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Unread Wed, 17th-Aug-2011, 3:44 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 1
Next_rim
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[Q] General PvP approach?

Struggling really bad in PvP, winrate is under 20%. I lose 8 out of 10 pvp's. I have no feeling of the flow of the matchup whatsoever. In PvZ, I win by being greedier than greedy zerg + tech. In PvT, I win with DT, warp prism and blink harass, with eventual colossi stompage. I go in a game with a straightfoward and precise game plan.

PvP is much different. First, it's more dynamic. Seconds, it's very micro-heavy. Third, you can't play macro.

Day9 says at any point of the game in a PvP, there are certain "edges" I can exploit. It's either army size, probe count or gas (aka tech). If my army is bigger, I should push. If my probe count is higher, I should keep production up, and eventually get a bigger army. If I have tech advantage, I should combine it with timing and push. In PvZ i know that at min 9-10, a 2-base push will come, and it will be either roach-heavy, infestor-heavy or hydra-heavy. Based on scouting info at min 7, I adjust my build in response. Cookie cutter. PvP can go a lot of ways with a blink of an eye, all due to warpgate and tech being readily available for rapid switching.

I picked up this defensive 3-gate build from TL, that people offered me earlier. Perhaps, it doesn't suit me well, because it's precisely designed to fight off a 4wg. The TL article that explores this build is very vague on particular transition and comes down to "well, if it's not 4 wg, get blink and figure it out from there". I find this build very inflexible if opp isn't going 4-wg.

I need help with planning out deviations from my build to respond to opponent's game.

Some common builds I have encountered so far:
1) Early blink. Opp sits at base till he has blink, then arrives at my base to harass and abuse my late blink. My edge here is supposed to be higher unit count, so I'm supposed to get blink, and no robo, and keep pumping units out. Is it the right response? I usually get TC up, but crumble even before my blink is done, because I can't keep up with mobile stalker force. And I have no idea how to tell early blink from anything else. And I have lower probe count, because defense 3-gate cuts probes at 24. I'm also supposed to expand after blink is done, since I have more units, but I often die to zealot-archon switch or DT's.

2) 2-gate robo immortal-sentry. Very easy to scout, but how do I break it? Opp sits in base till he has enough zealots and immortals. Most move down the ramp when 3-rd immortal is done and expand. My edge here is supposed to be tech, because he is already invested in sentries and immortals, so I need to build a counter tech, which is chargelot-archon (right?). But since he has early robo, he has early obs too, and scouts it easily, transitioning into mass blink stalker. Now I face immortal + blink stalker + zealot, which is stupidly hard to kill with zealot-archon. Stargate is theoretically an option due to initial low stalker count, but again, easily scoutable.

3) 3-gate into colossi. Do I even have any edge? If I go robo, I'll have lower colossus count. If I expand, I get crushed with superior 1-base army. Stalker+immortal? Have no idea. I respond by putting up a stargate and getting voidrays. I want to abuse colossus immobility and low stalker count to do heavy damage. Then, in battle, focus fire. However, voidrays need to be present in heavy numbers to make a difference, and opp pushes way before I get them rolling.

4) 4wg...well, I'm supposed to clear a 4-wg push, which I do. Only if opp commits. Most 4wg these days poke ramp, see a sentry, maybe lose a stalker or a zealot, then cancel pylons and retreat. What' my edge? Blink? He has more units (4 gates vs 3 gates). I do have higher probe count (3 more, all on 2nd gas), so I can technically get DT's, but most failed 4wg do in fact switch to robo, while massing zealots. Then emerge with zealot-immortal. So, even when I scare off an occasional 4wg, I have no idea what to do next.

What I did so far is squeezed an illusion research into the build. If opp isn't going 4wg, I don't really need that early sentry energy. Might as well get a hallucinated phoenix and scout with it. Question is - what exactly to do next?

Or, maybe, I need a more flexible opening. I saw WhiteRa play gate-robo-double gate, get warp prism and go lol at enemy with it. And every time he engages an opp, no1 ever focuses his warp prism loaded with immortals. So he drops 2x immortals right on top of colossi. Idk, when I tried it, first thing opp did is 1-shot the prism. Do I need an WhiteRa aura to make it invulnerable or something?

6x most recent PvP's attached:

http://www.sc2sea.com/downloads.php?...dacbd237b6abbd
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.

Last edited by Next_rim; Wed, 17th-Aug-2011 at 9:45 PM.
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