Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership
Carriers Are Gone!
Mothership Gone to!
Zerg
Burrow charge ability for Ultralisk.
Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.
Burrowed banelings can MOVE. Possibly an upgrade!
No more Overseer.
Hydra speed increased.
New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.
The fourth World of Warcraft expansion set, Mists of Pandaria, has been unveiled! Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures -- including the noble and enigmatic pandaren. Will the mists of Pandaria part to reveal the world's salvation… or will the battle to control this new land push the Horde and the Alliance over the brink of war and into total annihilation?
In Mists of Pandaria, players will be able to explore an all-new continent while reaching new heights of power on their way to an increased level cap of 90. In addition, adventurers can choose whether to side with the Horde or the Alliance as World of Warcraft’s first neutral race -- the pandaren -- and master the ways of Pandaria’s ancient martial arts as the all-new monk class.
Finally, get the premium stream! You can watch like 4 streams at once on your screen (separated into 4 boxes) then choose which one to mute/unmute, a really cool feature.
LOL at the new zerg unit with the pudge hook grabbing the collosi and pulling it down, coolest but most broken thing i've ever seen HAHA
(first video, 1.53 min mark)
yea that is broken that had me shitting myself for a couple of minutes before i realesed itl get patched. protoss wise its going to be interesting new air units(thank god) combined with some interesting new units.
WOWOWOWOWOWOW new unit into tanks hahahaha omg thats broken this games gona be nuts
LOL at the new zerg unit with the pudge hook grabbing the collosi and pulling it down, coolest but most broken thing i've ever seen HAHA
(first video, 1.53 min mark)
Your absolutely right, it does look like pudge's hook. I would love that ZvP, with the stupid infestor nerf, ill just pull all your collosi to me and then ill eat them alive... unless he recalls, then I will cry, haha. Also the Dota trailer is soooo funny hahaha,
Whilst all this new stuff will make for an exciting expansion, now that i know just how much stuff is going to change, I've kind of instantly lost all motivation to play WoL except to keep my mechanics in shape :\
The Replicant looks potentially awesome but also quite difficult to use. The can "fuse themselves to copy a targeted non-massive unit" (emphasis added).
Their potential use as a siege tank (see trailer) would be awesome, but check the white flash over the tank. I'm not sure what the range is going to be, but I suppose first issue will be getting vision (and possibly range), which is not something you'll get easily vs tanks.
Obviously I like the idea of stealing an scv and building a command centre (best unit in the game imo!).
Last edited by Tom; Sat, 22nd-Oct-2011 at 8:12 AM.
The Replicant looks potentially awesome but also quite difficult to use. The can "fuse themselves to copy a targeted non-massive unit" (emphasis added).
Their potential use as a siege tank (see trailer) would be awesome, but check the white flash over the tank. I'm not sure what the range is going to be, but I suppose first issue will be getting vision (and possibly range), which is not something you'll get easily vs tanks.
Obviously I like the idea of stealing an scv and building a command centre (best unit in the game imo!).
1. Mass recall with nexus will be so awesome in PvZ. When 3 gate expanding you will be able to pressure the zerg for so much longer because you don't have to worry about your force getting surrounded by lings and dying.
2. Infestor and vipers will make an incredible combo. Vipers pull the colli and than infestors neural parasite it from a safe distance behind the zerg army. Also can vipers pull and than neural the massive OP thor?
All the new units look great and I'm excited for the changes, but Blizzard is going to have to balance around a whole lot more situations and unit combinations.
I get the feeling the game might get a bit bloated after the protoss expansion. Or we'll just see a whole lot of creativity and diversity in play .
I actually kinda hate the recall idea. Protoss is already this super mobile with warpgates(not saying that its OP but yeah, mobile). Having recall on you're nexus seems quite redundant.
New units looks cool. Seems like they're taking inspiration from the good ol' Brood War units and implementing it here. The Warhound = Improved Goliaths, Battle Hellion = Stronger Firebats, Shredders = Spider Mines(-ish, but reinforces the idea of a positional race). I could go on and on about the other units as well but overall I think the units being added and removed are quite good, as long as they work out the kinks. Viper's shouldn't have that hook ability, and basically function like a flying Defiler.
