SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > Zerg Roach/Lings all-in
About Us
An Overview of sc2sea
About Us
Contact us
Join our team!
Features
Live Streams
Replays
SEABets
Site Achievements
Articles
Article Archive
Who's Who
sc2sea.com Weekly Tournaments
Tournaments
Every Saturday BSG Open - (Bronze, Silver, Gold)
Every Sunday GPD Open - (Gold, Platinum, Diamond)
Monthly Sunday Masters Cup
Oseanic Championship Series 2015
Point Standings
The Grandmaster Manual
1. Introduction
2. Basics
3. Advanced
4. Anti-Cheese
5. Protoss
6. Zerg
7. Terran
8. Summary
9. Bonus Content!
Coaching
TGM Member Only Forums
TGM Official Coaches
Misc
Help us Rate TGM!!
Suggest what you'll like to see!
Need help? Contact Support!
Community Links
Members List
Search Forums
 
Advanced Search
Search Downloads
Advanced Search
Go to Page...
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Reply
Display Modes
Thread Tools
View First Unread View First Unread
Unread Mon, 30th-May-2011, 10:33 AM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 1
dennistoo
dennistoo's Avatar
Tourneys Joined: 2
Zerg Roach/Lings all-in

How can i stop it? Seems very famous now. 3 gate expand failed badly. 3 gate + stargate expand?

Roaches imba.
dennistoo is offline   OLD POST Reply With Quote
dennistoo
View Public Profile
Send a private message to dennistoo
Find all posts by dennistoo
Unread Mon, 30th-May-2011, 10:42 AM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 2
souljah
Default Avatar
Tourneys Joined: 4
get a forge right after you expand or before if i want to play really safe, and get a couple of cannons up. Cannons with decent forcefields to keep them away will give you enough time to get more units out to defend... and simcity with forges and cannons to prevent lings from getting decent surround on your canons... dont be afraid to let your nexus tank some shots as well
souljah is offline   OLD POST Reply With Quote
souljah
View Public Profile
Send a private message to souljah
Find all posts by souljah
Unread Mon, 30th-May-2011, 10:59 AM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 3
dennistoo
dennistoo's Avatar
Tourneys Joined: 2
thank you. is 2 cannon enough?
dennistoo is offline   OLD POST Reply With Quote
dennistoo
View Public Profile
Send a private message to dennistoo
Find all posts by dennistoo
Unread Mon, 30th-May-2011, 11:08 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 4
Next_rim
Next_rim's Avatar
I play forge-fast expand into stargate. By the time zerg pushes, I have a wall with 2 cannons, a voidray, a phoenix and 1-2 sentries with loads of energy. Zerg usually breaks through the wall, I transfer probes up the ramp, and let him try to snipe the nexus. I'm not very good with my sim sity yet, so 5/10 times I lose the nexus, but it's ok, since he loses like 3 times more worth in units. And yeah, my voidray is wrecking some sick kill counts .

For zerg, It is an all-in strategy, if you beat it without losing probes and nexus, it's pretty much instant win. If you lose nexus, you are equal, since he skipped so many drones.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Mon, 30th-May-2011, 11:08 AM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 5
aztecx
Default Avatar
Tourneys Joined: 6
Quote:
Originally Posted by dennistoo View Post
thank you. is 2 cannon enough?
seeing as zerg often needed 4-5 spines to defend a 4gate, shouldn't u think maybe about the same amount?
___________________________________
i love SEA!
aztecx is offline   OLD POST Reply With Quote
aztecx
View Public Profile
Send a private message to aztecx
Find all posts by aztecx
Unread Mon, 30th-May-2011, 11:18 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 6
Tom
Tom's Avatar
Letters to Cleo
Achievements (1)
Quote:
Originally Posted by aztecx View Post
seeing as zerg often needed 4-5 spines to defend a 4gate, shouldn't u think maybe about the same amount?
Not really comparable as protoss needs to commit to a forge. The first, and least significant issue is the cost of the forge. The more significant issue is the additional reaction time required for a protoss player to defend this sort of aggression. The player needs to decide whether or not to commit to defence far before it is possible to determine whether early aggression is coming, so that the option of actually making cannons is available if aggression is detected. By comparison, a zerg player will always have the option of throwing down spinecrawlers, and this is significant as it allows the player to "power" their economy for that bit longer.

This is why the forge after 3rd gate has become a virtual necessity in the match up (and always was, its just people "cut corners" in the match up, to paraphrase some high level TL posters). I'm not complaining about the need to make a forge, I just wish people wouldn't make silly or irrelevant comparisons.

I also think there is a fundamental problem in comparing the Roach/ling early agression to 4gate. Contrary to how some have described this, the build is not an "all in". When 4gate fails you're toast. When roach/ling aggression fails, the zerg player generally have a playable game because he has expanded - assuming the protoss player isn't killed outright, the aggression may have had varying effectiveness, ranging from doing nothing (in which case the zerg player is clearly behind) to killing all the protoss player's sentries and possibily killing some probes in addition to those that were cut by necessity in defending the aggression (in which case zerg is clearly ahead).

