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Unread Wed, 19th-Jan-2011, 8:13 PM BnetId: PapaBigBelly.588  Race: Location: Kuala Lumpur,Malaysia  Total Posts Made: 167 # 1
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What do you Protoss or Terrans find difficult with Zerg?

As a Zerg player, i know my weaknesses, but i would want to find out what makes Terrans and Protoss players tick when they play against Zerg.

in other words, what do you P and T players hate about Zerg?
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Unread Wed, 19th-Jan-2011, 8:36 PM BnetId: FrenzyPain.431  Race: Location: Malayisa  Total Posts Made: 50 # 2
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a good macro zerg with shit tons for muta
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Unread Wed, 19th-Jan-2011, 8:58 PM BnetId: GFree.459  Race: Location: Singapore  Total Posts Made: 41 # 3
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Overlords hanging around the place. They're like the ultimate trolls. Seriously Overlords should drop candy when I go on my Overlord hunting fests.
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Unread Wed, 19th-Jan-2011, 10:13 PM BnetId: divinesage.193  Race: Location: Singapore  Total Posts Made: 68 # 4
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Losing out badly in mobility during the late game because of nydus worms, and creep spread that doesn't seem to want to retreat despite me slaying the tumor 123781928371823 times.
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Unread Wed, 19th-Jan-2011, 10:15 PM BnetId: PapaBigBelly.588  Race: Location: Kuala Lumpur,Malaysia  Total Posts Made: 167 # 5
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Hahaha is Muta harass that annoying? :P
they just get chased away by missile turrets or canons haha

you know if you snipe overlords, its really hard for the zerg to get them back as it takes up larva :P
so if you are on your way to attack the zerg, do kill the overlords on the way, it prevents the zerg from spawning a load of units and it may actually supply cap them
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Unread Thu, 20th-Jan-2011, 1:13 AM BnetId: GFree.459  Race: Location: Singapore  Total Posts Made: 41 # 6
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Quote:
Originally Posted by ArousalPerMinute View Post
Hahaha is Muta harass that annoying? :P
they just get chased away by missile turrets or canons haha

you know if you snipe overlords, its really hard for the zerg to get them back as it takes up larva :P
so if you are on your way to attack the zerg, do kill the overlords on the way, it prevents the zerg from spawning a load of units and it may actually supply cap them
I just send my Stalkers or Phoenixes out to scout and it irks me when the Zerg has them everywhere. I just feel pressured into making a move now before the guy has all the time to prepare. =(
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Unread Thu, 20th-Jan-2011, 1:44 AM BnetId: iRLZeion. 735  Race: Location: Singapore  Total Posts Made: 126 # 7
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well 2 things.. banelings and mutas...
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Unread Thu, 20th-Jan-2011, 4:35 AM BnetId: tin.303  Race: Location: melbs  Total Posts Made: 48 # 8
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but what makes zerg tick so i know what to do
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Unread Thu, 20th-Jan-2011, 10:34 AM BnetId: AcTiVillain.391  Race: Location: Sydney, Australia  Total Posts Made: 9 # 9
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As a zerg what worries me about other Zergs is wondering if they are going to 6pool my face
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Unread Fri, 5th-Aug-2011, 7:19 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 10
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Quote:
Originally Posted by AcTiVillain View Post
As a zerg what worries me about other Zergs is wondering if they are going to 6pool my face
this stoppde me from 15 hatchin, god its so annoying lol

Seeing people rage at broodlords makes me so happy, soon as I get to brood/infestor its really is so easy to win lol, however i find it a lot harder vs toss than terran

Last edited by SLCN.Kez; Fri, 5th-Aug-2011 at 7:23 PM.
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Unread Thu, 20th-Jan-2011, 10:42 AM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 11
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Quote:
Originally Posted by ArousalPerMinute View Post
As a Zerg player, i know my weaknesses, but i would want to find out what makes Terrans and Protoss players tick when they play against Zerg.

