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Unread Sat, 30th-Jul-2011, 6:33 PM BnetId: elimzkE.250  Race: Clan: FvR  Location: Brisbane, Australia  Total Posts Made: 157 # 1
FvRelimzkE
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Achievements (2)
Zerg (not recommended, I made these myself and I'm not primarily an RTS player :P)
1 - Hatchery/hatcheries
2 - Place where most important scouting unit is
3 - Queen/Queens
4 - Main army
5 - Secondary army/Support unit
6 - Generally unused, but occasionally lings for Terran drops
7 - Drone pulls
8 - Extra drone pulls for multi-drops by Terran
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Unread Mon, 15th-Aug-2011, 4:25 PM BnetId: iRLStitcH.598  Race: Clan: iRL  Location: Singapore  Total Posts Made: 51 # 2
StitcH
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1 Main army
2 Vikings/air
3 Tanks
4 CC/OCs/PF
5 Rax
6 Fact
7 Starports
8
9
0Upgrades,ghost academy
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Unread Mon, 15th-Aug-2011, 5:00 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 3
Next_rim
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Btw, I have successfully broken my initial hotkeys without breaking my fingers. It took me roughly 100 games to get comfortable though. Sometimes I still struggle with my new layout in late game, but I feel now I have much better control of my army

1 -army (zealots, sentries, immortals, voidrays, carriers)
2 -more army (stalkers, colossi, mothership)/scouting probe/scouting stalker #1
3 -MOAR ARMY (HT, phoenix, DT's, warp prism, harass party)/scouting probe #2/FE natural probe/scouting stalker #2
4 - primary production warpgates/stargates
5 - all nexus
6 - secondary production robo/stargates/warpgates
7-10 - observers, tech building, warp prism, some key units on the map.

I still use double tap on "5" to recall main base (instead of F2 etc.), and click on tech buildings. Guess I'll need to fix that. Macro warping also takes more apm than it should. I recall main, mouse scroll to location i want to warp (usually it's natural ramp), then recall warpgates, and do the warp magic. I want to force myself into using screen controls, and do F2-F4 for bases. Idk how will it work out.

My apm (as calculated by sc2gears) is very low, averaging 90 in 1v1 games. When I played wc3, I had 140-150. Since sc2 is supposed to be more apm-intensive, I'm really questioning whether I'm doing things right.
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Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Mon, 15th-Aug-2011, 7:41 PM BnetId: SnoWPanda.635  Race: Location: Sydney  Total Posts Made: 41 # 4
SnoWPanda
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Quote:
Originally Posted by Next_rim View Post
Btw, I have successfully broken my initial hotkeys without breaking my fingers. It took me roughly 100 games to get comfortable though. Sometimes I still struggle with my new layout in late game, but I feel now I have much better control of my army

1 -army (zealots, sentries, immortals, voidrays, carriers)
2 -more army (stalkers, colossi, mothership)/scouting probe/scouting stalker #1
3 -MOAR ARMY (HT, phoenix, DT's, warp prism, harass party)/scouting probe #2/FE natural probe/scouting stalker #2
4 - primary production warpgates/stargates
5 - all nexus
6 - secondary production robo/stargates/warpgates
7-10 - observers, tech building, warp prism, some key units on the map.

I still use double tap on "5" to recall main base (instead of F2 etc.), and click on tech buildings. Guess I'll need to fix that. Macro warping also takes more apm than it should. I recall main, mouse scroll to location i want to warp (usually it's natural ramp), then recall warpgates, and do the warp magic. I want to force myself into using screen controls, and do F2-F4 for bases. Idk how will it work out.

My apm (as calculated by sc2gears) is very low, averaging 90 in 1v1 games. When I played wc3, I had 140-150. Since sc2 is supposed to be more apm-intensive, I'm really questioning whether I'm doing things right.
We must be TWINS! I use the exact same setup!

