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Unread Sun, 22nd-Jan-2012, 3:14 AM BnetId: wTMillionair.430  Race: Clan: wng  Location: Malaysia  Total Posts Made: 15 # 1
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Nexus first vs gasless terran

As a random player myself , my builds are always random and nexus first against Terran is my favourite strategy . I personally believe that naked nexus first is an economic cheese. Today I played against a Terran who went gasless rax build and he sent 3 marines to gain map control so I assume that he was going 1 rax FE . I had 1 canon to scare him off from all in ing mecwith a stim timing tho . Then bam ! marine scv all in. I lost the game partly because I teched to dts. How do you guys scout for a Terran rax all in if he has map control ? Don't tell me nexus first does not work because I have been using this build since season 1

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 nGenLight:  
Just like Zerg hatch firsting against Protoss is pretty cheesy. High Risk/Game Breaking
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Unread Sun, 22nd-Jan-2012, 5:42 AM BnetId: TragicHero.742  Race: Location: Kuala Lumpur, Malaysia  Total Posts Made: 94 # 2
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Coming from a fellow nexus first-er, imo you HAVE to take map control + poke up his ramp with first 2 zealot + stalker. And I think cannon isn't really necessary unless he makes ghosts.

SCV train all in has to be micro-ed by the stalker (kiting).
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Unread Sun, 22nd-Jan-2012, 7:02 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 3
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Also, i think while nexus first does work, its extremely risky, as the Spoon as shown

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 cruxSpoon:  
Me? or Thorzain? :D
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知彼知己,百戰不殆;不知彼而知己,一勝一負;不知彼,不知己,每戰必殆

It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.

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"If storm finishes I survive, otherwise terran is op" xGKingDelete 2012
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Unread Sun, 22nd-Jan-2012, 8:11 AM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 4
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probes outrun marines, if he has marines on the map then he can't stop you scouting his base with your intial probe
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Unread Sun, 22nd-Jan-2012, 10:16 AM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 5
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it's possible for them to scout your nexus first and throw down 3 barracks instead of the CC that they originally planned. I don't know exactly how you're meant to stop it, I never go nexus first because I still lose to the all in when I 1gate expo.
If you don't actually see the CC go down, you have to keep in mind that there is a possibility for the all in.

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 asdfSchnitzel:  
Or just 2 rax bunker (Thorzain IPL TAC)
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Unread Sun, 22nd-Jan-2012, 5:14 PM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 6
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I think the answer is just make sure you scout it. Do whatever you need to to get a probe checking out his natural, or get some early units out to poke up his ramp. I would be wary of any gasless Terran who had 3 marines out on the map and no CC placed at his natural

The all in looks like a 1 rax FE, and the point of using it is to catch you out for jumping to conclusions?
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Unread Sun, 22nd-Jan-2012, 10:50 PM BnetId: D9  Race: Location: sydney  Total Posts Made: 88 # 7
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sounds like a common build that was popular a few months ago on TL, they scout gain map control and all in, and they usually wall in their ramp.
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Unread Tue, 24th-Jan-2012, 3:02 AM BnetId: DUCKVILLELOL.675 Fairydust.459  Race: Location: Melbourne, Australia  Total Posts Made: 405 # 8
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As Yang said, that initial probe scout is pretty huge. If you're doing nex first keep that scout alive in a corner of a nearby base (like you would against a zerg) then head back in to test the water at some point, and you don't see gas prepare for a world of pain.

A big thing some people do - which to me is incorrect - is using chrono on warp gate tech. If you're doing nex first you need to 'catch up' on where you would normally be on a military front. Chrono'ing out the first couple of stalkers (or zealots, depending on how you're doing the build) is the best way to do that.

