Overlords hanging around the place. They're like the ultimate trolls. Seriously Overlords should drop candy when I go on my Overlord hunting fests.
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From the Heavens move the ground.
From the Earth remove the keystones.
Tear the world asunder,
And Lay bare the Scarlet Hearts of men.
-Scarlet Weather Rhapsody
Losing out badly in mobility during the late game because of nydus worms, and creep spread that doesn't seem to want to retreat despite me slaying the tumor 123781928371823 times.
Hahaha is Muta harass that annoying? :P
they just get chased away by missile turrets or canons haha
you know if you snipe overlords, its really hard for the zerg to get them back as it takes up larva :P
so if you are on your way to attack the zerg, do kill the overlords on the way, it prevents the zerg from spawning a load of units and it may actually supply cap them
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PapaBigBelly.588
Previously known as ArousalPerMinute
Hahaha is Muta harass that annoying? :P
they just get chased away by missile turrets or canons haha
you know if you snipe overlords, its really hard for the zerg to get them back as it takes up larva :P
so if you are on your way to attack the zerg, do kill the overlords on the way, it prevents the zerg from spawning a load of units and it may actually supply cap them
I just send my Stalkers or Phoenixes out to scout and it irks me when the Zerg has them everywhere. I just feel pressured into making a move now before the guy has all the time to prepare. =(
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From the Heavens move the ground.
From the Earth remove the keystones.
Tear the world asunder,
And Lay bare the Scarlet Hearts of men.
-Scarlet Weather Rhapsody
As a zerg what worries me about other Zergs is wondering if they are going to 6pool my face
this stoppde me from 15 hatchin, god its so annoying lol
Seeing people rage at broodlords makes me so happy, soon as I get to brood/infestor its really is so easy to win lol, however i find it a lot harder vs toss than terran
Last edited by SLCN.Kez; Fri, 5th-Aug-2011 at 7:23 PM.
ive watched KJH play alot of ZER against terran and some toss, just seems that there is a timing for a good marcoing zerg, just feel scout at the correct time is the key, when u see a fast 3rd, means no or small army, or fast 4 means just a few lings and spines,
muta bane with slings are imba in the mid to late game, they say that T is imba because of their flexibility, but zerg is quite close to them, protoss is last when it comes to mobility and flexibility of units.
but back to the topic, i hate zerg that know what to do for every situation,
the DIFFENSINVE MARCOING zerg is the worst opponent,
Quote:
Originally Posted by nGenLight
15+ Infestors, gamesover.
Zergs mass production and sddddddddddddddddddddd annoys me, but I can handle it.
Having 7 200/200 army ripped up by infestors fungling and neuraling everything, absolute hate.
****** yup, 200/200 toss army, with a good number of colosi, against roach hydra infestors, one miss micro and its over******* neuro!!!!! wish we had mind control with 9 range back
Last edited by porkchop; Thu, 4th-Aug-2011 at 1:09 AM.
ling/bling/muta. OMG hate it so very much. Terran needs perfect control to take it out with marine/tank, whilst zerg can just a-move in lings/blings and then clean up the rest with mutas. Not to mention the very easy base harassment by the mutas before then >.<.
sorry but zerg has no weakness. roaches and lings are cheap. to kill bunch of speedlings you need to micro well. banelings kills off zealots easily. same goes to speedlings kills off stalkers easily. sentry is too expensive and gas intensive. same goes to colo.
As a Protoss player i lose so often to Zerg purely from Muta harrass. So many times a game my expansion is denied or i lose half the probes and im spening ALL my minerals on probes/keep up with army count. This barely gives me any spare minerals to get up cannons or upgrades or the necessary tech.
Even if i want to be an ass with phoenix's they get quickly hunted down (i know with decent micro its impossible to kill phoenix) but since they do so little damage to Muta's or Overlords its not even worth it anymore.
As a Protoss player i lose so often to Zerg purely from Muta harrass. So many times a game my expansion is denied or i lose half the probes and im spening ALL my minerals on probes/keep up with army count. This barely gives me any spare minerals to get up cannons or upgrades or the necessary tech.