Please don't take this as a balance comment - it isnt. All I'm saying is 4gate is a bad analogy - it doesn't really make any sense to say "zerg needs 4-5 spines when protoss 4 gates, therefore protoss should have to make the same amount of cannons when zerg does the roach/ling aggression vs 3gate exp".

Last edited by Tom; Mon, 30th-May-2011 at 11:36 AM.
Tom is offline   OLD POST Reply With Quote
Tom
View Public Profile
Send a private message to Tom
Find all posts by Tom
Unread Mon, 30th-May-2011, 11:35 AM BnetId: PantlessPete.886  Race: Location: Adelaide  Total Posts Made: 92 # 7
PantlessPete
PantlessPete's Avatar
Tourneys Joined: 3
I've got a question. How do you scout that it's coming? What can I look for to show that it's coming, and what time should I look for it? I scout at 9, hang around till I die... but then I can't scout again till hallucinate finishes, and this often seems like it's too late!
PantlessPete is offline Send a message via MSN to PantlessPete Send a message via Skype™ to PantlessPete   OLD POST Reply With Quote
PantlessPete
View Public Profile
Send a private message to PantlessPete
Find all posts by PantlessPete
Unread Mon, 30th-May-2011, 11:37 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 8
Next_rim
Next_rim's Avatar
In order to get ready for all-in, scout at 6:30-7. Signs of all in - larva banked, only 10 or so drones on 2nd, no spines, no evo chamber, no hydra lair, no 3rd base, high OL count. You then have 40 or 50 seconds to get defences up. Cannon build time is 50, if I remember correctly.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Mon, 30th-May-2011, 11:41 AM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 9
NDG.Stitch
NDG.Stitch's Avatar
Tourneys Joined: 6
cannon up with stalkers and sentries with some decent FF's and it would put u so far ahead. if u can even pull out a stargate straight away it'll be even better
___________________________________
Twitter @StitchHK | Email: NDStitch@NDGaming.org
Watch me LIVE at StitchHK
NoDiceGaming
NDG.Stitch is offline   OLD POST Reply With Quote
NDG.Stitch
View Public Profile
Send a private message to NDG.Stitch
Find all posts by NDG.Stitch
Unread Mon, 30th-May-2011, 11:43 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 10
Tom
Tom's Avatar
Letters to Cleo
Achievements (1)
Quote:
Originally Posted by Avelestar View Post
I've got a question. How do you scout that it's coming? What can I look for to show that it's coming, and what time should I look for it? I scout at 9, hang around till I die... but then I can't scout again till hallucinate finishes, and this often seems like it's too late!
Realistically, you will be unable to scout the zerg player's main or expansion at the 6-7 min mark in many if not most games (especially where the zerg player is trying very hard not to be scouted, but this can sometimes be as much of a give-away). A decent zerg player will use speedlings to deny a scouting probe sent at this time 4 times out of 5 unless you do some especially sneaky probe hiding and dancing. So this means you nearly always have to commit to at least 1 cannon at 6.30ish and be ready to throw another cannon down quickly, cut probes, warp stalkers and micro your backside off. Yes I'm very aware zerg has to deal with the same thing versus 4 gate!

Quick Comments
 PiG:  
Thankyou for explaining accurately and clearly! Too many players are listening to low-level advice that is plain wrong on this build

Last edited by Tom; Mon, 30th-May-2011 at 11:46 AM.
Tom is offline   OLD POST Reply With Quote
Tom
View Public Profile
Send a private message to Tom
Find all posts by Tom
Unread Mon, 30th-May-2011, 11:44 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 11
Next_rim
Next_rim's Avatar
[/quote]but then I can't scout again till hallucinate finishes, and this often seems like it's too late! [/quote]

Aren't you 3g-expanding? Must be boasting ok army count. Get some stalkers and zealots and do a poke.

Check out this replay that shows you how retardedly low econ an all-in has. I recommend watching it with harvester count open all the time. Game on scrap station againts a diamond zerg with all in.

Also, check out this thread to get a grip on my PvZ style.

http://www.sc2sea.com/showthread.php?t=1394
Attached Files
File Type: zip Scrap Station (13).zip (46.7 KB, 0 views)
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Mon, 30th-May-2011, 11:45 AM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 12
dennistoo
dennistoo's Avatar
Tourneys Joined: 2
Quote:
Originally Posted by Tom View Post
Not really comparable as protoss needs to commit to a forge. The first, and least significant issue is the cost of the forge. The more significant issue is the additional reaction time required for a protoss player to defend this sort of aggression. The player needs to decide whether or not to commit to defence far before it is possible to determine whether early aggression is coming, so that the option of actually making cannons is available if aggression is detected. By comparison, a zerg player will always have the option of throwing down spinecrawlers, and this is significant as it allows the player to "power" their economy for that bit longer.

This is why the forge after 3rd gate has become a virtual necessity in the match up (and always was, its just people "cut corners" in the match up, to paraphrase some high level TL posters). I'm not complaining about the need to make a forge, I just wish people wouldn't make silly or irrelevant comparisons.

