SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > TvAll Scouting - How do I know what I'm looking for?
About Us
An Overview of sc2sea
About Us
Contact us
Join our team!
Features
Live Streams
Replays
SEABets
Site Achievements
Articles
Article Archive
Who's Who
sc2sea.com Weekly Tournaments
Tournaments
Every Saturday BSG Open - (Bronze, Silver, Gold)
Every Sunday GPD Open - (Gold, Platinum, Diamond)
Monthly Sunday Masters Cup
Oseanic Championship Series 2015
Point Standings
The Grandmaster Manual
1. Introduction
2. Basics
3. Advanced
4. Anti-Cheese
5. Protoss
6. Zerg
7. Terran
8. Summary
9. Bonus Content!
Coaching
TGM Member Only Forums
TGM Official Coaches
Misc
Help us Rate TGM!!
Suggest what you'll like to see!
Need help? Contact Support!
Community Links
Members List
Search Forums
 
Advanced Search
Search Downloads
Advanced Search
Go to Page...
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Reply
Display Modes
Thread Tools
Unread Mon, 5th-Dec-2011, 10:57 AM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 1
breadfan
breadfan's Avatar
Tourneys Joined: 14
To infinity and beyond!The Manner Man
Achievements (2)
TvAll Scouting - How do I know what I'm looking for?

I'm still a low league player. I check for the basics when scouting - worker shortage on the mineral line, how many gas and how much has been harvested, various building spotting and I'm getting the hang of some early building timings. While I'm OK scouting Terran (it's what I know), often I'll be surprised by the others, either by the appearance of some unit I wasn't expecting, or equally by a unit not appearing when I expect it to (especially when I invest in some hard counter unit and find myself at a disadvantage as a result).

What's the best approach to learn all the variations to look for? Should I continue watching replays and listening to streamers/casts explain what they're doing? Should I try out the other races more seriously to learn the tech trees and common build orders? Should I just forget about focusing on it altogether and let it come naturally?
breadfan is offline Send a message via Skype™ to breadfan   OLD POST Reply With Quote
breadfan
View Public Profile
Send a private message to breadfan
Find all posts by breadfan
Unread Mon, 5th-Dec-2011, 11:08 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 2
crAzerk
SC2SEA Alumni
crAzerk's Avatar
Tourneys Joined: 1
Writer of the Year (2011)
Elementary my dear WatsonSleeping with the FishesLetters to Cleo
Achievements (3)
Some specific examples could help, seems like a very general question. What is your example of a hard counter you go for and it doesn't appear?

It's important to know some basic timings, like ~10 mins for a Z's 2 base muta, Other than that, I don't see how you can really be surprised by anything your opponent throws at you because T (at least at <Diamond level, I'm not talking about Masters-GM level where there's more metagaming, etc) seems fairly straightforward to me in terms of the unit comp -
vP you get MMM and add in either ghosts or vikings (I prefer ghosts because not everyone goes colussus, some go the templar tech, though ghosts need more micro)
vZ you get MM/tank and try to do drops, maybe add in a Thor or 2 if he masses muta (which is 80% of the time)
vT marine/hellion (nowadays everyone's going hellion) tank vikings

Pretty straightforward? Would help if you had an example to provide.
crAzerk is offline   OLD POST Reply With Quote
crAzerk
View Public Profile
Send a private message to crAzerk
Find all posts by crAzerk
Unread Mon, 5th-Dec-2011, 11:16 AM Who's Who:   BnetId: TCPfrogmite.365  Race: Clan: TCP  Location: Singapore  Total Posts Made: 908 # 3
Frogmite
Frogmite's Avatar
Tourneys Joined: 4
Best New Clan (2011)
Mr Spark (2011)
SC2SEA Supporter!The GatekeeperGuardian AngelMovie StarCommunity Builder
Achievements (5)
If you play at low level, like me, the early scouting is very important.
In vs when you scout at the beginning you need to know the following:

