As Yang said, that initial probe scout is pretty huge. If you're doing nex first keep that scout alive in a corner of a nearby base (like you would against a zerg) then head back in to test the water at some point, and you don't see gas prepare for a world of pain.
A big thing some people do - which to me is incorrect - is using chrono on warp gate tech. If you're doing nex first you need to 'catch up' on where you would normally be on a military front. Chrono'ing out the first couple of stalkers (or zealots, depending on how you're doing the build) is the best way to do that.
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