in other words, what do you P and T players hate about Zerg?
Zerg has no weaknesses.
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Unread Thu, 4th-Aug-2011, 1:03 AM BnetId: porkchop.302  Race: Location: manila, philippines  Total Posts Made: 58 # 12
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Quote:
Originally Posted by ZergGirl View Post
Zerg has no weaknesses.

ive watched KJH play alot of ZER against terran and some toss, just seems that there is a timing for a good marcoing zerg, just feel scout at the correct time is the key, when u see a fast 3rd, means no or small army, or fast 4 means just a few lings and spines,

muta bane with slings are imba in the mid to late game, they say that T is imba because of their flexibility, but zerg is quite close to them, protoss is last when it comes to mobility and flexibility of units.

but back to the topic, i hate zerg that know what to do for every situation,
the DIFFENSINVE MARCOING zerg is the worst opponent,

Quote:
Originally Posted by nGenLight
15+ Infestors, gamesover.

Zergs mass production and sddddddddddddddddddddd annoys me, but I can handle it.

Having 7 200/200 army ripped up by infestors fungling and neuraling everything, absolute hate.

****** yup, 200/200 toss army, with a good number of colosi, against roach hydra infestors, one miss micro and its over******* neuro!!!!! wish we had mind control with 9 range back

Last edited by porkchop; Thu, 4th-Aug-2011 at 1:09 AM.
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Unread Sat, 6th-Aug-2011, 12:21 PM BnetId: VBMuldeh.670  Race: Clan: VB  Location: Dunedin, New Zealand  Total Posts Made: 49 # 13
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Quote:
Originally Posted by ZergGirl View Post
Zerg has no weaknesses.
Lies. Zerg lacks detection. They have to carry overseers with their army, which are so so fragile.
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Unread Thu, 20th-Jan-2011, 11:30 AM BnetId: DRFT.394  Race: Location: Melbourne, Australia  Total Posts Made: 108 # 14
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i hate Banes & mass Muta lol
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Unread Thu, 20th-Jan-2011, 12:37 PM BnetId: mGGSouth.997  Race: Clan: mGG  Location: Australia  Total Posts Made: 160 # 15
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Fast roaches into nydus work pressure and hydras.
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Unread Thu, 20th-Jan-2011, 12:54 PM BnetId: VBPotthead.898  Race: Clan: VB  Location: South Australia  Total Posts Made: 787 # 16
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Early bling busts shit me off.
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Unread Thu, 20th-Jan-2011, 3:37 PM BnetId: teexxx 647  Race: Location: Singapore  Total Posts Made: 27 # 17
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Muta harass.
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Unread Thu, 20th-Jan-2011, 5:20 PM Who's Who:   BnetId: FlashDrake.254  Race: Clan: iRL  Location: Singapore  Total Posts Made: 174 # 18
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Unscouted baneling busts.
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Unread Fri, 21st-Jan-2011, 4:52 AM BnetId: PantlessPete.886  Race: Location: Adelaide  Total Posts Made: 92 # 19
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ling/bling/muta. OMG hate it so very much. Terran needs perfect control to take it out with marine/tank, whilst zerg can just a-move in lings/blings and then clean up the rest with mutas. Not to mention the very easy base harassment by the mutas before then >.<.
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Unread Fri, 21st-Jan-2011, 11:46 AM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 20
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sorry but zerg has no weakness. roaches and lings are cheap. to kill bunch of speedlings you need to micro well. banelings kills off zealots easily. same goes to speedlings kills off stalkers easily. sentry is too expensive and gas intensive. same goes to colo.

and, hydra eat gateway units too easily.
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Unread Sat, 22nd-Jan-2011, 5:55 PM BnetId: Sooty.914  Race: Location: Yass, NSW, Australia  Total Posts Made: 1 # 21
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Baneling busts and mutas give me the shits ><
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Unread Sat, 22nd-Jan-2011, 10:12 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 22
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As a Protoss player i lose so often to Zerg purely from Muta harrass. So many times a game my expansion is denied or i lose half the probes and im spening ALL my minerals on probes/keep up with army count. This barely gives me any spare minerals to get up cannons or upgrades or the necessary tech.