First scout
- How many gas?
no gas : fast expand/all-in
one gas: 2 rax/factory, stim push,
two gas: 1/1/1, banshee rush

- How many rax?
no rax in his base + no gas -> proxy rax marines pressure
no rax in his base + one gas -> proxy reapers
one rax no gas -> fast expand
2 rax no gas -> all-in

- Wall-in?
If wall with three depot -> cheesing
If wall with a barrack, check the add-on, tech lab = stim/reaper, reactor = marines/hellion pressure

Second scout

Send a SCV to his main at 7-8 min
- check if there's an expo up, if no expo then he will be attacking soon.
- check if your scv dies to tanks in siege mode,

If you're not 100% sure, you can still scan his base once your second orbital command is up (7-8 min mark), or send a reaper to his base.

Quick Comments
 breadfan:  
 Nemo:  
Short and precise
___________________________________
TCPfrogmite - http://fr.twitch.tv/groalex

Last edited by Frogmite; Mon, 5th-Dec-2011 at 6:41 PM.
Frogmite is offline   OLD POST Reply With Quote
Frogmite
View Public Profile
Send a private message to Frogmite
Find all posts by Frogmite
Unread Mon, 5th-Dec-2011, 11:39 AM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 4
breadfan
breadfan's Avatar
Tourneys Joined: 14
To infinity and beyond!The Manner Man
Achievements (2)
As an example I guess seeing a zerg go mass ling, and preparing for muta but instead getting infestor. By this point, I've sunk a lot of economy into turrets and thors (and the tech to go with it) and instead I'm scrambling to get together some Ghosts. I'm aware of the 10 min muta timing, and others I notice are around 13 and 16 minutes (some of these may just be delayed by opponent macro).

Double gas Protoss is another - I think it's got to be Void Rays or DTs, and usually I'll see a DT rush at this level (it must be quite successful against other Terrans I guess). Not such a big deal if it's a more passive build with extra sentries, as whichever route I take could turn out well for me in the late game.

I guess I was trying to be vague though. I suspect that the answer to these specific things might just be "macro better with a standard opening = win". It might also be better use of scans (knowing what time the Dark Shrine will go down and making better decisions about the scan location) but in many cases it seems there is some other signal that can tell me which one is likely, like the number of tech structures or gateways down at the same point. For example, I was watching TARossi's stream and he made the comment about zerg taking double evo chamber, and what that meant for mutas.

It's not so much that this is the one part of my game I have picked to improve on to get to Diamond, it's just *an* area.

Last edited by breadfan; Mon, 5th-Dec-2011 at 11:43 AM.
breadfan is offline Send a message via Skype™ to breadfan   OLD POST Reply With Quote
breadfan
View Public Profile
Send a private message to breadfan
Find all posts by breadfan
Unread Mon, 5th-Dec-2011, 11:54 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 5
|Erasmus|
|Erasmus|'s Avatar
Tourneys Joined: 11
SC2SEA Supporter!Community Builder
Achievements (2)
Quote:
Originally Posted by breadfan View Post
As an example I guess seeing a zerg go mass ling, and preparing for muta but instead getting infestor. By this point, I've sunk a lot of economy into turrets and thors (and the tech to go with it) and instead I'm scrambling to get together some Ghosts. I'm aware of the 10 min muta timing, and others I notice are around 13 and 16 minutes (some of these may just be delayed by opponent macro).
That's just making assumptions and bad decisions.... Mass ling without banes is more likely to be infestor play. Infestors deal with the mass ling counters like marine and hellion very well, and they unlock fast tier 3 tech with a heavy upgraded ling focus that gets you 3/5 Ultras relatively fast. That kind of style Zerg was popular for a while (Stephano used it a bit too not long ago).

You should also not be getting thors out at that particular timing unless you are going full mech... marine-tank with a few turrets (1-2 in each base should handle the initial mutas) should hold strong while you determine they are indeed going to keep producing mutas and will need thors.