I also think there is a fundamental problem in comparing the Roach/ling early agression to 4gate. Contrary to how some have described this, the build is not an "all in". When 4gate fails you're toast. When roach/ling aggression fails, the zerg player generally have a playable game because he has expanded - assuming the protoss player isn't killed outright, the aggression may have had varying effectiveness, ranging from doing nothing (in which case the zerg player is clearly behind) to killing all the protoss player's sentries and possibily killing some probes in addition to those that were cut by necessity in defending the aggression (in which case zerg is clearly ahead).

Please don't take this as a balance comment - it isnt. All I'm saying is 4gate is a bad analogy - it doesn't really make any sense to say "zerg needs 4-5 spines when protoss 4 gates, therefore protoss should have to make the same amount of cannons when zerg does the roach/ling aggression vs 3gate exp".
I agreed. Even roach/lings failed, zerg is still ahead of the protoss because he has expanded. He can just dropped few spines to drones up and attack again. 4 gate can't even defend a 1 base roach/lings all in because of the warp gates nerf. Zerg can skip lings and tech to 6RR in just pure 5min where warp can only be completed in 5.50min mark.
dennistoo is offline   OLD POST Reply With Quote
dennistoo
View Public Profile
Send a private message to dennistoo
Find all posts by dennistoo
Unread Mon, 30th-May-2011, 11:54 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 13
Tom
Tom's Avatar
Letters to Cleo
Achievements (1)
Quote:
Originally Posted by dennistoo View Post
I agreed. Even roach/lings failed, zerg is still ahead of the protoss because he has expanded. He can just dropped few spines to drones up and attack again. 4 gate can't even defend a 1 base roach/lings all in because of the warp gates nerf. Zerg can skip lings and tech to 6RR in just pure 5min where warp can only be completed in 5.50min mark.
Sorry dennistoo, what I've been saying does not apply to any 1-base roach variants. I'm referring to the roach timing attack around 6.30-7.30 after zerg expands where zerg cuts probes and makes mass units.

If you've gone 3gate expand vs a standard roach rush (7RR etc) you should have enough sentries on the field and training to safely ff the ramp provided you're not caught by surprise. The trickier build is the 3RR mass ling, which often catches you with no or insufficient sentries. If you pick it up through scouting, you need to chrono sentries until WG finishes. If you don't scout it until the last minute, you need to wall (including more buildings behind the one's being attacked, typically the pylon) until you get enough sentries to ff. If you don't scout it until the roaches are at your ramp, you're usually dead ;p

Last edited by Tom; Mon, 30th-May-2011 at 11:56 AM.
Tom is offline   OLD POST Reply With Quote
Tom
View Public Profile
Send a private message to Tom
Find all posts by Tom
Unread Mon, 30th-May-2011, 12:22 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 14
Next_rim
Next_rim's Avatar
Can you post a replay? Looks like you are having hard time defending on tal'darim and scrap station, where ramps are wide.

There is a heated discussion on TL suggesting that 3(4)g is a build order loss to 7rr or 7 min roachling all-in. If you want to be 100% safe - change opening to 1g expand or something.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Mon, 30th-May-2011, 12:35 PM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 15
dennistoo
dennistoo's Avatar
Tourneys Joined: 2
Quote:
Originally Posted by Next_rim View Post
Can you post a replay? Looks like you are having hard time defending on tal'darim and scrap station, where ramps are wide.

There is a heated discussion on TL suggesting that 3(4)g is a build order loss to 7rr or 7 min roachling all-in. If you want to be 100% safe - change opening to 1g expand or something.
I'm having a very very hard time dealing with it. I've given up expanding early and go for DT rushes instead. Ill post a replay soon.
dennistoo is offline   OLD POST Reply With Quote
dennistoo
View Public Profile
Send a private message to dennistoo
Find all posts by dennistoo
Unread Mon, 30th-May-2011, 4:23 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 16
ProAnnn
ProAnnn's Avatar
Tourneys Joined: 13
3 gate expand is generally safe on most maps against roach/lings all-in. It just requires the protoss player to not cut corners. Throw down forge before the nexus if you want to play safe. Immediately throw 1 cannon after your forge if you nexus first before forge. Good forcefields to delay the lings from running in and preventing the roaches from sniping your cannons is key as u would have 6-7 sentries but not much dps so most of your dps are from the cannon.

As long as you continue warping in stalker/zealot (Depends on how many lings/roaches left), and try to keep your cannon alive, you should generally be able to hold this all-in/aggression.
ProAnnn is offline   OLD POST Reply With Quote
ProAnnn
View Public Profile
Send a private message to ProAnnn
Find all posts by ProAnnn

Reply

« Previous Thread | Next Thread »

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
View All Posts View All
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode

Similar Threads
Thread Thread Starter Forum Replies Last Post
Roach/Lings Aggression against Protoss ProAnnn Strategy & Improvement 8 Sat, 21st-May-2011 6:14 PM

Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com