Yeah im really looking forward to using the viper, so many cool tactics you can use! I am slightly worried its gonna kinda be like wow how theres to much stuff for it to all synergize really well and be tactful but im sure blizzard will work it out. People were probably saying the same stuff about the new units they implemented into broodwar from vanilla SC and look how well that turned out ><. The new shit for wow looks kinda cool but i stopped playing shortly after cata came out so who really cares lol. And is the dota trailer a troll or something? We seriously dont need another MOBA game with hon/lol/dota/dota2 rofl
I think I might switch to zerg, the units are so cool. Feels like sc2 with a dash of broodwar stuff.
A little disappointed with the terran and the protoss units. Especially the protoss. The raider unit, is basically stasis for minerals and buldings, and it allows you to see what is being researched, I dont know, it doesnt seem as exciting, and allowing you to see what is researching is kinda meh, though useful.
I wonder why they had to remove the carrier,they could've actually buffed the carrier to serve the same role, and the replicant is another form of mind control. Recall is okay, but I would prefer recall to be an offensive spell, as opposed to a defensive one, like with arbiters. the nexus gun thing will make it easier to defend stuff like 6 pools, and maybe some possible harass early on, through manner pyloning .
Last edited by Daboo; Sat, 22nd-Oct-2011 at 11:02 AM.
The new expansion for Heart of Swam make play style more complicated and more multi-tasking due to add several new unit for every each race
That mean my APM also need to be increase to catch up the micro for incoming expansion
Even if things get changed from what we are seeing now, Heart of the Swarm is going to be a completely different game to Wings of Liberty. The strats, the gameplay, the mechanics, its all going to be different.
i would have thought that blizzard would have kept the game rather similar and made only some slight changes but this is a complete revolution.
now we have to go through the whole process of rebalance again. yay!
Did you guys see the burrow-charge-ultralisk!?! lolol.
EDIT: oh right i was too excited and posted immediately after watching the first video... nirvana already stated this in the changes haha. but still! sounds awesome! haha!
I wonder if you can do some kind of chain Viper pull tactic, like you stagger your Vipers out with the lead Viper pulling the colussus within range of the 2nd, the 2nd pulling it within range of 3rd, etc. The purpose being to avoid the engagement entirely and just sac a Viper for a Colussus
Upgraded Hellions seem strong though, will make Hellion-Tank play in TvZ more common and you probably can't go lings anymore? -shrugs.
Last edited by crAzerk; Sat, 22nd-Oct-2011 at 2:37 PM.
I'm usually not a fan of adding in new units, but all those seem pretty cool and serve a purpose. Could definitely lead to some interesting strategies! Those last couple of video's explaining reasoning and game footage were really encouraging.
However i don't think the Viper's hook spell should be able to work on massive units, eg Collosi and that new mega thor...
Well strength of units can't be said at the moment, cos they arent fully completed. Otherwise, there will be too many OP units... ie the amount of dmg that the new hellions can tank... or how fast the Tempest kills mutas... and how fast teh shredders kill anything
___________________________________
Drop hacks, gotta watch out for dem Drop hacks.
I'm so disappointed and sad, tempest blows and sucks major huge enormous black one (or two), and carrier is the pinnacle of protoss army, HOW CAN YOU TAKE IT OUT? FUUUUUU
Replicant looks ok, but it's robo tech, which I hate. Every fkn game is already robo tech, where is stargate and TC buff? So mad.
I'm very disappointed about mothership, mass cloak is too good, my 10 min cloaked 3rd is gone now. At least I get mass recall...o wait, now I have to waste a gazillion of Nexus energy on recalls instead of properly boosting stargates. Macro nexi anyone?
Oracle is fine, much better than I thought. I already want voidray+oracle vs zerg. Now, spores won't help, and yall will need to spam queens and block supply. One piece of good news for me.
I'm seriously considering switching race. Oh wait, warhound looks too ugly. Like Stallone, who suddenly lost all weight. The whole terran is like GDI from Tiberian Sun now. Lot's of walking shit.
/sadpanda
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
The new units from Protoss and Zerg look so powerful , on the other hand Terran's new units seems so-so , although we have a transformer in the unit now !! XD XD
I assume you will update the OP but just in case, you have a protoss and zerg short section and then mention thors in the protoss bit, and no terran section.
ah well the clips / pictures show it all anyway, blizzcon is cool as and HOTS looks really fun.
