Alright Guys, recently I have been thinking about strategies in ZvZ that could be used instead of the increasingly popular Mass Roach, Roach Hydra, Ling Bling or Roach Infestor builds. I was thinking about the underused Overseers in game, and how they never seem to be made unless the opponent goes for invisible units (which doesnt happen in zvz). Now, mid - late game zerg has anywhere around 3 + hatcheries which are the ONLY sources of units.
The important part of what I'm trying to say here is. If you are going in for the kill, the chances that you will do so much more damage increase at an incredible rate if you contaminate his 'x' amount of hatcheries just before your armies engage.
For example, if your opponent has 3 hatcheries, and you have 6 overseers with 75 mana, as your army pushes out you can contaminate his hatcheries and prevent any further larva spawning. If you do this twice during the fight, it is unlikely that they will have any reinforcements. You will however, and your army will be far larger by the time both rounds of contaminate are finished.
This is just a basic view of it and it is all THEORETICAL. If anyone is interested in furthering this style of ZvZ it would be extremely helpful and the results could be gamechanging (but they also could fail epically...)
If you have any thoughts on this matter please post below!
tl;dr - I am investigating the use of Overseers and their spell 'Contaminate' in ZvZ games to potentially come up with a new strategy. If you are interested in helping, leave a post.
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