edited by Maynarde; Sat, 19th-Nov-2011 at 2:31 AM.
I play zerg at Gold/Platinum level and probably lose most often because of bad inject timings but this, despite being an awesome tool and probably exactly what I need to get into diamond, is too close to cheating for me =(
When exactly do outside aids become cheating... Because this, at best, comes incredibly close to crossing the line in my opinion :\
It's a glorified metronome man, people have used them in the past to practice timings and macro in games. It's just a digital one.
Quote:
Originally Posted by AsylumofSouls
I play zerg at Gold/Platinum level and probably lose most often because of bad inject timings but this, despite being an awesome tool and probably exactly what I need to get into diamond, is too close to cheating for me =(
Totally fine Use or don't use man, free to do either or.
I'm out so I can't try it yet, but how does it work past the first inject? Is it somehow synced to the game engine such that it only starts the countdown after you hit an inject? Or does it just literally play a sound every xx seconds?
I'm out so I can't try it yet, but how does it work past the first inject? Is it somehow synced to the game engine such that it only starts the countdown after you hit an inject? Or does it just literally play a sound every xx seconds?
It's synched to when you hit Shift + Z. So if you open the tool and set it to 25 seconds, you would hit Shift + Z after your first inject in the game, then the tool just runs and beeps everytime 25 seconds has ticked over. It doesn't do your injects for you, it's just beeps :P
Quick question, if it starts when you hit Shift-Z and say even though you hear they bell, you don't inject until 2 seconds after, will the next beep be in with that inject. Or will it be 2 seconds earlier.
Quick question, if it starts when you hit Shift-Z and say even though you hear they bell, you don't inject until 2 seconds after, will the next beep be in with that inject. Or will it be 2 seconds earlier.
I thought this may be the case.
In that case if you keep missing the bell by 2 seconds, it can drastically un-align itself with your actualy inject times.
Still a really good idea, but a few tweaks to the program would help.
For example, make a section on the program where you can set the key-stroke that starts the stopwatch.
Then you can set it to the same hotkey you have for your injects in game, thus if you do miss the bell by a few seconds, the forthcoming bell will be aligned.
Again, I am not knocking down this, but just giving some ideas
I thought this may be the case.
In that case if you keep missing the bell by 2 seconds, it can drastically un-align itself with your actualy inject times.
Still a really good idea, but a few tweaks to the program would help.
For example, make a section on the program where you can set the key-stroke that starts the stopwatch.
Then you can set it to the same hotkey you have for your injects in game, thus if you do miss the bell by a few seconds, the forthcoming bell will be aligned.
Again, I am not knocking down this, but just giving some ideas
if you're actually detecting when an inject happens and always notifying correctly, I think it does come suspiciously close to cheating... As a metronome pinging every 25 seconds to tell you the -optimal- spacing on injects it's a useful training tool to commit inject timings to muscle memory.
True that! And yes this is to try and get the macro mechanics deep set into your brain so that the tool eventually becomes obsolete, as would a stopwatch or metronome for a player practicing for a tournament.
if you're actually detecting when an inject happens and always notifying correctly, I think it does come suspiciously close to cheating... As a metronome pinging every 25 seconds to tell you the -optimal- spacing on injects it's a useful training tool to commit inject timings to muscle memory.
I suppose this is another issue as well.
For example there is no way you will be able to bring this program into a Tournament environment, but that doesn't matter to much because this isn't aimed at tournament players.
I would still be weary about using it as the Blizzard Terms and Conditions are a bit iffy about this kinda stuff.
The only problem is V is used for larvae inject, morph Overlord, build Evolution Chamber. Anything else?
Shift + Z is the hotkey, champ. You won't build zerglings unless you have your hatch selected.
Quote:
Originally Posted by System
I would still be weary about using it as the Blizzard Terms and Conditions are a bit iffy about this kinda stuff.
It's a stopwatch. It's not synced to the game or reliant on anything from SC2. You could use it to time when you need to check on something in the oven. SC2gears comes WAY closer to breaching the terms and conds but is considered to be fine and used by many
Last edited by Maynarde; Thu, 17th-Nov-2011 at 2:30 PM.
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