Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.
YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.
Jesus, christ...
I giggled like a little schoolgirl in happiness at your suffering---I mean, i nodded like a man in understanding of your terrible situation
___________________________________
I don't blame you for being you, but you can't blame me for hating it
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
Sounds a little angry about Broodlords It's ok dude, all you need to do is the following:
Broodlords. Once they have popped you're basically dead. The game is over, you really should of ended it before this stage, yea? There is no effective terran counter to this unit.
STOP. I DON'T WANT TO ****** HEAR IT. IF YOU THINK, JUST ONE LITTLE BIT, ABOUT OPENING YOUR SHIT-STAINED FOREVER BRONZE MOUTH AND SAYING GHOSTS AND VIKINGS I IMPLORE YOU TO GO ROT SOMEWHERE ELSE LIKE MAYBE THE B.NET SC2 STRATEGY SECTION. NO GOOD ZERG EVER LOST TO VIKINGS AND GHOSTS BECAUSE NO GOOD ZERG FUCKS UP INFESTOR BROODLORD BECAUSE IT'STHE EASIEST THING IN THE WORLD.
YOU BUILD BROODLORDS. NOW YOU BUILD LIKE 18 SPINES AT EVERY BASE BECAUSE YOU DON'T WANT TO LOSE TO A DROP. NOW YO UBUILD INFESTORS. GOOD, YOU CAN'T LOSE. YOU THROW BROODS UNTIL HE UNSIEGES HIS TANKS AND 40% OF HIS ARMY'S VALUE JUST BECAME WORTHLESS. GREAT. NOW IF ANYTHING DARES TO LOOK AT YOUR BROODLORDS FUNNY, COVER IT IN GREEN GOO. BECAUSE YOU CAN DO THAT NOW, THERE'S NO TANKS STOPPING YOU. DO THIS UNTIL YOUR BROODS JUST WIN YOU THE GAME. PAT YOURSELF ON THE BACK FOR BEING SO GOOD AT STARCRAFT.
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.
Let's make a list of the other free units, shall we?
Bunker [NERFED]
That was easy.
Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
Well the archon is sort of free. I mean, it doesn't cost energy. That's like a kind of free. It's the only protoss unit that I can EMP and it still has full shields (post merging ofc)
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.
Let's make a list of the other free units, shall we?
Bunker [NERFED]
That was easy.
Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
There is nothing worse that a big flock of muta arriving in my mineral line when I was not expecting it. When a zerg goes fast muta and I do not go some sort of 6-7 gate push, I feel like it is already gg.
And infestors.. man they are a real pain in the ass. They seem so good against every thing. I know feedback is the only real option, but it is so hard to land them. If the zerg controls their infestors well (keeps them at the back behind roach/ling) I don't feel like I can ever land a feed back them before my templar are sniped.
Well as a toss bling drops are really annoy since they're almost impossible to stop, even with cannon's in your mineral line.
That and speedlings...they just seems to eat gateways units, even zealots -_-.
Though to be fair it's usually my fault with either poor ff's or getting caught out
As a zerg what worries me about other Zergs is wondering if they are going to 6pool my face
this stoppde me from 15 hatchin, god its so annoying lol
Seeing people rage at broodlords makes me so happy, soon as I get to brood/infestor its really is so easy to win lol, however i find it a lot harder vs toss than terran
Last edited by SLCN.Kez; Fri, 5th-Aug-2011 at 7:23 PM.
I admit, it takes an incredible amount of mental fortitude and focus for Zergs to complain about balance when they have a unit that is not only capable of firing across the entire map, but is also airborne and spawns infinite free units.
Let's make a list of the other free units, shall we?
Bunker [NERFED]
That was easy.
Even Protoss has to pay for interceptors, which leads me to the conclusion that either Zerg should have to cough up 15-25 minerals per shot in Reaver/Carrier style from SC1, or Colossi should launch Zealots.
amen to this...... LMAO on the idea of COLOSI shooting charged lots, no MMM can beat that,
as a terran..
1.banes- melts almost anything..
2.speedlings-**** these small bastards..get in a corner, and they basically gang rape your units..
3.mutas-especially fast ones..
4.infestors-they are such a pain, killing one of them is like a life's achievement for me..
5.broodlords-tough, hard to reach, owns any land units=gg..
and to you muldeh..zerg lacks detection?? what do you call creeps man?? there's no kind of detection that can match that of a creep spread..sure you won't be able to detect cloaked units, but same goes also for the other races (turrets/ravens,obs/cannons) + they provide speed..
___________________________________
The only reason you're alive, is because it's illegal for me to kill you..
haha
loving the QQ from terran and protoss
Zerg does have a weakness, early game!
every zerg unit is cost inefficient, unless the other player lacks micro
meaning zerg must rely on a greater economy
meaning they must have more workers and more bases
meaning if you deny zerg's third they wont win
unless they use infestor which is OP at the moment
:3
I think that this cna be summarised in the same way for all 3 races. the most annoying thing is your opponent doing something your not prepared for. and this usually as a result of poor scouting *looks at self*
Making a round of lings around 5:30 and hitting protoss just as he tries to take his nexus at ~6:00 is super frustrating. Either the protoss FFs himself into his ramp and you delay his expansion by 20 seconds or he messes up and you get 2-3 free sentries.
When I want to move out with my army it is super annoying having to leave units behind for zergling counters.
Other than that, what I find incredibly frustrating is Zergs being super keen on getting expansions. Sometimes i'll hold off some aggression and scout no extra base for zerg and feel in a good spot, other times I come across a zerg who has managed to sneak in a base and I wanna throw my keyboard out the window.
What I find most difficult to deal with though is Zergs being incredibly safe while still skyrocketing in workers. Mixing units and drones to keep ahead of me while I can't see a good timing to attack makes me feel lost.
The chair wants to follow the keyboard out the window when I meet a really solid Zerg.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.