Hey everyone, just a random opinion seeker. Here's the scenario:
You're sitting in your chair, warming up your hands waiting for the loading screen to finish. It ends, you send your workers to mine, and the game begins. You begin building up your forces and all seems well and good, but then you see THAT unit. The unit that just makes you want to scream and tear your hair out. You begin to rage and think of all sorts of things you could say to the other player for building THAT unit, but you don't because you're a nice guy/gal. You continue playing, but still feel a jolt of anger every time you see the unit.
What unit is it?
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Monobattle mentality: "Oh? He's got Brood Lords? Guess I'd better make more banelings."
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
Mutalisks. Even as a zerg i think they are dumb. They are stoppable definitely but are very hard to deal with when you know they are coming, and also get easy wins if even slightly unprepared. I mainly am talking about ZvZ for me, but Protoss if behind at all can barely touch mutas. Terran get's none of my sympathy though
There's no terran unit that really pisses me off. Not because they're all kinda good, but in TvT no one unit really angers me. The closest would be Reapers and Banshees, but I also hate the Raven because it's nowhere near as cool as the Science vessel. TvT is a good matchup.
Against Zerg there's no unit that frustrates me by itself, though in general aggressive zergs piss me off. Playing on Korea a lot does not help this.
And for Protoss all of them. Except the carrier and mothership. They all piss me off to some extent.
I used to really hate the gimmicky units such as reapers, banshees, hellions, dark templars, voidrays and pheonixes back when I didn't know how to defend against them.
The only unit I really hate is Mothership + Archon toilet. Like, what the **** do you do? Broodlords? Ultras? Roaches? Neural Parasite?
Simple. Mutalisks. And this is why I feel like screaming as loud as hell every time I either see a Spire or a Mutalisk. Mutalisk harass requires you to leave a couple of marines at every expansion, and that causes your Marines to be spread out quite thin, and because of that, a large flock of mutas could take out those small groups of marines one at the time, either that or the zerg sends in a wave of Lings to your base.
Screw Mutalisks.
For Terran, the unit would be Siege Tanks. But they, along with Vikings, are the things that makes TvT the best matchup IMO.
For Protoss, simple, HIGH TEMPLARS and CHARGELOTS. Sure, you can kite the Zealots and you can EMP the HTs, but my laggy computer can't handle 2 200/200 supply worth armies battle while maintaining FPS around 10-20. Thus, I can't micro effectively. Sigh.
Marauders, make terran bio too good (not in a broken way, just in comparison to mech), completely switching terrans racial identity from broodwar to sc2. Immortals for a somewhat similar reason, boring unit that counters mech a little to hard.
Before anyone says the obvious, flat out taking these units out would obviously break the game pretty significantly right now, but more the fact they were in the game in the first place force the game to be balanced around them making it kinda lame.
Stalkers...I feel they have a crucial purpose and obviously can't be taken out but they're so boring and really bad. 125/50 for a unit that does 10 damage a shot? Against Terran its sole purpose (aside from early defense) is to shoot air, you can blink forward and pick off a medivac or two marines...the micro is kinda fun but there's nothing very intuitive about it. Zerg doesn't have Marauders so Stalkers sit there and tank damage while something else kills things.
It's my least favourite unit for that reason. I'd like to see some change, maybe slower but far more powerful attack, remove bonus to armored or whatever, even remove blink. Dragoons did damage...Stalkers don't. And it's dumb.
You wanna know how bad Stalkers are? Try going nexus first or 1gate expand against a Terran on Tal'darim who goes reactor hellion...you can make that wall of pylons, but those things have 90 hitpoints...
The thing about Marauders is that they're part of Blizzards plan to encourage terrans to have a lot of variety in their mech and bio strategies so we need a unit that doesn't just die to everything and comes out of the barracks. I think when they designed SC2 they looked at SC1 TvP and TvT and thought "you know, the way everyone only does mech in these matchups feels sort of limiting from a unit variety standpoint" Obviously it's not limiting at all from a matchup theory perspective, TvP and TvT are ******* crazy indepth! Just that they're all variations of the same 3-5 units; vultures, tanks, goliaths and a few of their buddies. What would be much better is for all matchups to be like BW TvZ, where there's tremendous variety in Terran strategies and unit choices.
When they design SC2 their aim is to make each unit useful and promote a large unit variety in matchups, and I like how the marauder sort of enables that in Terran, even if it is basically a boring a-mover. What I don't like about TvP is that I cannot go pure mech. Hopefully HotS fixes that!
I can understand that from that Broodwar elitist point of view that the Marauder is an ugly unit because BW Terran had to play this awesome positioning game with tanks and mines and yea, it does suck that it's pretty much gone now >< At least we have ghost vs templar wars!
definitely the Marauders on the Terrans I feel like a turtle after getting shot by concussive shells.
fProtoss I'd say...well DT . (especially when I don't see it coming haha.)
and as for zerg I'd have to say 2 units Mutas(starts panicking) and Infestors with their fungal growth and parasite.(Why U take useful units!?) XD
Both mass muta and marine.... prob account for a large portion of my losses. Even when scouted I just curl up into the fetal position and start shaking.