If you instead make those tanks from your factory, you should be okay against both muta/baneling and infestor/ling, as tanks will hit infestors before they can fungal.

I like to just throw down a scan at around 10 minutes to spot the lair tech he may be throwing at me. Attempting a drop at that time if you have medivacs is a good way of spotting it and also doing damage while he's saving up resources to produce a large round of mutas/infestors.

Quote:
Double gas Protoss is another - I think it's got to be Void Rays or DTs, and usually I'll see a DT rush at this level (it must be quite successful against other Terrans I guess). Not such a big deal if it's a more passive build with extra sentries, as whichever route I take could turn out well for me in the late game.
Yeah, could be 3 gate w/robo or stargate or dt or fast archon/blink/charge upgrade... Not really any way of telling just off double gas. Try and spot an expansion timing too. If you see the fastish expo it's obviously a 1-3 gate expand with sentries. You should be fine to expand against any of those builds, but anything other than a sentry expand will require a good number of bunkers.

Also helps to scan where you know he has pylons (good idea to look for any pylons right at the back of the base with the scouting scv) to spot a stargate/robo/twilight and see if it's a stargate to spot for pylons around your base, etc. so you don't just die to warpins in your main while you have 4 bunkers at your nat.

Quick Comments
 Maynarde:  
Good post.
 breadfan:  
|Erasmus| is offline Send a message via MSN to |Erasmus| Send a message via Skype™ to |Erasmus|   OLD POST Reply With Quote
|Erasmus|
View Public Profile
Send a private message to |Erasmus|
Find all posts by |Erasmus|
Unread Mon, 5th-Dec-2011, 12:04 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 6
crAzerk
SC2SEA Alumni
crAzerk's Avatar
Tourneys Joined: 1
Writer of the Year (2011)
Elementary my dear WatsonSleeping with the FishesLetters to Cleo
Achievements (3)
I can't really speak for TvP much because I'm not that experienced but I asked you to be specific about those so that others (like Erasmus) can help

Quote:
As an example I guess seeing a zerg go mass ling, and preparing for muta but instead getting infestor. By this point, I've sunk a lot of economy into turrets and thors (and the tech to go with it) and instead I'm scrambling to get together some Ghosts. I'm aware of the 10 min muta timing, and others I notice are around 13 and 16 minutes (some of these may just be delayed by opponent macro).
There's no need to overreact by getting Thors when they get Mutas - as Erasmus said, marines and 1-2 well-placed turrets are all you need to fend off the initial Muta harass.

The turrets at each base will also help to deter any kind of burrowed Infestor play which I used to do alot, so it's well-worth the investment.

As one caster mentioned recently (can't remember who), in TvZ marine/tank vs ling/bane/muta, it's a fairly even matchup and it depends on who has the better micro / unit placements / decision-making. Your build isn't really going to change much even if he goes ling-infestor, just remember to keep working towards that all-powerful 3/3 Infantry upgrades (most BSGP players stop at 1/1)

What MAY change would be your playstyle - so when you open marine/tank/medivac and you realize he's gone infestor, start doing drops! With infestors he has limited air control and you can terrorize his bases with multi-prong drops and the such and there's nothing much he can do. Snipe queens, kill drones, etc.
I would go as far to say that ling-infestor is an inferior build just because it's not ideal for handling drops. I prefer ling-muta into infestors later on (when marines go 2/2 and above and start getting out of hand)

Quick Comments
 breadfan:  
crAzerk is offline   OLD POST Reply With Quote
crAzerk
View Public Profile
Send a private message to crAzerk
Find all posts by crAzerk
Unread Mon, 5th-Dec-2011, 12:08 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 7
|Erasmus|
|Erasmus|'s Avatar
Tourneys Joined: 11
SC2SEA Supporter!Community Builder
Achievements (2)
Quote:
Originally Posted by crAzerk View Post
Your build isn't really going to change much even if he goes ling-infestor, just remember to keep working towards that all-powerful 3/3 Infantry upgrades (most BSGP players stop at 1/1)

