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Unread Sat, 26th-Mar-2011, 11:20 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 1
Delraich
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Pv Muta-ling

I have a pretty good idea on what I am supposed to do against zerg who FE and go roach-hydra (i basically follow the Incontrol build order - 3 gate expo, but put the forge at the base of the ramp like I've seen on Pinders replays).

Unfortunately, this doesnt seem to work v well when a bunch of mutalisk's arrive in your main while u have a bunch of sentries at the foot of your ramp.

nGenLight said this: "Basically just know that as Toss, we want to force as many army units off you as possible (less drones) until we reach that Toss deathball/3rd expansion. Before this period we will continue to poke at you to force you to make units and find out if you have made Roaches or if you are going Mutalisk and adjust accordingly.If saw roaches -> Go home and build death ball,If saw crap load of spines no roaches -> Probably Muta, 2 Stargates going up, cannons at mineral line going up.If no static defense, and no roaches -> WTF? Either a noob or going Muta/Ling with no static defense, a push here will hurt the Zerg really badly if not outright kill them."

Does all of the above happen on 1 base? Or do i still go 3 gate - nexus - pylon - forge. Maybe at this point the canon doesnt go at the base of the ramp but instead you get more in the mineral lines and build 2 stargate instead of the robo bay and facility? Once this is set up, do you basically make 2 armies - one for the ground (is this a gate way army since u made stargates?) while making phoenix for the muta's?
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