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SC2SEA.com - Starcraft 2 SEA eSports Community Site > Site Portal Forums > Latest News > [HotS] HotS Balance Changes 14/09/2012
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Unread Sat, 15th-Sep-2012, 12:28 PM BnetId: Dante  Race: Location: Hong Kong  Total Posts Made: 160 # 21
sRDante
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The reaper upgrade would be pretty cool
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Unread Sat, 15th-Sep-2012, 2:32 PM BnetId: Hitman.635  Race: Clan: FS  Location: Singapore  Total Posts Made: 7 # 22
yichongteo
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I saw pros maxed out on warhounds and protoss cant really do anything about it, really scary unit and only cost 2 supply, glad they removed it xD but I think with minor changes to the unit, it would be more balanced
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Unread Sat, 15th-Sep-2012, 3:30 PM BnetId: SmirkToT.390  Race: Clan: ToT  Location: Perth  Total Posts Made: 158 # 23
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units work to win
dont see how warhound is bad
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= Units that are usually controlled once and closed to efficiency.
= Units that are overpowered by repeat and precise controls.
= Units that are capable for early, mid and late games
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Unread Sat, 15th-Sep-2012, 5:25 PM Race: Location: Sydney, Australia  Total Posts Made: 325 # 24
SFTAElessar
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Holy !@#$!!!!! Yes blizzard!!!! I love the carrier and sucked in warhound!!!! Wooooooo!!!!!
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Unread Sat, 15th-Sep-2012, 6:18 PM BnetId: DtorR.199  Race: Location: Melbourne, Australia  Total Posts Made: 141 # 25
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Looks like I will be buying HOTS after all.
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Unread Sat, 15th-Sep-2012, 6:52 PM Race: Location: Sydney, Australia  Total Posts Made: 325 # 26
SFTAElessar
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Good nerfs and buffs to the oracle
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Unread Sat, 15th-Sep-2012, 9:29 PM Race: Location: Adelaide, Australia  Total Posts Made: 351 # 27
Champi
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warhound gone is good, the unit was just a mega marauder that killed everything and was too strong, make it any weaker tho and u have... a marauder, so it doesnt need to exist.

carrier is back. awesome, i love life, even thinking about getting rid of it was a sin. keep it in...forever. no matter how useless.

tempest change is good BUT i would have preferred seeing it have splash vs air rather than having +massive, but thats just a personal opinion because i feel like mass mutalisk zergling styles are harder to deal with, and more obnoxious than infestor broodlords...

oracle change looked good at first, then i realised the phase shield is for a TARGET unit.. u can put it on a collosus to it cant get yanked by a defiler, but u can't blanket ur sentries in it to protect ur ball from being chain fungalled.. i still wont be making oracles.

( a zerg who scouts a stargate opening from a FFEing protoss just pumps drones, even energising an oracle to entomb two bases doesnt actually slow a zerg down when they have queens and static defense to help knock them down and get to 70 drones by the 7.40 mark.)

the mothership core is a GREAT unit for protoss. it may be the only change we've actually effectively got, but it fills a lot of holes in protoss defensive flaws in WOL, recall will hopefully be my saving grace vs zergs who go mass muta ling and base their entire strategy around waiting till ur half way accross the map before they ransack your base, mass spines at home and build hatcheries all over the map....assholes T_T

widow mines i imagine will be good vs zerg.... they seem pretty useless vs toss tho as i just take an obs with 3 stalkers to clear them off the map.

the battle hellion change is sick good, it gives the hellion a specific harassment role in the early game, and then a combat unit in the late game, the armory requirement ensures that it can stay a cheap unit but also be a unit that is impossible to exploit in the early game vs zerg, or even protoss i suppose... and its cool you can make either form from the factory, as if its two different units due to the two completely different roles. its actually my favourite change.

the reaper changes actually keep me on my toes vs a reaper expand. if you dont kill it, it'll come back with full hp, and it can see up cliffs so it knows whether or not an area is safe to harass. its actually not a useless unit anymore (seemingly), and i dont laugh at them and shrug them off like i used to.

swarm host change is good, with 3 range those locusts were picking off sentries and cannons for free behind a walloff at my natural (FOR FREE) and it was impossible to do anything about it until an observer and collosus were out to shoo them off, particularly if they use a nydus to bring them to ur nat and bring queens and an overseer to try and snipe the obs, and shoo off voidrays

still havnt played vs defilers and ultra charge yet, someone tried to make them vs me to yank collosus but feedback 1 shots them after they use that consume ability for energy so they havnt been an issue so far keke.


sorry for the wall off text. just spilling my thoughts onto the keyboard as they pop into my head, there was a lot of cool changes this patch. im enjoying the direction sc2 is going in....

although to be honest aside from the new defensive capabilities of the mothership core, protoss feels exactly the same as WOL vs T and Z, PvP is much cooler now as tempests counter collosus and motherships so its not just collosus vs collosus

ALSO, for those who didnt know, pylons no longer power high ground from low ground. so that combined with the mothership cores purify cannon. 4gate is FINALLY completely dead

Quick Comments
 FSDele:  
Phase shield is a forcefield sized selection. it's not one unit.
 mGGDaedalus:  
didnt realise that about phase shield. might be difficult to use then
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Unread Sat, 15th-Sep-2012, 9:59 PM Race: Location: Sydney, Australia  Total Posts Made: 325 # 28
SFTAElessar
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Some of those changes suck
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Unread Sat, 15th-Sep-2012, 11:49 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 29
Dingobloo
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Letters to CleoThere is no fate but what we make for ourselves
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Much love to the first Zerg in a tournament that sneaks an infestor into the protoss base and Neurals the mothership core, recalling their entire army into the opponents base.

Quick Comments
 nirvAnA:  
such a sick idea!
 FsDronesInJail:  
looks like we need to bring in the 4-festor hit squad!
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Unread Mon, 17th-Sep-2012, 4:16 PM BnetId: [SLCN]StoicWilly.628  BattleTag: StoicWilly#3590  Race: Clan: SLCN  Location: Melbourne, Australia  Total Posts Made: 115 # 30
SLCN.StoicWilly
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warhound made me feel happy why did they remove such a balanced unit :P
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Unread Mon, 17th-Sep-2012, 4:27 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 31
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This looks.. rather abusive :3
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