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Unread Fri, 28th-Oct-2011, 7:47 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 1
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GSL November Maps - A new era?

It looks like GomTV are looking to combat the era of Terran dominance by removing gold bases from ALL of their maps - in what seems to be a desperate attempt to reduce the significant lead a 3-base player can achieve with MULE's.

In addition to these changes, Metalopolis, Xel'Naga Fortress and Terminus have overstayed their welcome, and will no longer be seen in the GSL Map Pool.

Please consider these map changes when hosting tournament matches in the future, as we can probably expect these updated versions of the maps to arrive on SEA soon enough.

Additional Map Modifications
Bel'Shir Beach
  • Rich Mineral Patches exchanged for Regular Minerals (8 mineral patches & 2 vespene geysers)
  • Map tileset updated to Winter, replacing the Summer theme.
  • + [Pretty Winter Textures] +
    Click the image to open in full size.

Antiga Shipyard
  • Rich Mineral Patches exchanged for Regular Minerals (8 mineral patches & 2 vespene geysers)
  • Players can now only spawn diagonally.

Dual Sight
  • Rich Mineral Patches exchanged for Regular Minerals (8 mineral patches & 2 vespene geysers)
  • Width of natural choke reduced.
  • Entrance to 3rd base divided into two paths.

CrossFire SE
  • Rich Mineral Patches exchanged for Regular Minerals (8 mineral patches & 2 vespene geysers)
  • Every expansion on the map has been reduced to 7 mineral patches..
  • Neutral supply depots have been placed at the bottom of each players' ramp, preventing bunker walls.

New Map
Calm Before the Storm
  • It's like Delta Quadrant and Crossfire got together to have an attractive baby.
  • + [Show Map] +
    Click the image to open in full size.

What do you guys think? Will we see more and success with these changes?
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Last edited by Dox; Fri, 28th-Oct-2011 at 10:37 AM.
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Unread Fri, 28th-Oct-2011, 8:14 AM BnetId: PickleWeasel  Race: Location: Melbourne, Australia  Total Posts Made: 462 # 2
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Eh, the new map looks ok. Think there's too many chokes/hallways and also....rocks, did David Kim and Bowder help design this map? :P
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Unread Fri, 28th-Oct-2011, 8:28 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 3
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New map looks pretty cool. Look forward to playing it for sure. Looks INSANELY protoss favored (chokeyness of typhon peaks/crossfire combined with even easier 3 bases than tal'darim/terminus = lololololololololol)

removing fortress and meta over belshir, duel sight and crossfire makes me a little sad tho. but all in all i think its a good map pool.

Not sure how i feel about the removal of the golds either, I dont think it will make tooooo much of a difference tbh. But antiga is going to be very interesting without them, since it's the natural fourth to take anyway.
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Unread Fri, 28th-Oct-2011, 8:49 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 4
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Quote:
Originally Posted by PickleWeasel View Post
Eh, the new map looks ok. Think there's too many chokes/hallways and also....rocks, did David Kim and Bowder help design this map? :P
The rocks are probably there so zerg can't just scout a FFE protoss and immediately go up to (safe) 3 base without making lings to kill the rocks. They can take the more exposed front expansions, but they are much more vulnerable to protoss timings if they do.

EDIT: rocks at the front expo as well... I guess they -really- don't want zergs taking that insta third base against FFE. :/

Last edited by |Erasmus|; Fri, 28th-Oct-2011 at 8:52 AM.
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Unread Fri, 28th-Oct-2011, 9:01 AM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 5
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i dont really like the jungle basin / delta quad style safe natural/3rd
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Unread Fri, 28th-Oct-2011, 9:26 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 6
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I like the new map. But the changes to bel'shir are bad...
IT WAS SO PRETTY QQ
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Unread Fri, 28th-Oct-2011, 9:41 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 7
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Quote:
Originally Posted by inFeZa View Post
I like the new map. But the changes to bel'shir are bad...
IT WAS SO PRETTY QQ
Gah!!! Didn't actually check till just then. What have they done? Oh the huge manatee. It was such a pretty map. And now. :'(

I am curious as to the reasoning behind changing it though. If anyone has any insight, please do tell.
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Unread Fri, 28th-Oct-2011, 10:15 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 8
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Well, it's a pretty obvious reason. Korean Winter begins in November. When the summer season begins, we'll probably see them switch back to the old tropical tileset.

