Poor form on Blizzard's part to miss out something AGAIN (read Nat's 4 piece set bonus). After coming off an okay patch that made quite a few people happy, they had to rain on their own parade with a screw up. I wonder why they didn't announce it as soon as they found out (they said they caught it pretty quick).
If anything, this shows Blizzard's commitment to continually improve the game, at the same time, it continues to reinforce the fact that the development process wasn't complete thorough and this game was a rushed product.
That said, I don't think this is a top priority. Bring on the PvP!
For people in this last group, 1.0.5 is bringing the "Monster Power" system. The details of this system will be outlined as we get closer to 1.0.5, but in short this is a callback to the Diablo II ”players X” option, allowing you to increase the level of challenge for increased rewards. Our hope is that we can make Inferno easier while simultaneously providing new ways for top-end players to gauge their increasing power in tangible ways.
I hope it means better loot.
Other thoughts about these changes. They let OWE go untouched, for now.
I think these changes have a slight side effect on gearing.
Less emphasis on All Resist stats means more affix slots to go around. That's a good thing!
A PTR has been released for Patch 1.0.5. The monster power system, I'm a little bit disappointed, more Magic Find?
That's not the solution, IMO, they should just give it a huge bump in the % for ilvl 63s to drop instead of Magic Find. While they may be essentially the same idea, magic find scales far lesser than a straight up bump. They need to make this game more rewarding to keep players, don't be stingy with the loot.
Nonetheless, many good changes once again for the better and many improvements to the game.
But for now, PANDORA CALLS (seriously, go play Borderlands)!
There have been changes once again in the PTR patch notes. But it'll just be a waste of time to reflect said changes in this thread. From what I've been observing so far, the developers are approaching the game with a lot more care and cautiousness.
It's a really tough balancing act to be able to deliver great changes for a very demanding community without selling out (for the lack of a better description) to the whiners.
Props to the D3 team for working hard to not just make it a good game, but a great game.
I've gotta say it guys, I'm having more fun in 1.0.5 than have ever had in D3 before now.
Legendary drops.
Fleeting shrines.
Adjustable challenge.
All acts viable to farm.
Interesting class changes (for DH at least).
Finding upgrades.
AH more user friendly.
Blizz keeps heading in this direction and this game will be one of my most played games for years to come.
___________________________________ Daniel 'ZIGGYD' Coutts-Smith YouTube Twitter
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