Don't really mind the Hook spell, if it works like Pudge's hook then chances are you're either hooking the unit away from the battle (i.e. to the sides) or your gonna hook a usless unit.
Let's take it versus a colo/gateway ball for example, the colo should be behind the gateway ball because of it's higher range, therefore if you want to hook them into your main army, which is facing the gateway ball, you would most likely hook a useless zealot or stalker.
Otherwise you would hook the colo from the side of the battle, giving you a clearer shot at it but useless you've split some forces off from your main army the colo should still survive for a while. Depending on range and such it may even still be able to participate in the main battle.
Lastly if the gateway ball is surrounding the colo like they usually do (which is why fungal is so good) you can't hook the valuable colo, pending a mistake from the protoss.
It shouldn't work like a Pudge hook because that would reduce the micro-specific aspect and bring on this different element of timing-shots which so far has not been a mechanic emphasized by Blizz (e.g. having EMPs or Fungal Growth be a projectile-based or slight delay instead of instant cast)
Also SC2 has just way too many units, it's not like WC3 where the average # of units is much smaller. If it worked like the Pudge hook it wouldn't be really viable (for the reasons that you've already mentioned)
Then again, if it worked like everyone thinks, it does seem abit OP
I'm pretty sure abduct (hook) is just a targetted spell. Click on the target unit, and like with all other sc2 spells, if the unit is not in range he will try to move into range to cast the spell. Depending on the range of abduct when used against colossus and siege tanks, it will probably be difficult to do without getting your viper sniped, so it doesn't sound like it will be too unstoppable.
I'm pretty sure abduct (hook) is just a targetted spell. Click on the target unit, and like with all other sc2 spells, if the unit is not in range he will try to move into range to cast the spell. Depending on the range of abduct when used against colossus and siege tanks, it will probably be difficult to do without getting your viper sniped, so it doesn't sound like it will be too unstoppable.
Except blizzard in their wisdom made it fly, so colossus and siege tanks can't hit it, which makes it infinitely better than neural parasite already.
Except blizzard in their wisdom made it fly, so colossus and siege tanks can't hit it, which makes it infinitely better than neural parasite already.
It wouldn't be the collossus or tank that would be sniping it, it would be your supporting army of stalkers or w/e, the point being that you can use positioning micro to snipe vipers that perform the spell. Of course they're still gonna be able to pull the move off, otherwise what is the point of giving them the spell in the first place?
Replicant is such a joke unit. Counter enemy infestors by replicating them? What sort of balance bullshit is this... They really ARE out of ideas, aren't they?
The oracle apparently costs 200 gas and the replicant is going to cost 200/200. Does this seem gas heavy, esp considering all the other gas heavy units that need to be made? I wonder if some new maps should be designed to be more flexible with respect to gas access (e.g. 3 geysers in the base or whatever)?
Last edited by Delraich; Sat, 22nd-Oct-2011 at 10:05 PM.
Arc Shield
Cost: 25 Energy
Effect: Place an anti-light cannon on top of any structure for a brief period of time.
Recall
Cost: 75 Energy
Effect: Transports selected units to target Nexus
New Units
Replicant
Built from: Robotics Facility
Cost: 200/200
Oracle
Built From: Stargate
Cost: 150/200
Phase Shift – Target structure is phased out of existence for a brief period of time. During this time, it can't be attacked, use abilities, provide power or tech. Massive structures (Command Centers, Hatcheries, Nexus, etc.) are immune.
Preordain – Placed on a target enemy structure to gain vision of what it is producing.
Entomb – Prevents mining from target Mineral patch for 45 seconds. Can also be used to remove Entomb from patches of your own.
Transforming Hellion
Hellions can now transform into a slower, stronger assault mode. Hellions sacrifice their mobility and get 45 extra hitpoints from the transformation, and get no additional damage. The transformation doesn't require an upgrade, and only takes a few seconds to complete.
Warhound
Built From: Factory (Requires Tech Lab and Armory)
Warhound is a beefy mech unit with a powerful GtA attack and a formidable GtG attack with bonus damage to mechanical units as well. It has 240 hitpoints
Shredder
Built From: Factory (Requires Tech Lab)
20 damage per second to nearby enemy units. Nearby friendly units deactivate it completely.
