Dota 2 Championships: First Public Showing at Gamescom
Valve today announced The International. This tournament will be the first time Dota 2 is shown in public, and will take place August 17th -21st at Gamescom in Cologne, Germany. The International features the 16 best Dota teams in the world competing in the Dota 2 Championships through a group stage, double elimination playoff format over the course of Cologne’s five-day trade show.
The tournament will be broadcast in four languages (Chinese, German, Russian, and English) free of charge. The winning team will receive $1 million.
“The International is the first public Dota 2 event and will give the tens of millions of gamers playing Dota around the world their first look at the new game,” said Gabe Newell, president and founder of Valve. “I have had the good fortune to watch the competitors as they prepare for the tournament, and the level of play is extraordinary.”
In addition to the cash prizes awarded by Valve, NVidia is providing all the hardware for the event.
Dota 2 will be available for the PC and Mac later this year.
still a shitty "genre" though
I am however, infinitely jealous of how Valve is treating the dota communitycompared to what Blizz is doing with SC2 (in built spectator feature, multiplayer replay watching, in game commentary, movable camera, LAN SUPPORT, etc)
Makes sense. You want to build as much hype about your game before release as possible, and a huge prize pool is good for drawing a one-off burst of attention.
I know very few Dota players who are actually good at melee, but I don't know a single melee player who is bad at Dota, myself included. Not to mention Dota has always been imbalanced, with core mechanical problems (stun vs blink) affecting competitive play.
I know very few Dota players who are actually good at melee, but I don't know a single melee player who is bad at Dota, myself included. Not to mention Dota has always been imbalanced, with core mechanical problems (stun vs blink) affecting competitive play.
This could be attributed to the fact that DotA is in fact not melee.
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2011 is the year of an e-sports explosion. I just hope there are plenty of fires left behind.
___________________________________ With a mouth full of powder and a nose full of chowder.
I know very few Dota players who are actually good at melee, but I don't know a single melee player who is bad at Dota, myself included. Not to mention Dota has always been imbalanced, with core mechanical problems (stun vs blink) affecting competitive play.
If the game took no skill, you could walk in and be a top player. This is wrong.
If Dota players inherently had no skill and were bad at melee, there would be no Dota players who are good at SC2. This is also wrong.
These two facts bring me to the conclusion that you, in entirety, are wrong.
The $1M is an advertising expense. HoN/LoL are very well established and you need a big entrance to draw players away from those titles. This is such an entrance.
Also - for people comparing Blizzard and Valve and saying Blizzard doesn't care... c'mon. They're delivering everything people ask for with the exception of LAN for obvious, logical reasons.
I haven't looked into the DOTA2 LAN protocol, but I'm going to assume it requires (online) steam authentication prior to launch, therefore the benefits of low ping and stability are present, without the ongoing issue of piracy. If this is what they've done, it's a clever move, and requires an established platform like Steam to execute. It's a good idea, and if it proves to be effective (for both parties), then it's one that all major developers would be inheriting in future.
Also - for people comparing Blizzard and Valve and saying Blizzard doesn't care... c'mon. They're delivering everything people ask for with the exception of LAN for obvious, logical reasons.
Read this, then tell me Blizzard is anywhere near that level.
Drop support
No region locking
Spectating live games
Replays stored in the cloud
Coaching system
Quote:
Originally Posted by Dox
I think you should contemplate how much money Blizzard loses on Blizzcon each year.
Not the $143M They generate from WoW alone every year (low estimate)
E: **** i'm dumb, meant every month***
Last edited by noobinater; Wed, 3rd-Aug-2011 at 6:49 PM.
This could be attributed to the fact that DotA is in fact not melee.
Dota is a melee with one unit. Or, in some cases, several units. The range of things player has to do is narrowed down to positioning one unit, watching 5 enemy units, and using *achem* 4 abilities + attacking. Dota is very tactical, true, but so is a melee game. Dota economy is inferior to any melee, as your income is a direct result of your micro. Two complicated elements combined into one = less skill required.
The only difference is the teamplay element, which turned dota into what we know today. But what it really does, imho, is taking away single player skill and diminishing its significance in favor of teamplay. In a fairly equal game, strong team can carry a noob, but strong player can't carry a team of noobs.
Required teamplay is the biggest reason I quit WoW actually, I didn't want to rely on 24(39 pre-expansion) other people to play the game.
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