Hey guys,
I'm a high diamond terran player. I think I'm alright with TvZ and TvT, but when it comes to TvP, it is just really hard for me to beat toss.
I mean, when the game drags on, toss just literally pwn if they tech up. 3 base toss is actually really scary. I have a lot of problem dealing with late game toss when they have chargelots, blink stalkers, upgrades, colossi, templars, sentries and maybe a few voidrays. I mean if u go for infantry ur pretty screwed unless you land a few perfect EMP, but now that EMP only take away 100 energy, it's really hard to tell if they still have energy left ( I know there's something called energy bar, but when they clump up, you just don't have the time and ability to figure it out).
You have to micro your vikings perfectly to hit and a good angle and back them up when they get targeted. You have to EMP, you have to stim ur infantry and dodge storms and back up if he FF you. I just can't do that much. Also you have to macro up and stuff.
Also if you get hit by a storm, hell you're screwed. If you get hit twice, literally man, gg... and people actually start feedbacking ghost in this level of play, and I think feedback range out ranges emp range? not sure but I mean it just makes it really hard for terran to overcome toss in this late game situation. Drops won't work well cuz they have cannons and a few HT around the map can easily feedback the dropship ( good players with eyes on their minimap).
My point is if the toss actually holds on until late game, what is the way to win a TvP? Mech? They just add immortals. Any help would be deeply appreciated.
Edit : Even MarineKingPrime said, as the maps are getting larger, it is harder for terran as terran is a pressure putting race. And toss is therefore made stronger and can hold off til LATE GAME, which toss dominates. Video of him saying it :
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