Even if i want to be an ass with phoenix's they get quickly hunted down (i know with decent micro its impossible to kill phoenix) but since they do so little damage to Muta's or Overlords its not even worth it anymore.
Phx > Muta. Micro is simple.. just move and let phx shoot 'em because phx has longer range than muta.
Phx > Muta. Micro is simple.. just move and let phx shoot 'em because phx has longer range than muta.
I know this and i said it, but i don't to get phoenix out because really? 5 phoenix vs 15 muta's, it's gonna take about 5 minutes of simple, CONSTANT micro which really pisses me off. I normally scout a little bit to late because i opt to get an immortal out first for the almost inevitable roaches. Even if a zerg doesnt have roaches i feel comfortable first getting an immortal and then a obs.
Seems to me that you P and T players really hate Mutas :P hahahha
Mutas are not that easy to get, although they cost 100 minerals and 100gas, to make them in mass (which is when they are strongest) is hard to do because they are so gas heavy, not to mention that banelings cost gas and time to morph too :P
Do banelings work against gateway units well? i know they work well against marines :P
I really encourage protoss players to use voidrays or phoenixes more, it really puts the zerg off if he doesnt scout it. A charge voidray can do alot to hydras. Only when the hydras are in mass then only the voidrays will get countered otherwise if you bring out voidrays early game, its a BIG challenge for the zerg to pull off.
Phoenixes really stop and prevent the zerg from getting Mutas. They will opt for hydralisk instead. As they get Hydras, get collosi and the zerg army will be smothered so easily hahahha plus the spire takes hours to build. i hate it when protoss constantly tech switches and harrases.
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PapaBigBelly.588
Previously known as ArousalPerMinute
Seems to me that you P and T players really hate Mutas :P hahahha
Mutas are not that easy to get, although they cost 100 minerals and 100gas, to make them in mass (which is when they are strongest) is hard to do because they are so gas heavy, not to mention that banelings cost gas and time to morph too :P
Do banelings work against gateway units well? i know they work well against marines :P
I really encourage protoss players to use voidrays or phoenixes more, it really puts the zerg off if he doesnt scout it. A charge voidray can do alot to hydras. Only when the hydras are in mass then only the voidrays will get countered otherwise if you bring out voidrays early game, its a BIG challenge for the zerg to pull off.
Phoenixes really stop and prevent the zerg from getting Mutas. They will opt for hydralisk instead. As they get Hydras, get collosi and the zerg army will be smothered so easily hahahha plus the spire takes hours to build. i hate it when protoss constantly tech switches and harrases.
Baneling > Zealots. The problem with VR and Phx is the tech switch problem between GW units and Colo.
Playing as random, I'd say Corrupters are exceptionally tough against 'toss, especially when the corruption ability is used. And also when the Overseer uses Contaminate properly, real hell when trying to get that 1 attack up.
I hate infestors.... If anyone says infestors are weak they are dumb. I will not say infestors are imba but I will say that infestors are really strong. First of all fungal growth gives a damage over time and imobility as well as detection... what more skill can you ask.
Infested Terrans - thats like a free army for just enegy... It ruins tanks siege modes and as well as mineral lines.
They got mind control in which for example they can control your colossus or thors, bc's / big units. They can be a pain...
Hmmm well probably the most annoying thing about zerg is how cheap roaches are and how fast the can remax... seriousl though burrowed Banelings where you dont expect them like a few times you are just scouting around the map with your amry trying to get map control and pop your 200/200 army has just been wiped by 30 banelings :@.. other than thatinfestors and their insaine abilities
Zerg things that frustrate/beat me as a bad platinum league protoss:
* Drones blocking my Cybernetics Core placement
* Gas stealing
* Fast expands into big roach/sling pushes that hit while I'm trying to get my natural rolling
* Fast expands with 4+ spines so I can't force m/any units with my 3gate poke
* Large groups of mutas that keep finding vulnerable spots to poke
* Burrowed units at expansions preventing Nexus placement
* Hive units
I found myself recently doing a lot of phoenix harass but that just forces hydra's and unless you can get a decent collosi count up they will eat you up. Now I generally go for forge expand into +1 6 - 7 gate blink stalkers but if I scout hydra den then pump out some collosi and try and deny the zerg player from scouting my tech.