Thor
Built From: Factory (Requires Tech Lab, Armory and Fusion Core)
It has 800 HP, does insane amounts of damage (60×2 GtG), and has an AoE spell that does up to 200 damage over 12 seconds, with bonus damage to buildings.
Battlecruiser
The BC has a new ability as well, which gives it a brief speed boost. With the ability activated, Battlecruisers can really move quickly, which will allow them to retreat or engage better than before.
Viper
Requires: Lair
Cost: 100/200
It is a flying spellcaster unlocked at Lair that essentially replaces the Overseer with three spells.
Ocular Parasite (50 Energy): Turns target unit into a Detector (Massive Units are immune). Although Zergs will no longer have the snap Detection of the Overseer, Ocular Parasite will allow detection to be much more flexible. Assign it to an Overlord, Queen, or basically whatever unit you want.
Binding Cloud (75 Energy): Casts a cloud that reduces all enemy units under it to melee attack range, and prevents spells from being cast under it. Lasts for 10 seconds.
Abduct (100 Energy): Pull target unit to the Viper. It will allow Zerg players to pull high-prority targets like Collosi, Immortals and Siege Tanks into the middle of a ruthless swarm. It could also be used to save high-priority targets like Broodlords, Infestors and Ultralisks from an unfavorable position.
The Swarm Host is a very powerful siege-esque unit. While Burrowed, the Swarm Host spawns two Locusts every 25 seconds. Locusts are very powerful melee warriors that have 110 hitpoints and deal 14 damage per attack
Burrow Charge
This is an upgrade to the Ultralisk, which allows it to move very quicky while burrowed to a target location, unburrow, and knock surrounding units back with a small amount of AoE damage dealt. This ability doesn't requre any research, and will make Ultralisks much better at closing the gap on lategame enemy armies. The ability has a 30 second cooldown.
Tunneling Claws
This Hive-tech upgrade at the Baneling Nest allows Banelings to move while burrowed.
Siphon
This is a new ability for the Corrupter. It does damage to buildings over time, and in return gives the Zerg player 10 Minerals over 10 seconds for the damage dealt.
Last edited by Delraich; Sat, 22nd-Oct-2011 at 9:54 PM.
We're just a few hours into Blizzcon, and pros and amateurs alike are trying to wrap their heads around all of the changes, new units, and abilities that have just been revealed for Heart of the Swarm. MLG's Galen Andress has posted a roundup of what HotS has in store for Protoss. Here's what White-Ra, fan favorite and one of the top Protoss players in Europe, had to say about it all.
Tempest:
You know, sometimes I think it's very hard if you're fighting with air units. This is going to make a lot of change to our offense- not so much to defense. But why did they need to remove Carriers? [The new unit] costs too much. And Protoss could make all the Carriers they wanted.
Oracle:
Targeting an enemy structure for vision: You can see what they're upgrading anyway. You know what's there. This is stupid.
Entomb (stops a mineral patch from being mined): It's too expensive. With five or so you can block a whole expansion but you cannot afford to make five. And all [your enemy] has to do is make cannons or something and… [White-Ra makes a "pfffft" motion with his hands.]
Replicant: This is good, like if someone makes a Raven then you can right away have a DT. But it's so expensive.
White-Ra's general impressions
This is not enough. And it's all really expensive, high tech. We need upgrades [for existing units]. Like for the Tier 1, Tier 2 units you use all game, to make them work lategame. More HP for Zealots, better upgrades for Stalkers, cheaper Immortals with abilities.
______
It's safe to say that this Protoss pro didn't sound pleased, but these are, of course, initial impressions. Nobody has had the time to see how these new units and abilities will actually play out. We'll be getting more reactions from Protoss players to see if they all feel the same way.
PS The Mothership has never exactly been what anyone would call a key unit, but it was certainly fun and led to some of the most exciting and unorthodox play in the game. We asked White-Ra how he felt about the complete removal of the Mothership, and he paused for a moment and said "ahh…well. It's not really needed. But…." And then he shrugged. Is he purely indifferent to its loss? Was this just a classic White-Ra'ian display of stoicism? Or was he so crushed that he was just incapable of giving voice to his emotions? To be honest, it's probably a combination of options 1 and 2. Your correspondent, for her part, will be sorry to see it go.
