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Unread Fri, 23rd-Dec-2011, 5:36 PM BnetId: Sorathez.581  BattleTag: Sorathez#2958  Race: Location: Fairfield, Australia  Total Posts Made: 114 # 1
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Least favourite unit

Hey everyone, just a random opinion seeker. Here's the scenario:

You're sitting in your chair, warming up your hands waiting for the loading screen to finish. It ends, you send your workers to mine, and the game begins. You begin building up your forces and all seems well and good, but then you see THAT unit. The unit that just makes you want to scream and tear your hair out. You begin to rage and think of all sorts of things you could say to the other player for building THAT unit, but you don't because you're a nice guy/gal. You continue playing, but still feel a jolt of anger every time you see the unit.

What unit is it?
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Unread Fri, 23rd-Dec-2011, 5:37 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 2
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Voidrays and Phoenix! those pisses me off
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Unread Fri, 23rd-Dec-2011, 5:39 PM BnetId: Hunter.108  Race: Location: Melbourne  Total Posts Made: 10 # 3
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Prolly going to be a common theme for Zergs i think.

Banshees, particularly of the cloaked variety, Void Rays.

Last edited by Hunter; Fri, 23rd-Dec-2011 at 5:42 PM.
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Unread Fri, 23rd-Dec-2011, 5:39 PM BnetId: dekayd.890  BattleTag: dekayd#6280  Race: Location: Melbourne, Australia  Total Posts Made: 72 # 4
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Mutalisks.... -.-
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Unread Fri, 23rd-Dec-2011, 5:39 PM BnetId: FaDeBadger.403  Race: Clan: FaDe  Location: Sydney, Australia  Total Posts Made: 531 # 5
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Definitely mutas
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Unread Fri, 23rd-Dec-2011, 5:41 PM BnetId: TcaTX. 933  Race: Location: TASSIE!  Total Posts Made: 46 # 6
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Hellions... and probes HATE THEM! They pylon block you... cannon rush you, build proxies, and worst of all..... provide income to the protoss player!

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Unread Fri, 23rd-Dec-2011, 5:49 PM Race: Total Posts Made: 322 # 7
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Marines, god I hate them!
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Unread Fri, 23rd-Dec-2011, 5:51 PM BnetId: EveMassaA.522  Race: Clan: Eve  Location: Manchester, UK  Total Posts Made: 110 # 8
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Colossi. Stupid design + Stupid unit.
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Unread Fri, 23rd-Dec-2011, 6:07 PM BnetId: Repneiras.719  Race: Location: Sydney, Australia  Total Posts Made: 8 # 9
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Larvae, they are so OP.

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Unread Fri, 23rd-Dec-2011, 6:08 PM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 10
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Easy. Mutalisks.
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Unread Fri, 23rd-Dec-2011, 6:09 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 11
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Dark templars. No detection, how sad, gg.

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Get screwed over by them once in awhile
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Unread Fri, 23rd-Dec-2011, 6:13 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 12
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Mutalisks. Even as a zerg i think they are dumb. They are stoppable definitely but are very hard to deal with when you know they are coming, and also get easy wins if even slightly unprepared. I mainly am talking about ZvZ for me, but Protoss if behind at all can barely touch mutas. Terran get's none of my sympathy though

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well said! terran should never get any sympathy :D
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Unread Fri, 23rd-Dec-2011, 6:15 PM BnetId: DarkNemesis.999  BattleTag: DarkNemesis#6671  Race: Clan: FS  Location: Singapore, Lucky Heights.  Total Posts Made: 304 # 13
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Banelings. I hate deadly Green Landmines.
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Unread Fri, 23rd-Dec-2011, 6:16 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 14
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mutalisks and everything edge said.

i also dislike collosi and the way it forces protoss to play a certain deathball boring style
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Unread Fri, 23rd-Dec-2011, 6:17 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 15
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Hellions. Bloody hell I hate BFH.
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Unread Fri, 23rd-Dec-2011, 6:18 PM BnetId: cruxSpoon.276  Race: Location: Brisbane, Australia  Total Posts Made: 166 # 16
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drones, probes, scv's....if they aren't mine i hate them all!
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Unread Fri, 23rd-Dec-2011, 6:19 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 17
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i don't think it's been said enough, so mutalisks
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Unread Fri, 23rd-Dec-2011, 6:21 PM BnetId: Sorathez.581  BattleTag: Sorathez#2958  Race: Location: Fairfield, Australia  Total Posts Made: 114 # 18
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I like the responses I'm getting