What MAY change would be your playstyle - so when you open marine/tank/medivac and you realize he's gone infestor, start doing drops! With infestors he has limited air control and you can terrorize his bases with multi-prong drops and the such and there's nothing much he can do. Snipe queens, kill drones, etc.
I would go as far to say that ling-infestor is an inferior build just because it's not ideal for handling drops. I prefer ling-muta into infestors later on (when marines go 2/2 and above and start getting out of hand)
Drops, and the main change to your unit comp is more tanks. You want a good tank count cause they won't be dead against mutas, and you always need tanks sieged up to cover your marines. Also making a few marauders (since hit squads of 2-3 marauders are wonderful for stimming forward to snipe infestors... also because fast infestor often leads into ultra) is a good idea against that comp.
|Erasmus| is offline Send a message via MSN to |Erasmus| Send a message via Skype™ to |Erasmus|   OLD POST Reply With Quote
|Erasmus|
View Public Profile
Send a private message to |Erasmus|
Find all posts by |Erasmus|
Unread Mon, 5th-Dec-2011, 12:13 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 8
ToRPandarine
ToRPandarine's Avatar
Tourneys Joined: 26
Quote:
Originally Posted by |Erasmus| View Post
Drops, and the main change to your unit comp is more tanks. You want a good tank count cause they won't be dead against mutas, and you always need tanks sieged up to cover your marines. Also making a few marauders (since hit squads of 2-3 marauders are wonderful for stimming forward to snipe infestors... also because fast infestor often leads into ultra) is a good idea against that comp.
O_O I didn't know tht...thn agn...hvnt seen a lot of investor play in the recent days...
___________________________________
NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be
Nunquam redono, nunquam deditionem
ToRPandarine is offline Send a message via Skype™ to ToRPandarine   OLD POST Reply With Quote
ToRPandarine
View Public Profile
Send a private message to ToRPandarine
Find all posts by ToRPandarine
Unread Mon, 5th-Dec-2011, 12:16 PM BnetId: cruxBsK.737  Race: Clan: ToR  Location: Bendigo Victoria  Total Posts Made: 258 # 9
cruxBsK
cruxBsK's Avatar
Tourneys Joined: 16
Quote:
Originally Posted by crAzerk View Post
What MAY change would be your playstyle - so when you open marine/tank/medivac and you realize he's gone infestor, start doing drops! With infestors he has limited air control and you can terrorize his bases with multi-prong drops and the such and there's nothing much he can do. Snipe queens, kill drones, etc.
This, actually I believe we played and I did this to you i think we are (1-1) now

Also on this note i think there's a really good post on Teamliquid.net try do a search for timing attacks or something.

I agree with everything that has been said here, I generally scan the Zerg main at around 10 mins to see if there's a Spire coming out, with Protoss i scan around 8min mark to check for robo/other building of what the name eludes me currently.

Generally Vs Toss I like the 1 rax fast expand or reactor rax expand (as the toss can think your going into 1/1/1 and be completely stuffed when you rock up with medivacs and stim marine marauder.

Against Zerg you cant really go past the reactor expand into tank marine with (as stated in the quote from crAzerk multipronged drops) try get double engi bay around the 11-12 miniute mark and double pump those upgrades getting an armory out around halfway point of the first lot of upgrades being done so you can go quickly into 2/2, I feel this is very important for VS toss to (almost a must each game to double pump those upgrades.
cruxBsK is offline   OLD POST Reply With Quote
cruxBsK
View Public Profile
Send a private message to cruxBsK
Find all posts by cruxBsK
Unread Mon, 5th-Dec-2011, 12:20 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 10
ROOT`iaguz
ROOT`iaguz's Avatar
Tourneys Joined / Won: 13/2
SC2SEA Supporter!Elementary my dear WatsonSC2SEA Supporter!SEA RepresentativeThe People's Champion 2 times!The People's ChampionMedal of Valour 2 times!Medal of Valour
Achievements (8)
What your first scv has to scout.