You should keep in mind that none of these changes are final. What we have here at BlizzCon is a work in progress.
It looked like it had pretty sick range, I dunno about sniping it... the whole point is it drags a unit behind the front into the swarm from what I heard
It looks deadly as but I don't use colossi as much as I probably should anyway so mmm, another juicy feedback target... I hope it has more energy than hp
The replicator looks awesome, by the way he said it... clone any unit you have vision of...
Now I think being able to replicate ghosts is kind of useless... problem is, ghost is as good as high templar vs protoss gateway units as HT is against terran barracks units.... but HT much more expensive and takes longer to get
However... vision just anywhere? Imagine using your observer to quickly get some siege tanks in key positions when the enemy closes, treat em fairly carelessly since they eat up supply and hold the terran siege, nice!
Or drool, turning infestors back on lings of all kind and hydras... oh I cannot wait
It's most likely going to be ridiculously expensive tho at which all of the above may well be possible, but entirely cost ineffective... I hope not though
and replicating medivacs... oh and I wonder if it comes out before banshee rush... that would be cool then terran would have to make sure they have detection before they attack with even no cloak banshee
Videos of new units in action for those who missed it!!
Not sure if its been posted yet though.
ZeratoR (the fun French caster some of you may already know) is at Blizzcon, and managed to take a few cam shots at the new multiplayer units revealed on stage.
Currently sitting here wondering whether going for some kind of fast shredder contain into expansion will be a viable move in TvZ... Lings seem to be largely useless against 2 or more shredders holding a choke (can't even run by). So you're basically forcing them to turtle or go fast roaches (more effectively than hellions possibly) which T has plenty of good answers to.
I guess it depends on whether they are easy to outrange and pick off with spines (and I assume that you can... )
EDIT: also i guess with a factory expand on a map like antiga, with 3 shredders you can probably hold the entry to all 3 bases early game and just double expand into mass double armory mech or something kinda silly.
Last edited by |Erasmus|; Mon, 24th-Oct-2011 at 10:02 AM.
Basically going full mech now would be more viable. Well it has always been viable but you would usually get ripped apart by Zerg mobility the moment you try it. As for turtling goes, well not like you MUST attack the guy when he is turtling. As Zerg you can easily just expand some more and tech up to stuff like Broodlords then kill him later.
Basically going full mech now would be more viable. Well it has always been viable but you would usually get ripped apart by Zerg mobility the moment you try it. As for turtling goes, well not like you MUST attack the guy when he is turtling. As Zerg you can easily just expand some more and tech up to stuff like Broodlords then kill him later.
I was just implying that it lets you be -far- greedier with it and at least keep up with zerg to 3 bases and get double armory upgrades rather than having to rush out a larger number of tanks/hellions/marines to keep safe while teching to to the mech ball.
I'm a little confused about the role of the marauder. It fulfills the role of the anti tank quite well. But now you have the warhound, which has AA and anti tank, which gives it a certain degree of overlap.
Do they want have a ant-light-anti-tank-AA type army to be producible from the factory aswell i.e hellion-warhound like marines and marauders, and go with their philosophy of mass rax and mass factory being equally viable?
so my theory on countering abduct....im going to start building extra buildings (as terran) to fly above my army so you can't target my siege tanks you naughty naughty zergs!
This will be interesting in ZvP... Abduct will draw massive units like collosi etc forward... So a toss has a sentry stalker zealot and collosi deathball (about 3-4 collosi we are talking), toss lays FF down and then zerg uses his vipers to cast the "dark swarm spell", followed by abduct to draw the collosi forward to break the forcefields? Theory of course... but this might somewhat help with forcefields =)
Remember not to get too involved with the theorycrafting guys as these units will probably undergo lots of change before they actually come out.
we still have an entire beta to get through that hasnt even been released. sit tight and wait
But the theorycrafting is half the fun!
I can see your point however if people start to complain about balance and injustice before it's fully implemented, however some speculation is always entertaining.