Muta... errrrrhhhhhhh, mass marine.... errrrrrhhhhhhhh.
I didn't mind immortals until neural got nerfed into uselessness. Mass pheonix can be a real *&^ch when used correctly in ZvP. I hate how they counter both muta and hydra. Roach counter attacks can only do so much against a good wall. I'm actually pretty fine with mutas in ZvZ, thats what hydra, spore, infestor is for, although in invariably ends up in a base trade situation. ZvZ = MAD, mutually assured destruction. But I hate most the infestors. So strong in ZvZ, so useless in everything else (except burrowed infested terran surprises ). Just give us back our neural range and put some decent pathing into them!
marines.
effective early, mid and late game. they would be fine if they didn't have such a ridiculous fire rate. i don't mind the dps, but the fire rate just means that you can't save buildings if you're not 100% prepared for a drop, and it makes it sooooo hard to save spines vs terran cheese (take your pick, there are so many of them)
___________________________________ eLim | iNFENSUS eSports NA
[TheFavez] mOOnGLaDe, PiG, Nv
Whenever i see an observer running around my base it makes me really mad. to deal with this 50/50 unit (well that is what i thought it is), i have to either spend a scan (370 mins) or build turrets in my base, being say 300-400 minerals.
I think it is strange that you need a detector to see his detector - it just gets me really angry when i see it running around my base - GRRRRRRR. Observer is OP for it's cost and accessability
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Volition - Flectere si nequeo superos, Acheronta movebo
Whenever i see an observer running around my base it makes me really mad. to deal with this 50/50 unit (well that is what i thought it is), i have to either spend a scan (370 mins) or build turrets in my base, being say 300-400 minerals.
I think it is strange that you need a detector to see his detector - it just gets me really angry when i see it running around my base - GRRRRRRR. Observer is OP for it's cost and accessability
25/75 for the observer and 270 mineral "cost" for the scan.
Planetaries as a zerg player are the worst mofo's when you make a nice push, but dont quite have enough to kill it. It also stops effective harassment on an expo
Other than that, i think everyone dislikes the air units Muta/Banshee/Voids
Although, I do often do a little poo of excitement when i catch a chunky ball of muta's in a fungal
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I wanna be
The very best!
Like no one ever was
Dooo dooo dodo!
Least fav to VERSE:
Protoss = Sentry (FF's imba)
Terran = Medivac (they allow so much!)
Zerg = Infestors (Hate getting hit by a sweet fungal)
Least fav to USE:
Protoss = (granted i don't play much toss) Archon, so expensive
Terran = Vikings
Zerg = Corruptors, for a unit that is supposed to be so good aa, they lose so many aa battles - too slow
Least fav to VERSE:
Protoss = Dark Templar (I never seem to have scans )
Terran = Seige Tanks (Always catch me off guard)
Zerg = MUTA (or banes) (FUUUUUUUUUUUUUUUUUUUUUUUU-)
Least fav to USE:
Protoss = None really (Don't play much) - Lets pick archon because I've never used one
Terran = Vikings (Just cant click good enough to kite units)
Zerg = Corruptors
Cant believe no-ones complained about mules yet. Worst part about them is after you kill all the SCV's Terran floats command center to gold drops a tonne and tries his hardest to stay in the game for another 10min.
And observer comes in a close second. They see your every move
Cant believe no-ones complained about mules yet. Worst part about them is after you kill all the SCV's Terran floats command center to gold drops a tonne and tries his hardest to stay in the game for another 10min.
And observer comes in a close second. They see your every move
If you managed to kill all of his SCVs then just warp in some more units and finish him off. Also warp in a Stargate so that the next time he tries to lift off your Void Ray can chase him down.
I may be mistaken but I feel there has been one unit completely overlooked.. Especially for the Protoss players out there. The Roach is ridiculously cost effective vs Toss and when the only 'counter' unit for them (immortal obviously) is severely immobile and impossible to position with zerglings around so they just straight out die most of the time. Not to mention the point in the game where you've killed the majority of the ling/muta army and you go for a push and bam, 50 Roaches have been built
So my most hated unit as Protoss would have to be the Roach.. Don't even talk about when they decide to go on burrowing shenanigans...
As I'm currently learning Zerg the usual Hellion/Phoenix/Banshee type units come to mind.
I may be mistaken but I feel there has been one unit completely overlooked.. Especially for the Protoss players out there. The Roach is ridiculously cost effective vs Toss and when the only 'counter' unit for them (immortal obviously) is severely immobile and impossible to position with zerglings around so they just straight out die most of the time. Not to mention the point in the game where you've killed the majority of the ling/muta army and you go for a push and bam, 50 Roaches have been built
So my most hated unit as Protoss would have to be the Roach.. Don't even talk about when they decide to go on burrowing shenanigans...
I tend to agree and zerglings have been less annoying recently :P
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Monobattle mentality: "Oh? He's got Brood Lords? Guess I'd better make more banelings."
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