Personally, I rage every time I see zerglings and to a lesser extent marines and mutas, but I truly harbour an intense hatred for zerglings.
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Monobattle mentality: "Oh? He's got Brood Lords? Guess I'd better make more banelings."
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Unread Fri, 23rd-Dec-2011, 6:26 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 19
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Quote:
Originally Posted by FaDeSorathez View Post
I like the responses I'm getting

Personally, I rage every time I see zerglings and to a lesser extent marines and mutas, but I truly harbour an intense hatred for zerglings.
If I ever face you on ladder or in practice, I'll be sure to make many zerglings to your heart's desire.
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Unread Fri, 23rd-Dec-2011, 6:27 PM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 20
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sentries, banelings, siege tanks. hate using them, hate vsing people who use them
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Unread Fri, 23rd-Dec-2011, 6:35 PM BnetId: Imperial.716  Race: Location: Perth,Australia  Total Posts Made: 35 # 21
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charge zealots because they simply don't give a **** about micro
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Unread Fri, 23rd-Dec-2011, 6:35 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 22
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Hmm....

There's no terran unit that really pisses me off. Not because they're all kinda good, but in TvT no one unit really angers me. The closest would be Reapers and Banshees, but I also hate the Raven because it's nowhere near as cool as the Science vessel. TvT is a good matchup.

Against Zerg there's no unit that frustrates me by itself, though in general aggressive zergs piss me off. Playing on Korea a lot does not help this.

And for Protoss all of them. Except the carrier and mothership. They all piss me off to some extent.
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Unread Fri, 23rd-Dec-2011, 6:52 PM Who's Who:   Total Posts Made: 364 # 23
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I used to really hate the gimmicky units such as reapers, banshees, hellions, dark templars, voidrays and pheonixes back when I didn't know how to defend against them.

The only unit I really hate is Mothership + Archon toilet. Like, what the **** do you do? Broodlords? Ultras? Roaches? Neural Parasite?

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 syfChadMann:  
didn't realise I wasn't allowed to suggest a beat to the archon toliet and mention my distaste for muta's... Sorry tho.. -_- I'll keep my opinions to myself next time.
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Unread Fri, 23rd-Dec-2011, 7:15 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 24
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After another page every single unit would have been covered in this thread.

I hate Mothership as Zerg because I face it like one in 100 games and have no idea how to beat it

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My game? LOLZ
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yes... 1 in 100 games LOL~
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Unread Fri, 23rd-Dec-2011, 7:17 PM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 25
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Quote:
Originally Posted by crAzerk View Post
After another page every single unit would have been covered in this thread.

I hate Mothership as Zerg because I face it like one in 100 games and have no idea how to beat it
Corruptors... and detection..

And do deal with the vortex, well - I guess you have to take on a bit of 'Terran-esqe' micro and split your units.

But Muta's... are horrid.. -_-

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no man
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Unread Fri, 23rd-Dec-2011, 7:29 PM BnetId: Reere.741  Race: Clan: Hybree  Location: Taiwan  Total Posts Made: 469 # 26
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Unread Fri, 23rd-Dec-2011, 7:55 PM BnetId: Doufoos.326  Race: Clan: ToR  Location: Malaysia, KL  Total Posts Made: 37 # 27
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Mutalisk...Y U SO ANNOYING??! Like flies buzzing around -.-"
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Unread Fri, 23rd-Dec-2011, 8:10 PM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 28
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Mothership-Only part of sc2 that I genuinely think is unbalanced.
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Unread Fri, 23rd-Dec-2011, 8:44 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 29
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Simple. Mutalisks. And this is why I feel like screaming as loud as hell every time I either see a Spire or a Mutalisk. Mutalisk harass requires you to leave a couple of marines at every expansion, and that causes your Marines to be spread out quite thin, and because of that, a large flock of mutas could take out those small groups of marines one at the time, either that or the zerg sends in a wave of Lings to your base.

Screw Mutalisks.

For Terran, the unit would be Siege Tanks. But they, along with Vikings, are the things that makes TvT the best matchup IMO.

For Protoss, simple, HIGH TEMPLARS and CHARGELOTS. Sure, you can kite the Zealots and you can EMP the HTs, but my laggy computer can't handle 2 200/200 supply worth armies battle while maintaining FPS around 10-20. Thus, I can't micro effectively. Sigh.
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Unread Fri, 23rd-Dec-2011, 8:49 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 30
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Marauders, make terran bio too good (not in a broken way, just in comparison to mech), completely switching terrans racial identity from broodwar to sc2. Immortals for a somewhat similar reason, boring unit that counters mech a little to hard.