I can see your point however if people start to complain about balance and injustice before it's fully implemented, however some speculation is always entertaining.
people complain about balance regardless of anything that says otherwise. if all the blizz developers, pro gamers and all the data collected said that the 3 races are balanced in every matchup there would still be a bunch of keyboard warriors who whinge about balance cos they lost their last game to another race.
yes, the speculation is very entertaining. but lets wait for the beta before making incredibly outlandish statements about gameplay.
I didn't notice this until now, but Pylons cannot be used to warp units to a higher plane in Heart of the Swarm. You can still warp down onto low ground, however. Because no power is provided to the high ground, this also kills any cannon rush or proxy gate strategies that depend on a low-ground Pylon.
Dont know if anyone else saw anything about this but damn glad im not playing WoW anymore.
Your companion pets (Grunty, Wind Rider Cub, etc) are essentially Pokemon. There are wild ones you can capture, they level up, and get new skills, and the battle "a la Pokemon"
This is probably the stupidest thing Blizzard have ever done. I honestly think their WoW developers just sit around all day smoking weed laughing at all the sad sad WoW nerds....who want pokemon...
Your companion pets (Grunty, Wind Rider Cub, etc) are essentially Pokemon. There are wild ones you can capture, they level up, and get new skills, and the battle "a la Pokemon"
Da fuq...
I don't mind the whole Pandaren thing, that's cool with me (means another tank class to level to 85 ) but other than that, everything else seems so... Childish. I dunno, just the whole expac in general feels very vibrant and over-the-top.
Not explaining too well, but I think people get what I mean.
I don't mind the whole Pandaren thing, that's cool with me (means another tank class to level to 85 ) but other than that, everything else seems so... Childish. I dunno, just the whole expac in general feels very vibrant and over-the-top.
Not explaining too well, but I think people get what I mean.
Wasn't WoW always vibrant and over-the-top?
Or is this just because I've only ever played Alliance starting area... wait... I may have done an Undead Mage at some point... hmm...
Still even the Undead Mage starting area is what I would call vibrant and over-the-top.
Or is this just because I've only ever played Alliance starting area... wait... I may have done an Undead Mage at some point... hmm...
Still even the Undead Mage starting area is what I would call vibrant and over-the-top.
My point is that at least there's corruption from old gods, races being wiped out, people like bolvar being 'killed off' and made to suffer for eternity, etc.
All I see so far in Mists of Pandaria are Orient gardens.
I reckon everything in the new expansion for WoW looks fun . If you don't like it you don't have to do it.. Can't wait to start playing again, and can't wait for the new expac.
Do we know how many more expansions for WoW. Having not played past lvl 11 it seems to me that this expansion screams of final send off for WoW. I don't think that is exactly logical, but it just feels like it to me.
I predict (this probably won't happen) that Mists of Panderea will finish with a new status quo, setting the scene ready for either Warcraft 4 or World of Warcraft 2.
Do we know how many more expansions for WoW. Having not played past lvl 11 it seems to me that this expansion screams of final send off for WoW. I don't think that is exactly logical, but it just feels like it to me.
I predict (this probably won't happen) that Mists of Panderea will finish with a new status quo, setting the scene ready for either Warcraft 4 or World of Warcraft 2.
I believe someone released a leaked copy of a projection plan from a board meeting for blizzard/activision a few months ago and that there is one more planned WoW expansion after this pandaren one before it phases out and they start hyping up their new MMO. Wish I had the URL on me for verification, just going off memory here.
I believe someone released a leaked copy of a projection plan from a board meeting for blizzard/activision a few months ago and that there is one more planned WoW expansion after this pandaren one before it phases out and they start hyping up their new MMO. Wish I had the URL on me for verification, just going off memory here.
Hmmm, I seem to remember the same thing, but I'm not sure if Cata was the first of these two or not.
Quote:
Originally Posted by Lemminks
Not sure if this has been said before but...Shredder Drops...
You'd have to get the Medivacs out of there quick smart though.
I wonder if WoW will be able to survive as long as Everquest has? Everquest 2 is now as old as WoW and Everquest 1 is up to its 18th expansion as of November this year. o_O
I was pretty impressed by the new units, definitely a lot looks unbalanced but obviously they'll fix that over time. This WoW expansion will be the only one I won't buy. At the RIFT office they had a massive party after watching Blizzcon methinks
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