Even if i want to be an ass with phoenix's they get quickly hunted down (i know with decent micro its impossible to kill phoenix) but since they do so little damage to Muta's or Overlords its not even worth it anymore.
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Unread Tue, 25th-Jan-2011, 5:10 PM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 23
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Quote:
Originally Posted by DeathsFang View Post
As a Protoss player i lose so often to Zerg purely from Muta harrass. So many times a game my expansion is denied or i lose half the probes and im spening ALL my minerals on probes/keep up with army count. This barely gives me any spare minerals to get up cannons or upgrades or the necessary tech.

Even if i want to be an ass with phoenix's they get quickly hunted down (i know with decent micro its impossible to kill phoenix) but since they do so little damage to Muta's or Overlords its not even worth it anymore.
Phx > Muta. Micro is simple.. just move and let phx shoot 'em because phx has longer range than muta.
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Unread Tue, 25th-Jan-2011, 6:48 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 24
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Quote:
Originally Posted by dennistoo View Post
Phx > Muta. Micro is simple.. just move and let phx shoot 'em because phx has longer range than muta.
I know this and i said it, but i don't to get phoenix out because really? 5 phoenix vs 15 muta's, it's gonna take about 5 minutes of simple, CONSTANT micro which really pisses me off. I normally scout a little bit to late because i opt to get an immortal out first for the almost inevitable roaches. Even if a zerg doesnt have roaches i feel comfortable first getting an immortal and then a obs.
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Unread Tue, 25th-Jan-2011, 4:39 PM BnetId: PapaBigBelly.588  Race: Location: Kuala Lumpur,Malaysia  Total Posts Made: 167 # 25
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Seems to me that you P and T players really hate Mutas :P hahahha
Mutas are not that easy to get, although they cost 100 minerals and 100gas, to make them in mass (which is when they are strongest) is hard to do because they are so gas heavy, not to mention that banelings cost gas and time to morph too :P

Do banelings work against gateway units well? i know they work well against marines :P

I really encourage protoss players to use voidrays or phoenixes more, it really puts the zerg off if he doesnt scout it. A charge voidray can do alot to hydras. Only when the hydras are in mass then only the voidrays will get countered otherwise if you bring out voidrays early game, its a BIG challenge for the zerg to pull off.

Phoenixes really stop and prevent the zerg from getting Mutas. They will opt for hydralisk instead. As they get Hydras, get collosi and the zerg army will be smothered so easily hahahha plus the spire takes hours to build. i hate it when protoss constantly tech switches and harrases.
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Unread Tue, 25th-Jan-2011, 5:11 PM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 26
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Quote:
Originally Posted by ArousalPerMinute View Post
Seems to me that you P and T players really hate Mutas :P hahahha
Mutas are not that easy to get, although they cost 100 minerals and 100gas, to make them in mass (which is when they are strongest) is hard to do because they are so gas heavy, not to mention that banelings cost gas and time to morph too :P

Do banelings work against gateway units well? i know they work well against marines :P

I really encourage protoss players to use voidrays or phoenixes more, it really puts the zerg off if he doesnt scout it. A charge voidray can do alot to hydras. Only when the hydras are in mass then only the voidrays will get countered otherwise if you bring out voidrays early game, its a BIG challenge for the zerg to pull off.