Infestors are so hard to counter even with ghosts emps.
And map control is hard to get. Z get mutas and pretty much fly around the map to spot drops and harass my base, 20 mutas = end game :O . That pissed me off :P
But overall, the game is pretty balanced. You just need solid micro and macro in TvZ.
Coming up against a Zerg has always been somewhat annoying; but these days I seem to be having the most trouble when Zerg opt for a lot of infestors into their unit mix, that said I'm in the process of adjusting my play in PvZ.
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.
YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.
YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.
Jesus, christ...
I giggled like a little schoolgirl in happiness at your suffering---I mean, i nodded like a man in understanding of your terrible situation
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I don't blame you for being you, but you can't blame me for hating it
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
Sounds a little angry about Broodlords It's ok dude, all you need to do is the following:
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.
YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.
Let's make a list of the other free units, shall we?
Bunker [NERFED]
That was easy.
Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.
Let's make a list of the other free units, shall we?
Bunker [NERFED]
That was easy.
Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.
Let's make a list of the other free units, shall we?
Bunker [NERFED]
That was easy.
Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
amen to this...... LMAO on the idea of COLOSI shooting charged lots, no MMM can beat that,
Well the archon is sort of free. I mean, it doesn't cost energy. That's like a kind of free. It's the only protoss unit that I can EMP and it still has full shields (post merging ofc)
There is nothing worse that a big flock of muta arriving in my mineral line when I was not expecting it. When a zerg goes fast muta and I do not go some sort of 6-7 gate push, I feel like it is already gg.
And infestors.. man they are a real pain in the ass. They seem so good against every thing. I know feedback is the only real option, but it is so hard to land them. If the zerg controls their infestors well (keeps them at the back behind roach/ling) I don't feel like I can ever land a feed back them before my templar are sniped.
Well as a toss bling drops are really annoy since they're almost impossible to stop, even with cannon's in your mineral line.
That and speedlings...they just seems to eat gateways units, even zealots -_-.
Though to be fair it's usually my fault with either poor ff's or getting caught out
as a terran..
1.banes- melts almost anything..
2.speedlings-**** these small bastards..get in a corner, and they basically gang rape your units..
3.mutas-especially fast ones..
4.infestors-they are such a pain, killing one of them is like a life's achievement for me..
5.broodlords-tough, hard to reach, owns any land units=gg..
and to you muldeh..zerg lacks detection?? what do you call creeps man?? there's no kind of detection that can match that of a creep spread..sure you won't be able to detect cloaked units, but same goes also for the other races (turrets/ravens,obs/cannons) + they provide speed..
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The only reason you're alive, is because it's illegal for me to kill you..
haha
loving the QQ from terran and protoss
Zerg does have a weakness, early game!
every zerg unit is cost inefficient, unless the other player lacks micro
meaning zerg must rely on a greater economy
meaning they must have more workers and more bases
meaning if you deny zerg's third they wont win
unless they use infestor which is OP at the moment
:3
I think that this cna be summarised in the same way for all 3 races. the most annoying thing is your opponent doing something your not prepared for. and this usually as a result of poor scouting *looks at self*
Making a round of lings around 5:30 and hitting protoss just as he tries to take his nexus at ~6:00 is super frustrating. Either the protoss FFs himself into his ramp and you delay his expansion by 20 seconds or he messes up and you get 2-3 free sentries.
When I want to move out with my army it is super annoying having to leave units behind for zergling counters.
Other than that, what I find incredibly frustrating is Zergs being super keen on getting expansions. Sometimes i'll hold off some aggression and scout no extra base for zerg and feel in a good spot, other times I come across a zerg who has managed to sneak in a base and I wanna throw my keyboard out the window.
What I find most difficult to deal with though is Zergs being incredibly safe while still skyrocketing in workers. Mixing units and drones to keep ahead of me while I can't see a good timing to attack makes me feel lost.
The chair wants to follow the keyboard out the window when I meet a really solid Zerg.
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