Before anyone says the obvious, flat out taking these units out would obviously break the game pretty significantly right now, but more the fact they were in the game in the first place force the game to be balanced around them making it kinda lame.

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Unread Fri, 23rd-Dec-2011, 10:11 PM BnetId: Zepph.293  Race: Location: Unkown  Total Posts Made: 258 # 31
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mothership.
or thor.
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Unread Fri, 23rd-Dec-2011, 10:12 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 32
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il answer like every protoss player here.... MUTAS!!!!!

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and every terran player
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Unread Fri, 23rd-Dec-2011, 10:30 PM Total Posts Made: 57 # 33
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Stalkers...I feel they have a crucial purpose and obviously can't be taken out but they're so boring and really bad. 125/50 for a unit that does 10 damage a shot? Against Terran its sole purpose (aside from early defense) is to shoot air, you can blink forward and pick off a medivac or two marines...the micro is kinda fun but there's nothing very intuitive about it. Zerg doesn't have Marauders so Stalkers sit there and tank damage while something else kills things.

It's my least favourite unit for that reason. I'd like to see some change, maybe slower but far more powerful attack, remove bonus to armored or whatever, even remove blink. Dragoons did damage...Stalkers don't. And it's dumb.

You wanna know how bad Stalkers are? Try going nexus first or 1gate expand against a Terran on Tal'darim who goes reactor hellion...you can make that wall of pylons, but those things have 90 hitpoints...
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Unread Fri, 23rd-Dec-2011, 10:40 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 34
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The thing about Marauders is that they're part of Blizzards plan to encourage terrans to have a lot of variety in their mech and bio strategies so we need a unit that doesn't just die to everything and comes out of the barracks. I think when they designed SC2 they looked at SC1 TvP and TvT and thought "you know, the way everyone only does mech in these matchups feels sort of limiting from a unit variety standpoint" Obviously it's not limiting at all from a matchup theory perspective, TvP and TvT are ******* crazy indepth! Just that they're all variations of the same 3-5 units; vultures, tanks, goliaths and a few of their buddies. What would be much better is for all matchups to be like BW TvZ, where there's tremendous variety in Terran strategies and unit choices.

When they design SC2 their aim is to make each unit useful and promote a large unit variety in matchups, and I like how the marauder sort of enables that in Terran, even if it is basically a boring a-mover. What I don't like about TvP is that I cannot go pure mech. Hopefully HotS fixes that!

I can understand that from that Broodwar elitist point of view that the Marauder is an ugly unit because BW Terran had to play this awesome positioning game with tanks and mines and yea, it does suck that it's pretty much gone now >< At least we have ghost vs templar wars!

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Terran was an art in BW. Such a shame.
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Unread Fri, 23rd-Dec-2011, 11:00 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 35
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I don't like Colossus, I can't beat them if paired with Gateway units or Voids.
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Unread Fri, 23rd-Dec-2011, 11:56 PM BnetId: wTlzq.495  Race: Clan: wT  Location: Singapore  Total Posts Made: 207 # 36
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Mothership, the vortex ability
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Unread Sat, 24th-Dec-2011, 1:11 AM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 37
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stalkers . . about 50 of em
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Unread Sat, 24th-Dec-2011, 1:14 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 38
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Hated in a way thats boring.. it would probably be the colossi, just a really really bad replacement for the reaver.

Other wise, it's any unit my opponent has
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Unread Sat, 24th-Dec-2011, 4:10 AM BnetId: Akilos.136  Race: Clan: AxS  Location: Cebu City, Philippines  Total Posts Made: 183 # 39
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definitely the Marauders on the Terrans I feel like a turtle after getting shot by concussive shells.
fProtoss I'd say...well DT . (especially when I don't see it coming haha.)
and as for zerg I'd have to say 2 units Mutas(starts panicking) and Infestors with their fungal growth and parasite.(Why U take useful units!?) XD
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Unread Sat, 24th-Dec-2011, 6:03 AM BnetId: ToRMaverick.466  Race: Clan: ToR  Location: Bundaberg, Qld, Aust.  Total Posts Made: 373 # 40
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Both mass muta and marine.... prob account for a large portion of my losses. Even when scouted I just curl up into the fetal position and start shaking.