Phoenixes really stop and prevent the zerg from getting Mutas. They will opt for hydralisk instead. As they get Hydras, get collosi and the zerg army will be smothered so easily hahahha plus the spire takes hours to build. i hate it when protoss constantly tech switches and harrases.
Baneling > Zealots. The problem with VR and Phx is the tech switch problem between GW units and Colo.
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Unread Wed, 26th-Jan-2011, 9:44 AM BnetId: PikaXchU.500  Race: Location: Singapore  Total Posts Made: 18 # 27
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Corrupters. Mothership, Carriers and Colossus greatest enemy.
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Unread Wed, 26th-Jan-2011, 1:38 PM BnetId: MirandaKerr.807  Race: Location: nsw  Total Posts Made: 28 # 28
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As terran, zergs that counter attack, everytime you move out of your base 1 billion zerglings are up in your scv's grill
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Unread Thu, 27th-Jan-2011, 3:43 PM BnetId: zoga  Race: Location: Melbourne  Total Posts Made: 1 # 29
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Playing as random, I'd say Corrupters are exceptionally tough against 'toss, especially when the corruption ability is used. And also when the Overseer uses Contaminate properly, real hell when trying to get that 1 attack up.
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Unread Tue, 1st-Feb-2011, 2:52 PM BnetId: GuruGyi.429  Race: Location: Singapore  Total Posts Made: 17 # 30
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Early zerlings and mid game mutas. And the sound of nydus worm popping up. Even if it's not in your base, it always give me goosebumps.
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Unread Wed, 3rd-Aug-2011, 2:17 PM Race: Location: San Juan, Philippines  Total Posts Made: 22 # 31
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I hate infestors.... If anyone says infestors are weak they are dumb. I will not say infestors are imba but I will say that infestors are really strong. First of all fungal growth gives a damage over time and imobility as well as detection... what more skill can you ask.

Infested Terrans - thats like a free army for just enegy... It ruins tanks siege modes and as well as mineral lines.

They got mind control in which for example they can control your colossus or thors, bc's / big units. They can be a pain...

Plus they can move while in burrowed form.


What more can you ask ?

Infestors I hate them.... !!! hahaha
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Unread Wed, 3rd-Aug-2011, 2:25 PM Race: Location: Indonesia  Total Posts Made: 388 # 32
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As a Zerg , i hate if the other zerg is denying my scout and then come out with some cheese things
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Unread Wed, 3rd-Aug-2011, 2:35 PM BnetId: Insidious 806  Race: Location: Geelong  Total Posts Made: 25 # 33
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Hmmm well probably the most annoying thing about zerg is how cheap roaches are and how fast the can remax... seriousl though burrowed Banelings where you dont expect them like a few times you are just scouting around the map with your amry trying to get map control and pop your 200/200 army has just been wiped by 30 banelings :@.. other than thatinfestors and their insaine abilities
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Unread Wed, 3rd-Aug-2011, 3:15 PM BnetId: Rythos.198  Race: Location: Brisbane, Australia  Total Posts Made: 75 # 34
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Zerg things that frustrate/beat me as a bad platinum league protoss:

* Drones blocking my Cybernetics Core placement
* Gas stealing
* Fast expands into big roach/sling pushes that hit while I'm trying to get my natural rolling
* Fast expands with 4+ spines so I can't force m/any units with my 3gate poke
* Large groups of mutas that keep finding vulnerable spots to poke
* Burrowed units at expansions preventing Nexus placement
* Hive units
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Unread Wed, 3rd-Aug-2011, 3:20 PM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 35
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Probably the fact that a good Zerg is nearly immune to all timings, has infinite map control, and free units.
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Unread Wed, 3rd-Aug-2011, 3:32 PM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 36
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Muta's, they shit me to tears.

I found myself recently doing a lot of phoenix harass but that just forces hydra's and unless you can get a decent collosi count up they will eat you up. Now I generally go for forge expand into +1 6 - 7 gate blink stalkers but if I scout hydra den then pump out some collosi and try and deny the zerg player from scouting my tech.
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Unread Wed, 3rd-Aug-2011, 4:25 PM Who's Who:   Race: Total Posts Made: 964 # 37
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15+ Infestors, gamesover.

Zergs mass production and sddddddddddddddddddddd annoys me, but I can handle it.