Vs Zerg

Has he hatch'd first? Can I see his gas timing before my SCV gets chased out by queen/lings?

WHAT THIS MEANS:

A zerg who isn't hatch-firsting is a moron. Be sure to check if he's expanded or not (if he doesn't then he's one basing you and you need to double layer your wall and get bunkers and shit.) and then get reactor hellions out and expand yourself. I'd imagine a zerg this behind just loses to Marauder Hellion play. Not sure, I don't see this very often.

Assuming the zerg has expanded you now want to see if he's taking his gas. A zerg who takes his gas early is a zerg who might be going roaches or fast ling/bane timing. A Zerg who doesn't let you see his gas timing could still be going roaches but just not as fast. There can be subtle variations on your build order depending upon what you see here.

VS TERRAN

Gas timing. Three most popular gas timings in TvT are no gas, 12 gas and 13 gas. You can compare your own gas timing to his when you scout him so you know which one he went.

VS NO GAS

It's either 1 rax CC or he's proxied a rax somewhere for marine/scv all in. Up to you if you want to get a bunker. If you're opening 12 gas 13 rax for a really fast hellion then you can skip the bunker and guard your ramp with a hellion and I think you're ok with good hellion micro.

VS 12 GAS 13 RAX

He's teching fast to hellions and most probably a banshee. 12 gas builds rarely do not incorporate a banshee in my experience. Possibly cloaked.

VS 12 RAX 13 GAS

Impossible to tell exactly, could be anything ranging from reaper expand to cloaked banshee 1/1/1.

Also make sure you see a rax in his base. If not, BUNKER (unless he cc's first) IMMEDIATELY!


VS PROTOSS

For protoss you're scouting 2 things; gas count and unit count and expansion timing (and blocking)

If you don't see a gateway, it's probably been proxied. Surprise ************! Wall off and get a bunker and the zealots do nothing.

A gateway has an animation for when it's building a unit. Learn it. When you scout him you can know if he's making a zealot before his first stalker or sentry. You can also see if he's making a stalker before his Nexus. If he makes neither, make sure to block his expansion with an Engineering Bay (don't let it finish so you can cancel it later!) then prepare for the high likelihood of a Protoss all in response.

You're also looking to see if he hoards Chronoboost (possible 4gate?) If he has 3 pylons in his base (if 2: possible 4 gate. If 3: not 4gate.) and if he gets 2 gas or not. 1 gas means any variation of 1-3 gateway expands or 4 gate. 2 gas Means anything. really, anything. It could be 1 gate sentry expand or 3 gate voidray or phoenixes or robo bay or dark templar or any large amount of really annoying builds. Try to get a look at his natural with your scouting scv later to see if there's a nexus there.

Quick Comments
 Maynarde:  
Informative.
 breadfan:  
Thanks! Great explanation of how Terran should approach things
ROOT`iaguz is offline   OLD POST Reply With Quote
ROOT`iaguz
View Public Profile
Send a private message to ROOT`iaguz
Find all posts by ROOT`iaguz
Unread Mon, 5th-Dec-2011, 12:35 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 11
crAzerk
SC2SEA Alumni
crAzerk's Avatar
Tourneys Joined: 1
Writer of the Year (2011)
Elementary my dear WatsonSleeping with the FishesLetters to Cleo
Achievements (3)
Iaguz's post is awesome knowledge and if you can really learn and internalize what he has said you will be diamond in no time! DOn't worry about learning everything at once, just learn a couple at a time + you will learn through experience too. Just try not to make the same mistake twice.