Made a lengthy post about nexus first on reddit a little while ago with more ranting/raving about nex first if you get bored and want to read http://www.reddit.com/r/starcraft_st..._first/c3j3tve, additionally here's a nexus first into colo drop like a boss http://drop.sc/96247

The best person to watch Nex first is Axslav, that kid smashes it up regardless of what his opponent does.
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Unread Tue, 24th-Jan-2012, 8:50 AM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 9
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Quote:
Originally Posted by DUCKVILLELOL View Post
Yang
*shake head*
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Unread Tue, 7th-Feb-2012, 8:58 AM BnetId: Epsilon. 484  Race: Location: Australia  Total Posts Made: 45 # 10
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Quote:
Originally Posted by DUCKVILLELOL View Post
As Yang said, that initial probe scout is pretty huge. If you're doing nex first keep that scout alive in a corner of a nearby base (like you would against a zerg) then head back in to test the water at some point, and you don't see gas prepare for a world of pain.

A big thing some people do - which to me is incorrect - is using chrono on warp gate tech. If you're doing nex first you need to 'catch up' on where you would normally be on a military front. Chrono'ing out the first couple of stalkers (or zealots, depending on how you're doing the build) is the best way to do that.

Made a lengthy post about nexus first on reddit a little while ago with more ranting/raving about nex first if you get bored and want to read http://www.reddit.com/r/starcraft_st..._first/c3j3tve, additionally here's a nexus first into colo drop like a boss http://drop.sc/96247

The best person to watch Nex first is Axslav, that kid smashes it up regardless of what his opponent does.
hm... I think I know my mistake now. I keep chrono my warpG tech instead of getting more units. No wonder I keep dying whenever I go nexus first or even 1 gate nexus. Thanks for the tip there =) Will definitely keep that in mind for next time.
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Unread Tue, 24th-Jan-2012, 8:46 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 11
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First up, RAWR RANDUMB PLAYERS ARGH!

Second "I was teching to DT's". Well you're going to lose to goddamn near anything if you're caught whilst teching to DT's. Nexus first can hold off a lot of marine/scv cheeses with fast stalker tech and good micro but if you're trying anything more then that then you lose. It is a coinflip essentially, and you lost it.

And yes, you have a unit which regens 20 shields and outruns marines. You shouldn't really be losing it and you can most likely scout a not 1 rax fe build with it if you're properly active with it.
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Unread Thu, 2nd-Feb-2012, 8:32 AM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 12
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Lol its pretty risky to nexus first, I just prefer the safety of a 1 gate expand build and then just pressuring with stalkers really keeps the terran contained and then your safely getting your economy rolling behind this.

I wouldn't feel as comfortable going nexus first.
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Unread Thu, 2nd-Feb-2012, 5:33 PM BnetId: EveVendetta  Race: Clan: Eve  Location: Singapore  Total Posts Made: 78 # 13
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You'll be able to hold marine scv all in if u play safe and add more gates fast if you're feeling suspicious.

And yes poke with your 1st zealot stalker but keep in mind you shouldn't lose them. Toss should always control the xelnaga towers against T as they have stalkers so i'm not sure why you gave him complete control.
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Unread Fri, 3rd-Feb-2012, 1:54 PM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 14
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Nexus first is always risky, but greater risk > reward. If you dont have the multi tasking to macro up while you be really active with your probe, Then try something a little less riskier, Make your gate, and go 20 nex before core, its a good build and allows you to get units on the map quite alot faster..

Im sure if u wanted specific build timings yang would know them off by heart keke
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Unread Tue, 7th-Feb-2012, 9:09 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 15
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artosis had a build from sage: http://scdojo.tumblr.com/post/116403...-first-dt-drop
If you get attacked before your DTs pop, you're dead. Super risky but the DT drop can put you waaaaay ahead.

After nexus first i'd rather just get gates and then the power units like colossi, then upgrades, probably the safest way to play.
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Unread Sat, 11th-Feb-2012, 8:45 PM BnetId: tartarsause. 809  Race: Location: Singapore, Singapore  Total Posts Made: 9 # 16
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I love nexus 1st, but hate all-ins D:
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