Having 7 200/200 army ripped up by infestors fungling and neuraling everything, absolute hate.
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Unread Wed, 3rd-Aug-2011, 4:42 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 38
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Blind 6-pools on 4-player maps, when I scout wrong way.
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Unread Wed, 3rd-Aug-2011, 8:59 PM BnetId: HpK.265  Race: Clan: VB  Location: SIngapore  Total Posts Made: 27 # 39
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Infestors are so hard to counter even with ghosts emps.
And map control is hard to get. Z get mutas and pretty much fly around the map to spot drops and harass my base, 20 mutas = end game :O . That pissed me off :P

But overall, the game is pretty balanced. You just need solid micro and macro in TvZ.
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Unread Thu, 4th-Aug-2011, 5:49 AM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 40
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Coming up against a Zerg has always been somewhat annoying; but these days I seem to be having the most trouble when Zerg opt for a lot of infestors into their unit mix, that said I'm in the process of adjusting my play in PvZ.

Mutas have never really been that annoying tbh.
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Unread Thu, 4th-Aug-2011, 8:07 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 41
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Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.

STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.

YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.

Jesus, christ...

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 rezyn8:  
Amen
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Unread Thu, 4th-Aug-2011, 10:15 AM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 42
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Quote:
Originally Posted by iaguz View Post
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.

STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.

YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.

Jesus, christ...
I giggled like a little schoolgirl in happiness at your suffering---I mean, i nodded like a man in understanding of your terrible situation
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Unread Thu, 4th-Aug-2011, 12:56 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 43
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Quote:
Originally Posted by iaguz View Post
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
Sounds a little angry about Broodlords It's ok dude, all you need to do is the following:

1. Make vikings
2. Make ghosts

Your win rate will improve I promise.



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Unread Thu, 4th-Aug-2011, 1:20 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 44
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Quote:
Originally Posted by iaguz View Post
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.

STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.

YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.

Jesus, christ...
You, sir, are a gentleman and a scholar.
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Unread Thu, 4th-Aug-2011, 9:59 AM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 45
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Unread Thu, 4th-Aug-2011, 12:04 PM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 46
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Banelings
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Broodlords

+1 on iaguz's thoughts as well
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Unread Thu, 4th-Aug-2011, 2:34 PM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 47
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I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.

Let's make a list of the other free units, shall we?
Bunker [NERFED]

That was easy.

Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
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Unread Thu, 4th-Aug-2011, 2:59 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 48
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Quote:
Originally Posted by Xeen View Post
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.

Let's make a list of the other free units, shall we?
Bunker [NERFED]

That was easy.

Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
Helions and Marines are also units that are free

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 Bugalugs McScruffin:  
Helions and Marines give you money :D
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Unread Fri, 5th-Aug-2011, 10:04 PM BnetId: porkchop.302  Race: Location: manila, philippines  Total Posts Made: 58 # 49
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Quote:
Originally Posted by Xeen View Post
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.

Let's make a list of the other free units, shall we?
Bunker [NERFED]

That was easy.

Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
amen to this...... LMAO on the idea of COLOSI shooting charged lots, no MMM can beat that,
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Unread Thu, 4th-Aug-2011, 2:36 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 50
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Well the archon is sort of free. I mean, it doesn't cost energy. That's like a kind of free. It's the only protoss unit that I can EMP and it still has full shields (post merging ofc)
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Unread Thu, 4th-Aug-2011, 4:01 PM BnetId: Boony.141  Race: Clan: VB  Location: Melbourne  Total Posts Made: 60 # 51
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Infestors and Muta.

There is nothing worse that a big flock of muta arriving in my mineral line when I was not expecting it. When a zerg goes fast muta and I do not go some sort of 6-7 gate push, I feel like it is already gg.

And infestors.. man they are a real pain in the ass. They seem so good against every thing. I know feedback is the only real option, but it is so hard to land them. If the zerg controls their infestors well (keeps them at the back behind roach/ling) I don't feel like I can ever land a feed back them before my templar are sniped.
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Unread Fri, 5th-Aug-2011, 12:19 AM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 52
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Well as a toss bling drops are really annoy since they're almost impossible to stop, even with cannon's in your mineral line.
That and speedlings...they just seems to eat gateways units, even zealots -_-.
Though to be fair it's usually my fault with either poor ff's or getting caught out
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Unread Fri, 5th-Aug-2011, 8:15 PM BnetId: osnap, 654  Race: Location: sydney, Australia  Total Posts Made: 8 # 53
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roachs give me the shits i die a little bit inside every time i see a 5 mins roach as protoss if i didnt scout it which is most of the time. =(