Muta... errrrrhhhhhhh, mass marine.... errrrrrhhhhhhhh.
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Unread Sat, 24th-Dec-2011, 6:18 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 41
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Mutalisk >.<
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Unread Sat, 24th-Dec-2011, 8:20 AM BnetId: ToRWelshy.946  Race: Clan: ToR  Location: Victoria, Australia  Total Posts Made: 158 # 42
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I hate seige tanks, mass void rays are bad too.
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Unread Sat, 24th-Dec-2011, 8:30 AM BnetId: UncleTom. 182  Race: Clan: crux  Location: Auckland, New Zealnad  Total Posts Made: 194 # 43
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Those probes always building stuff.
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Unread Sat, 24th-Dec-2011, 9:14 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 44
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I didn't mind immortals until neural got nerfed into uselessness. Mass pheonix can be a real *&^ch when used correctly in ZvP. I hate how they counter both muta and hydra. Roach counter attacks can only do so much against a good wall. I'm actually pretty fine with mutas in ZvZ, thats what hydra, spore, infestor is for, although in invariably ends up in a base trade situation. ZvZ = MAD, mutually assured destruction. But I hate most the infestors. So strong in ZvZ, so useless in everything else (except burrowed infested terran surprises ). Just give us back our neural range and put some decent pathing into them!
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Unread Sat, 24th-Dec-2011, 10:46 AM BnetId: Xarayezona.932  Race: Location: Boston, USA  Total Posts Made: 12 # 45
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Any unit that comes out of a Terran Barracks.
I can never learn to use them, and I hate fighting a stimmed bioball.
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Unread Sat, 24th-Dec-2011, 11:02 AM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 46
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It's not a unit but it's my least favourite thing to see in game: Random.

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 syfPhoenix:  
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Unread Sat, 24th-Dec-2011, 11:46 AM BnetId: PhoenixA  Race: Clan: pX  Location: Newcastle Australia  Total Posts Made: 277 # 47
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i dislike the marine.... such a hard counter to muta's :P (i like muta's a lil too much)
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Unread Sat, 24th-Dec-2011, 1:38 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 48
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banshees. Particularly from the 2 port variety.
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Unread Sat, 24th-Dec-2011, 8:09 PM BnetId: elimzkE.250  Race: Clan: FvR  Location: Brisbane, Australia  Total Posts Made: 157 # 49
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marines.
effective early, mid and late game. they would be fine if they didn't have such a ridiculous fire rate. i don't mind the dps, but the fire rate just means that you can't save buildings if you're not 100% prepared for a drop, and it makes it sooooo hard to save spines vs terran cheese (take your pick, there are so many of them)
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Unread Sat, 24th-Dec-2011, 10:13 PM Clan: Demise  Location: Australia  Total Posts Made: 31 # 50
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Stalkers why must they be able to beat my Marines, My Marines are supposed to be unbeatable.
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Unread Sat, 24th-Dec-2011, 10:20 PM BnetId: Rane, 618  Race: Location: Indonesia  Total Posts Made: 73 # 51
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******* planetaries
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Unread Sat, 24th-Dec-2011, 11:01 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 52
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High Templar piss me off - MERRY CHRISTMAS
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Unread Sun, 25th-Dec-2011, 12:33 AM BnetId: XiXNe. 440  Race: Clan: QED  Location: Hong Kong  Total Posts Made: 60 # 53
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colo. vs terran is really annoying since i have to make terran air units -.-
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Unread Sun, 25th-Dec-2011, 12:01 PM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 54
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I hate Mutalisks they just tear me out

SO i make carriers.
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Unread Thu, 29th-Dec-2011, 4:08 PM BnetId: phoney.812  Race: Clan: single  Location: Singapore  Total Posts Made: 35 # 55
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Banelings enough said...
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Unread Thu, 29th-Dec-2011, 8:07 PM BnetId: rizE.377  Race: Clan: SQL, iM  Location: Sydney  Total Posts Made: 46 # 56
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Larvae, because their grubs
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Unread Fri, 30th-Dec-2011, 6:40 AM BnetId: lolwut 901  Race: Clan: TCP  Location: wellington new zealand  Total Posts Made: 298 # 57
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Sentries and archons.

Little F!@#$%^ will forcefield my lings and own my mutas

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not so good against infestors though
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Unread Fri, 30th-Dec-2011, 7:09 AM BnetId: Volition.893  Race: Location: Toowoomba  Total Posts Made: 209 # 58
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I have a new one to add: Observer.