I think it's actually really clever.
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Unread Fri, 28th-Oct-2011, 10:23 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 9
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thats a good observation Dox!

i personally liked the summer maps, they looked so pretty. winter maps just look depressing. calm before the storm looks so sc1 influenced
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Unread Fri, 28th-Oct-2011, 10:37 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 10
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Whoops! I had the wrong picture (version) of Calm Before the Storm. I've updated the OP - the rocks at the rear natural are now gone.
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Unread Fri, 28th-Oct-2011, 10:41 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 11
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Quote:
Originally Posted by Dox View Post
Whoops! I had the wrong picture (version) of Calm Before the Storm. I've updated the OP - the rocks at the rear natural are now gone.
If this map makes the ladder, the rocks version is the one we'll get

The antiga shipyard seems like a good change, a few people were complaining about positional imbalance on that map,notably tyler in the recent sotg. But Now, there isnt much incentive to take the base at the center, especially with siege-able high ground next to it.

Last edited by Daboo; Fri, 28th-Oct-2011 at 10:46 AM.
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Unread Fri, 28th-Oct-2011, 10:46 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 12
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Massive picture, but it looks very nice. Lots of safer fast expands. Early 3rd for Zergs. Will be interesting to play on.
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Unread Fri, 28th-Oct-2011, 11:16 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 13
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I think delta quadrant is a really bad map to compare the new map to... from the looks of the new map it's large and the nat choke is shattered-ish tight. delta quadrant was steppes of war small, even crossmap, and the nat was as bad as xel'naga in terms of ramp placement and openness & rocks stopped quick backdoor expansions.

This new map will actually be defensive macro heaven (think god's garden in broodwar, MINUS the ledge at the back-nat) combined with chokes everywhere for the mid-game forcefield heaven of crossfire & typhon, I actually couldn't design a more protoss favoured map if i tried... They must REALLY want a protoss to win another GSL.

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Unread Fri, 28th-Oct-2011, 1:02 PM Total Posts Made: 57 # 14
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I'd say Crevasse is the most similar map to Calm Before the Storm. I like the map changes, a bit disappointed that Crossfire remains in the map pool though.
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Unread Fri, 28th-Oct-2011, 1:06 PM BnetId: ETLBranno.200  Race: Location: brisbane, australia  Total Posts Made: 103 # 15
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could protoss double expand early and do like 10 gate +2 blink stalker with obs? this maps looks pretty bad for zerg with all the chokes and hard to defend 4th base.

Last edited by ETL.Branno; Fri, 28th-Oct-2011 at 1:50 PM.
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Unread Fri, 28th-Oct-2011, 1:58 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 16
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bel'shir beach looks so sick!
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Unread Fri, 28th-Oct-2011, 9:22 PM BnetId: LennX 941  Race: Total Posts Made: 380 # 17
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So now GSL is attempting to try the BW way of balancing the races via map pool. Pretty decent changes I must say. Gold patches are also going the way of the Dodo now.
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Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance

You mean there are Terrans on the ladder?
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Unread Sun, 30th-Oct-2011, 12:38 AM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 18
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I really like the new map and the tile change to Bel'shir beach, i think it suits the season great.

However the new map is definantly a defensive macro map, heavily protoss favoured with all those chokes (force field!) and also terran would have a good time on it with siege tanks firing into those chokes. even the middle of the map has those lake thingos so its not a massive wide open space.

for the gold mineral change, i do agree that MULE bombs on a gold base are incredibly effective especially if terran is able to get up the production facilities in preparation for the massive mineral increase that it generates. without gold bases it would appear that MULES are now more to make up the economy imbalance that terran suffers (protoss chronoboosting probes, zerg multiple drones at once)
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Unread Sun, 30th-Oct-2011, 4:45 AM Who's Who:   BnetId: rLsEscapisT.129  Race: Clan: aLt  Location: SG  Total Posts Made: 114 # 19
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Damn!!! I wanted Red, Blue, Yellow, Silver, Crystal, Ruby ,Sapphire, Firered, Leafgreen, Emerald ,Diamond ,Pearl ,Platinum ,Black and White minerals

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OMG ! Gotta Catch Em All!
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Unread Sun, 30th-Oct-2011, 7:58 AM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 20
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Some cool changes Cheers for the info Dox.
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