i should work on that yeah...
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Unread Sat, 6th-Aug-2011, 2:48 AM BnetId: Estancia, 280  Race: Location: Singapore  Total Posts Made: 33 # 54
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Muta cloud.
Pisses me off until I put 3 archons in each base.
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Unread Sat, 6th-Aug-2011, 9:24 AM BnetId: CSRegicide.743  Race: Clan: ToR  Location: Singapore  Total Posts Made: 17 # 55
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As a protoss player,

infestors, mutas, banelings, speedlings, roaches, and drones are annoying
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Unread Sun, 7th-Aug-2011, 3:00 PM BnetId: jobmercy.793  Race: Location: Cebu, Philippines  Total Posts Made: 12 # 56
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as a terran..
1.banes- melts almost anything..
2.speedlings-**** these small bastards..get in a corner, and they basically gang rape your units..
3.mutas-especially fast ones..
4.infestors-they are such a pain, killing one of them is like a life's achievement for me..
5.broodlords-tough, hard to reach, owns any land units=gg..

and to you muldeh..zerg lacks detection?? what do you call creeps man?? there's no kind of detection that can match that of a creep spread..sure you won't be able to detect cloaked units, but same goes also for the other races (turrets/ravens,obs/cannons) + they provide speed..
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Unread Sun, 7th-Aug-2011, 3:31 PM BnetId: mGGStatic #109  BattleTag: metaStatic #6741  Race: Clan: mGG  Location: Sydney  Total Posts Made: 50 # 57
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Nothing, I'm in bronze league. There are literally 0 Zergs in bronze and 1 million protoss and I'm the only terran, true story bro


Quote:
Originally Posted by Muldeh View Post
Lies. Zerg lacks detection. They have to carry overseers with their army, which are so so fragile.
All mobile detection units are made of glass
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Unread Sun, 7th-Aug-2011, 6:44 PM BnetId: Langford 459  Race: Location: Brisbane, Australia  Total Posts Made: 3 # 58
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haha
loving the QQ from terran and protoss
Zerg does have a weakness, early game!
every zerg unit is cost inefficient, unless the other player lacks micro
meaning zerg must rely on a greater economy
meaning they must have more workers and more bases
meaning if you deny zerg's third they wont win
unless they use infestor which is OP at the moment
:3

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the game shoudnt and doesnt work like that
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Unread Mon, 8th-Aug-2011, 11:29 AM BnetId: Insidious 806  Race: Location: Geelong  Total Posts Made: 25 # 59
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I think that this cna be summarised in the same way for all 3 races. the most annoying thing is your opponent doing something your not prepared for. and this usually as a result of poor scouting *looks at self*
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Unread Wed, 10th-Aug-2011, 1:17 AM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 60
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I hate zerglings, zerglings everywhere.

Making a round of lings around 5:30 and hitting protoss just as he tries to take his nexus at ~6:00 is super frustrating. Either the protoss FFs himself into his ramp and you delay his expansion by 20 seconds or he messes up and you get 2-3 free sentries.

When I want to move out with my army it is super annoying having to leave units behind for zergling counters.

Other than that, what I find incredibly frustrating is Zergs being super keen on getting expansions. Sometimes i'll hold off some aggression and scout no extra base for zerg and feel in a good spot, other times I come across a zerg who has managed to sneak in a base and I wanna throw my keyboard out the window.

What I find most difficult to deal with though is Zergs being incredibly safe while still skyrocketing in workers. Mixing units and drones to keep ahead of me while I can't see a good timing to attack makes me feel lost.
The chair wants to follow the keyboard out the window when I meet a really solid Zerg.
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Unread Wed, 10th-Aug-2011, 3:26 PM Race: Location: San Juan, Philippines  Total Posts Made: 22 # 61
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Sex with zerglings that would be cool ... or a zergling humping a baneling... I'd really love to hate to see that in a zerg play =P
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