1: zealot + sentries
2: stalkers
3: units
4: main chronoboost target
5: nexus
6: second chronoboost target
7: units
8: units
9-0: never use

F1-F3: bases
F4-F6: gateways
F7-F8: never use

Last edited by SnoWPanda; Mon, 15th-Aug-2011 at 7:56 PM.
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Unread Mon, 15th-Aug-2011, 5:07 PM BnetId: Disadvantage.639  Race: Clan: mgg  Location: Melbourne, Aus  Total Posts Made: 66 # 5
Disadvantage
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Tourneys Joined: 1
Guardian Angel
Achievements (1)
1. Main army
2. Secondary units (Banelings)
3. Mutas/infestors
4. All Hatcheries
5. 1st Hatch + Queen
6. 2nd Hatch + Queen
7. 3rd hatch + Queen
etc.
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Unread Wed, 25th-Jul-2012, 7:47 PM BnetId: PYRo.885  Race: Clan: FS  Location: Australia  Total Posts Made: 46 # 6
FSPYRo
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Great Beginnings
Achievements (1)
1 - All Warp Gates/Gateways
2 - Main Nexus
3 - Natural Nexus
4 - 3rd Nexus (If I ever get more than 3 base I start adding on new Nexuses to 4)
5 - Army
6 - Probe
7,8 - Observer

I've been fiddling with my hotkeys a lot lately though because I'm still searching for a setup a really like.
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Unread Mon, 15th-Aug-2011, 10:27 PM BnetId: Langford 459  Race: Location: Brisbane, Australia  Total Posts Made: 3 # 7
Langford
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1: hatcheries
2: queens
3: mutas
4: infestors
5: evo chambers
6: overseerer
heh
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Unread Mon, 15th-Aug-2011, 10:48 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 8
iM yang
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Tourneys Joined: 23
1. Army
2. Army
3. Robo
4. Gateways
5. Nexii
6. Forge/twilight
'7. Prism/obs
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Unread Mon, 15th-Aug-2011, 10:59 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 9
sRFullstop
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Tourneys Joined / Won: 3/1
Unearthed Talent
Achievements (1)
Race is Zerg
1 - Army
2 - Infestors/Banelings
3 - Infestors/Mutas
4 - Broodlords/Corrupters
5 - Hatchery
6 - 8 - Queen
9 - Evo Chamber
10 - Nydus
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Unread Tue, 16th-Aug-2011, 8:07 AM Race: Total Posts Made: 48 # 10
TAVoices
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Terran

#1 - CC's / Planetariums
#2 - Units
#3 - Units
#4 - Rax
#5 - Fax
#6 - Ports

F2 - Main
F3 - Nat
F4 - 3rd Base
F5 - 4th Base

~ - Choke walling Depots against Z & T
F - Lift & Land CC/Rax/Fax/Ports
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Unread Tue, 16th-Aug-2011, 8:31 AM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 11
Xeen
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Tourneys Joined: 1
Movie Star
Achievements (1)
1: 1a units (zeal/sentry/archon/colo/etc)
2: Stalkers (if I have enough units to merit it) / Harass units
3: Support Units (scouting obs/prism/hts)
4: All nexi
5: Secondary Production (robo/stargate)
6: Secondary Production (as above)

But I get lazy and box/1a everything a lot of the time.
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Unread Tue, 16th-Aug-2011, 8:54 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 12
eCKo`Tazerenix
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1. Zealot/Sentry/Archon/Colossus
2. Stalkers
3. High Templar
4. Harass units/Warp Prism/Obs
5. Harass units/Warp Prism/Obs
6. All Nexus
Y. All gateways
H. Robotics
N. Stargate
<SPACE>. Forges

I also use grid, which makes my 1t2t3t very easy ;P

Also, my built in warpgate key is on tilde (~)

Last edited by eCKo`Tazerenix; Tue, 16th-Aug-2011 at 9:00 PM. Reason: Added warpgate key
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Unread Tue, 16th-Aug-2011, 9:09 PM BnetId: Ascel.306  Race: Location: Adelaide, Australia  Total Posts Made: 95 # 13
Ascel
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1. Main army
2. Harrasing units /Stalkers
3.Spell casters
4 Nexi
5. Production
6. Second production
7-8. nothing
9-0. re-mpped to mouse for Pylons and anything else i see fit in the game =D

F keys I don't use, but want to O.o
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Unread Sun, 21st-Aug-2011, 9:13 PM BnetId: BSoDKaiseR.457  Race: Location: Melbourne, Australia  Total Posts Made: 2 # 14
SteemDRIce
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If Tank/Marine:
1. MMM (+Vikings if VS Toss)
2. Tanks
3. Thors/Banshees
4. Ghosts/other unit/drop squad
5. All production (Tab cycle)
6. CC
7-0 spot hotkeys (Scouting scv etc)