Whenever i see an observer running around my base it makes me really mad. to deal with this 50/50 unit (well that is what i thought it is), i have to either spend a scan (370 mins) or build turrets in my base, being say 300-400 minerals.

I think it is strange that you need a detector to see his detector - it just gets me really angry when i see it running around my base - GRRRRRRR. Observer is OP for it's cost and accessability
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Unread Fri, 30th-Dec-2011, 7:48 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 59
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Quote:
Originally Posted by Volition View Post
I have a new one to add: Observer.

Whenever i see an observer running around my base it makes me really mad. to deal with this 50/50 unit (well that is what i thought it is), i have to either spend a scan (370 mins) or build turrets in my base, being say 300-400 minerals.

I think it is strange that you need a detector to see his detector - it just gets me really angry when i see it running around my base - GRRRRRRR. Observer is OP for it's cost and accessability
25/75 for the observer and 270 mineral "cost" for the scan.

http://sea.battle.net/sc2/en/game/unit/observer
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Unread Fri, 30th-Dec-2011, 8:40 AM BnetId: Firehawk.272  Race: Clan: storm`  Location: Melbourne, Australia  Total Posts Made: 54 # 60
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Anything that starts with m: marines, marauders, medivacs, mutalisks. Except for motherships.
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Unread Fri, 30th-Dec-2011, 1:15 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 61
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Planetaries as a zerg player are the worst mofo's when you make a nice push, but dont quite have enough to kill it. It also stops effective harassment on an expo

Other than that, i think everyone dislikes the air units Muta/Banshee/Voids

Although, I do often do a little poo of excitement when i catch a chunky ball of muta's in a fungal
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Unread Mon, 2nd-Jan-2012, 9:45 PM BnetId: viracocha  Total Posts Made: 6 # 62
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yea p-fort is retardedly ridiculous. on some maps you basically win with a p-fort
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Unread Tue, 3rd-Jan-2012, 12:15 PM BnetId: Loach  Race: Location: Canberra, Australia  Total Posts Made: 172 # 63
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Least fav to VERSE:
Protoss = Sentry (FF's imba)
Terran = Medivac (they allow so much!)
Zerg = Infestors (Hate getting hit by a sweet fungal)

Least fav to USE:
Protoss = (granted i don't play much toss) Archon, so expensive
Terran = Vikings
Zerg = Corruptors, for a unit that is supposed to be so good aa, they lose so many aa battles - too slow
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Unread Tue, 3rd-Jan-2012, 12:20 PM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 64
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Least fav to VERSE:
Protoss = Dark Templar (I never seem to have scans )
Terran = Seige Tanks (Always catch me off guard)
Zerg = MUTA (or banes) (FUUUUUUUUUUUUUUUUUUUUUUUU-)

Least fav to USE:
Protoss = None really (Don't play much) - Lets pick archon because I've never used one
Terran = Vikings (Just cant click good enough to kite units)
Zerg = Corruptors
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Unread Tue, 3rd-Jan-2012, 12:21 PM BnetId: Loach  Race: Location: Canberra, Australia  Total Posts Made: 172 # 65
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Mayo, taking the styles!!! I feel honored tbh...
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Unread Tue, 3rd-Jan-2012, 3:03 PM Who's Who:   Race: Location: Singapore  Total Posts Made: 1,210 # 66
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mutalisks and overlords (drops) when you're protoss
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Unread Tue, 3rd-Jan-2012, 3:06 PM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 67
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Quote:
Originally Posted by Loach View Post
Mayo, taking the styles!!! I feel honored tbh...


Just taking it from the best
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Unread Tue, 3rd-Jan-2012, 3:19 PM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 68
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Banelings!!!
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Unread Tue, 3rd-Jan-2012, 3:46 PM BnetId: Rage  Race: Clan: wT  Total Posts Made: 116 # 69
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Hellions as Protoss.

You have nothing that can kill them. Its ******* stupid.

Any other answer is invalid
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Unread Tue, 3rd-Jan-2012, 3:49 PM BnetId: ZCEvilSWAT.711  Race: Clan: ZC  Location: Singapore  Total Posts Made: 155 # 70
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Quote:
Originally Posted by Rage View Post
Hellions as Protoss.

You have nothing that can kill them. Its ******* stupid.