Quote:
Originally Posted by BsK
This, actually I believe we played and I did this to you i think we are (1-1) now
Haha I'm pretty terrible now as you saw, that game I was just totally outplayed by the drops despite having mutas. I think it's more of you improving and me deproving that's why you'll kick my ass anyday now Never liked Shakuras that much as Z either
crAzerk is offline   OLD POST Reply With Quote
crAzerk
View Public Profile
Send a private message to crAzerk
Find all posts by crAzerk
Unread Mon, 5th-Dec-2011, 3:02 PM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 12
breadfan
breadfan's Avatar
Tourneys Joined: 14
To infinity and beyond!The Manner Man
Achievements (2)
Thanks HEAPS all - definitely tons to think about and put into practice. I'm going to have this thread going in another window during laddering.

Quote:
Originally Posted by |Erasmus| View Post
You should also not be getting thors out at that particular timing unless you are going full mech... marine-tank with a few turrets (1-2 in each base should handle the initial mutas) should hold strong while you determine they are indeed going to keep producing mutas and will need thors.
I've been doing a lot of mech builds in TvZ lately, but really just to increase my repertoire of builds rather than any kind of preference for the playstyle.

Last edited by breadfan; Mon, 5th-Dec-2011 at 3:06 PM.
breadfan is offline Send a message via Skype™ to breadfan   OLD POST Reply With Quote
breadfan
View Public Profile
Send a private message to breadfan
Find all posts by breadfan
Unread Tue, 6th-Dec-2011, 8:07 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 13
|Erasmus|
|Erasmus|'s Avatar
Tourneys Joined: 11
SC2SEA Supporter!Community Builder
Achievements (2)
Quote:
Originally Posted by breadfan View Post
Thanks HEAPS all - definitely tons to think about and put into practice. I'm going to have this thread going in another window during laddering.


I've been doing a lot of mech builds in TvZ lately, but really just to increase my repertoire of builds rather than any kind of preference for the playstyle.
Yeah... if you are doing mech builds, it will obviously be a hellion expand into 3 fact. You do want to time out your armory so you can get two thors out at around 10-11 minutes if you expect mutas. with a thor in each mineral line, they won't have enough mutas to magic box them yet with repair, so you can skip turrets until you see the actual mutas.

Blindly investing into any kind of specific hard counter is usually a bad move.
|Erasmus| is offline Send a message via MSN to |Erasmus| Send a message via Skype™ to |Erasmus|   OLD POST Reply With Quote
|Erasmus|
View Public Profile
Send a private message to |Erasmus|
Find all posts by |Erasmus|
Unread Tue, 6th-Dec-2011, 10:48 PM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 14
ToRSpookToR
ToRSpookToR's Avatar
Tourneys Joined: 18
Quote:
Originally Posted by |Erasmus| View Post
Yeah... if you are doing mech builds, it will obviously be a hellion expand into 3 fact. You do want to time out your armory so you can get two thors out at around 10-11 minutes if you expect mutas. with a thor in each mineral line, they won't have enough mutas to magic box them yet with repair, so you can skip turrets until you see the actual mutas.

Blindly investing into any kind of specific hard counter is usually a bad move.
What i have been doing recently is gasless fe throw down 2 gas as soon as expo goes up at 100 gas get fact and when you have 5 marines (constant when rax is at 100%) get a reactor etc etc attack when +2 mech is done with thors and bf hellions you dont have to reactor expo
ToRSpookToR is offline   OLD POST Reply With Quote
ToRSpookToR
View Public Profile
Send a private message to ToRSpookToR
Find all posts by ToRSpookToR
Unread Wed, 7th-Dec-2011, 6:00 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 15
ToRSpartaz
Leader of ToR
ToRSpartaz's Avatar
Tourneys Joined / Won: 15/1
Best New Clan (2011)
Community BuilderUnearthed Talent
Achievements (2)
Brofestor play is still viable, can be hell in the mid to late game with 4 festor hit squads. Always handy to pop out a raven just in all match ups more so fir TvP and TvZ can do some significant damage to the eco with Ravens. Always a fun units against mass blink stalkers (: PDD is just so balanced
___________________________________
Nick "ToRSpartaz" Simpson