If Mech
1. Hellions
2. Tanks
3. Thors
4. Vikings
5-0 as above
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Unread Sun, 21st-Aug-2011, 11:22 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 15
ProAnnn
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Tourneys Joined: 13
Protoss
1- Army
2- HT
3- Robo
4- Nexus
That's all.
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Unread Mon, 22nd-Aug-2011, 1:24 AM BnetId: 447  Race: Clan: TA  Location: Newcastle, Australia  Total Posts Made: 55 # 16
TACosmic
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Tourneys Joined: 11
Zerg

vs T
1- Lings/Banes/Roach to start, Mutas when spire available
2- Lings/Roach when mutas out
3- Banes/Infestor
4- Queen that does my creep spread
5- Main Hatchery
6- Natural Hatchery
7- 3rd Base Hatchery
8- 4th Base Hatchery
9- Burrowed banelings
0- (Rebound to tilde key `) - All hatchery

vs P
1- Lings, Roaches, Hydras
2- Infestors
3- Broodlords, Corruptors, Queens if needed for Stargate openings
4- Queen that does my creep spread
5- Main Hatchery
6- Natural Hatchery
7- 3rd Base Hatchery
8- 4th Base Hatchery
9- Harass zerglings, Overseers
0- (Rebound to tilde key `) - All hatchery

vs Z
1- Zerglings early on, Roach/Hydra army
2- Roaches early on, Infestors
3- Scouting overlords, Broodlords/Ultras
4- Queen that does my creep spread
5- Main Hatchery
6- Natural Hatchery
7- 3rd Base Hatchery
8- 4th Base Hatchery
9- Harass Zerglings
0- (Rebound to tilde key `) - All hatchery

F1 - Hatchery rally location

All macro hatches get assigned to the location they are built, ie 5 if its in the main, 6 if at nat etc
Queen just gets selected by double tapping hatchery and clicking Queen to inject.

My setup is actually very similar to Edge's , gotta love that BroodWar! Being able to control what hatcheries your units pop from is so handy during agression!
xoxo

Last edited by TACosmic; Mon, 22nd-Aug-2011 at 1:27 AM. Reason: edge is sexy and i love his hair
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Unread Tue, 20th-Sep-2011, 1:37 PM BnetId: ToROmallie.636  Race: Clan: ToR  Location: Perth  Total Posts Made: 12 # 17
Omallie
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Tourneys Joined: 1
1 - zealot, sentry
2 - stalkers
3 - colli/important unit
4 - high templar
5 - nexi
6 - gateways
7 - robo/stargate
8 - observer 1
9 - observer 2

the unit ones change as the game goes on but it keeps that general structure.
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Unread Tue, 20th-Sep-2011, 2:50 PM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 18
SuperHero
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Terran
1-Army
2- Special units (ghost, raven, drops, harrassing BFH etc)
3-Barracks
4-Factories
5-Starports
6- Command Centres

i should put armouries and engineering bays on 7-8 or something instead of going and clicking on them. its a waste of my already hillariously low APM.
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Unread Tue, 20th-Sep-2011, 3:07 PM Who's Who:   BnetId: vkRaiNboW.880  Race: Clan: VK  Location: Singapore  Total Posts Made: 53 # 19
RamboLicious
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No one can have as weird and unproductive hotkey setup as mine T_T
(Terran)

1 + 2 Army
3 Barracks
4 Factories
5 Starports
6 Upgrades
8 + 9 Harassing stuff
0 Command Centers

What I should do:

1 Command Center (To remind me of making SCV / scan - mule more efficiently)

2 3 4 Army (I need more but now I can't bcz I stick with 3 for Rax!!)

5 6 Harassing stuff

7 8 9 Rax Fact Ports

0 Upgrades
___________________________________
vkRaiNboW.880
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Unread Mon, 3rd-Oct-2011, 1:39 AM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 20
SuperHero
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Quote:
Originally Posted by RamboLicious View Post
No one can have as weird and unproductive hotkey setup as mine T_T
(Terran)

1 + 2 Army
3 Barracks
4 Factories
5 Starports
6 Upgrades
8 + 9 Harassing stuff
0 Command Centers

What I should do:

1 Command Center (To remind me of making SCV / scan - mule more efficiently)

2 3 4 Army (I need more but now I can't bcz I stick with 3 for Rax!!)

5 6 Harassing stuff

7 8 9 Rax Fact Ports

0 Upgrades
I see nothing wrong with your original hotkey setup.
If anything (and this is being really nitpicky) you could put command centres on 6 and your upgrades on 7. this is so you can have your fingers resting on 3 to 6 which are all your production facilities.

do whatever hotkey setup is comfortable. there is really no 'wrong' or 'right' way of hotkeying, the most important thing is to use them!
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