Pretty vague in terms of exactly whats coming up, it is all "Sure, it shall be put on the list" and "Sounds like a good idea" but good to know they are taking to time to respond to the community!
I didn't want to make a new post as I deemed it unnecessary.
Maybe the mods can clean this post up or compile the list of patch changes, both made and upcoming ones.
- Re-tuning of Inferno Act 2, 3 and 4.
- Graveyard zerging is going to be a lot more expensive by increasing repair costs
- Attack Speed changes
- Gem and Blacksmithing changes
I didn't want to make a new post as I deemed it unnecessary.
Maybe the mods can clean this post up or compile the list of patch changes, both made and upcoming ones.
- Re-tuning of Inferno Act 2, 3 and 4.
- Graveyard zerging is going to be a lot more expensive by increasing repair costs
- Attack Speed changes
- Gem and Blacksmithing changes
I'll do that maybe tomorrow or sometime soon, kinda lazy to do anything of that sort after spending literally the whole day compiling that hacker thread.
Dislike the Attack Speed nerf! Let us keep our uber attack speed! And repair costs zomg. How else do you kill elites!
Well, at least they're not nerfing Tyrael (I hope)...
The change to rare drops sucks, its fun getting a 5 stack and killing a boss. Hunting down Elite packs does not seem fun. Wouldn't be so bad if every single pack wasn't 'Reflects Damage' -_-
The change to rare drops sucks, its fun getting a 5 stack and killing a boss. Hunting down Elite packs does not seem fun. Wouldn't be so bad if every single pack wasn't 'Reflects Damage' -_-
Oh god how I'm glad I've got life on kill and hydra spam now. It made reflects damage mobs one of the most frustrating to a pointless attribute on monsters now, its amazing
My issue with D3 as it stands now are the ridiculous special mobs, even D2 didn't have ridiculous shit like Waller Mortar Shielded Molten enemies. Eventually it just gets very stale.
Seem like good changes, hope they don't go overboard with the coop scaling nerf but I like that they're erring on the side of coop being the better way to play. Attack speed nerf could go wrong but I see why they're doing it especially for rings, it seems better to be using significantly worse rings than you have as long as they have attack speed on them. I'm interested to see how the blacksmith costs change for non-learned recipe and if the changes are significant enough to compete with the auction house in terms of gold per item gained. Repair cost is an interesting change but if the content comes more in line I think i'm on board.
Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.
So it appears they're looking at tweaking mobs anyway, phew. Some combo's are just plain stupid
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