Twitter: l ToR Website: l Facebook
ToRSpartaz is offline Send a message via Skype™ to ToRSpartaz   OLD POST Reply With Quote
ToRSpartaz
View Public Profile
Send a private message to ToRSpartaz
Find all posts by ToRSpartaz
Unread Wed, 7th-Dec-2011, 10:00 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 16
Delraich
Delraich's Avatar
You Tube
You Tube
Delraich is offline   OLD POST Reply With Quote
Delraich
View Public Profile
Send a private message to Delraich
Find all posts by Delraich
Unread Wed, 7th-Dec-2011, 10:22 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 17
souljah
Default Avatar
Tourneys Joined: 4
Terrans have scan.. you dont need to guess what he's going, you just see what he's going...
___________________________________
Drop hacks, gotta watch out for dem Drop hacks.
souljah is offline   OLD POST Reply With Quote
souljah
View Public Profile
Send a private message to souljah
Find all posts by souljah
Unread Wed, 7th-Dec-2011, 11:09 PM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 18
ToRSpookToR
ToRSpookToR's Avatar
Tourneys Joined: 18
If zerg goes infester you can just take a 3rd without pressuring
ToRSpookToR is offline   OLD POST Reply With Quote
ToRSpookToR
View Public Profile
Send a private message to ToRSpookToR
Find all posts by ToRSpookToR
Unread Thu, 8th-Dec-2011, 7:07 AM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 19
fur
fur's Avatar
Tourneys Joined: 9
Iaguz' post is great.

The only thing I'd add is to look for a protoss expo around 6-6:30. If they dont have something by 6 then bunker up hardkore. My win rate V P sky rocketed once I started following this golden rule (of course use this tip in conjunction with iaguz' tips, if you sense a 4gate you'll need bunkers earlier).
___________________________________
ToR.fur

Mech master. Protoss h8er. #1 Spook fan.
fur is offline   OLD POST Reply With Quote
fur
View Public Profile
Send a private message to fur
Find all posts by fur
Unread Mon, 12th-Dec-2011, 1:04 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 20
ROOT`iaguz
ROOT`iaguz's Avatar
Tourneys Joined / Won: 13/2
SC2SEA Supporter!Elementary my dear WatsonSC2SEA Supporter!SEA RepresentativeThe People's Champion 2 times!The People's ChampionMedal of Valour 2 times!Medal of Valour
Achievements (8)
The other way to play it is the **** scouting method.

If you don't scout and play a really normal build then you can beat out a lot of things by having the extra cash from not scouting. Here's a example:

A build like this
10 depot
12 rax, 3 marines then reactor
13 gas
15 oc
depot
factory
gas

If you scout on 13 like I normally do then the second gas starts at 20 supply. If you do not scout at all then the second gas starts at about 18. 20 second earlier second gas. That's huge. Scouting or not scouting probably doesn't change the way your opponent may choose to play his game so by conserving minerals everything you have comes out faster, which means more stuff when his bullshit hits.

Alternatively just scout later. Thorzain scouts Zerg and Protoss at ~15 and that's pretty solid. Terran either quicker or just not at all. With super intelligent builds like Thorzain it's a pretty solid idea really.

Quick Comments
 TAEdgE:  
hi
ROOT`iaguz is offline   OLD POST Reply With Quote
ROOT`iaguz
View Public Profile
Send a private message to ROOT`iaguz
Find all posts by ROOT`iaguz

Reply

« Previous Thread | Next Thread »

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
View All Posts View All
Linear Mode Switch to Linear Mode
Hybrid Mode Hybrid Mode
Threaded Mode Switch to Threaded Mode

Similar Threads
Thread Thread Starter Forum Replies Last Post
Zerg Scouting Miniguide crAzerk Strategy & Improvement 40 Tue, 3rd-Sep-2013 11:24 AM
Drone Scouting ZvZ sRFullstop Strategy & Improvement 13 Sun, 6th-Nov-2011 10:07 AM
Scouting! It wins games... MirandaKerr Strategy & Improvement 1 Sat, 7th-May-2011 8:19 AM

Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com