Any other answer is invalid
Stalkers? Hellions aren't that OP after the newest patch/nerf.
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Unread Tue, 3rd-Jan-2012, 11:43 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 71
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Hate DTs now.
Fail scouting = DT expand = painful death due to using delayed lair.
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Unread Wed, 4th-Jan-2012, 2:32 PM BnetId: HowAreYa.383  Race: Location: Christchurch  Total Posts Made: 37 # 72
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Cant believe no-ones complained about mules yet. Worst part about them is after you kill all the SCV's Terran floats command center to gold drops a tonne and tries his hardest to stay in the game for another 10min.

And observer comes in a close second. They see your every move
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Unread Wed, 4th-Jan-2012, 4:15 PM BnetId: Rage  Race: Clan: wT  Total Posts Made: 116 # 73
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Quote:
Originally Posted by EvilSWAT View Post
Stalkers? Hellions aren't that OP after the newest patch/nerf.
Hellions die to stalkers about as fast as stalkers die to hellions.
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Unread Thu, 5th-Jan-2012, 10:31 AM BnetId: Eldrid.367  Race: Location: Sydney, Penrith  Total Posts Made: 169 # 74
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helions kill my liiiiiiiiiiiiiiiife -_-; ;(

Terran gets 3rd cc before me and i dont know if he's macroing or allin? aww yeah D:
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Unread Thu, 5th-Jan-2012, 10:32 AM BnetId: ToRTrusty  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 152 # 75
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Me: Protoss

PvP: Phoenix
PvZ: Mutal
PvT: Medivac
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Unread Thu, 5th-Jan-2012, 5:46 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 76
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Quote:
Originally Posted by HowAreYa View Post
Cant believe no-ones complained about mules yet. Worst part about them is after you kill all the SCV's Terran floats command center to gold drops a tonne and tries his hardest to stay in the game for another 10min.

And observer comes in a close second. They see your every move
If you managed to kill all of his SCVs then just warp in some more units and finish him off. Also warp in a Stargate so that the next time he tries to lift off your Void Ray can chase him down.
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Unread Fri, 6th-Jan-2012, 6:38 PM BnetId: Gnemest.950  Race: Location: Penang, Malaysia  Total Posts Made: 8 # 77
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Least fav to VERSE:
Protoss = Dark Templars
Terran = Medivacs (more towards drops)
Zerg = Mutalisks, but of late I've been hating infestors more..

Least fav to USE:
Protoss = Come on, everything Protoss is nice
Terran = Thors (SO SLOW!)
Zerg = Broodlords (SO SLOW!)
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Unread Fri, 6th-Jan-2012, 8:02 PM BnetId: CCBBQChipsy 315  Race: Clan: TCP  Location: Launceston, Australia  Total Posts Made: 39 # 78
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I may be mistaken but I feel there has been one unit completely overlooked.. Especially for the Protoss players out there. The Roach is ridiculously cost effective vs Toss and when the only 'counter' unit for them (immortal obviously) is severely immobile and impossible to position with zerglings around so they just straight out die most of the time. Not to mention the point in the game where you've killed the majority of the ling/muta army and you go for a push and bam, 50 Roaches have been built

So my most hated unit as Protoss would have to be the Roach.. Don't even talk about when they decide to go on burrowing shenanigans...

As I'm currently learning Zerg the usual Hellion/Phoenix/Banshee type units come to mind.
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Unread Fri, 6th-Jan-2012, 8:27 PM BnetId: Loire  Race: Clan: Eve  Location: Singapore  Total Posts Made: 86 # 79
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I play zerg, i totally dislike DTs, archons and immortals. TOO ANNOYING.
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Unread Fri, 6th-Jan-2012, 8:33 PM BnetId: Sorathez.581  BattleTag: Sorathez#2958  Race: Location: Fairfield, Australia  Total Posts Made: 114 # 80
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Quote:
Originally Posted by TCPNishy View Post
I may be mistaken but I feel there has been one unit completely overlooked.. Especially for the Protoss players out there. The Roach is ridiculously cost effective vs Toss and when the only 'counter' unit for them (immortal obviously) is severely immobile and impossible to position with zerglings around so they just straight out die most of the time. Not to mention the point in the game where you've killed the majority of the ling/muta army and you go for a push and bam, 50 Roaches have been built

So my most hated unit as Protoss would have to be the Roach.. Don't even talk about when they decide to go on burrowing shenanigans...
I tend to agree and zerglings have been less annoying recently :P
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Monobattle mentality: "Oh? He's got Brood Lords? Guess I'd better make more banelings."
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