One things for sure, blizzard is CLEARLY not balancing off of the Australian scene results.... :P
Why do they feel the need to increase overlord speed all of a sudden
Edit: how fast actually is it? I'd love to see a comparison coz numbers like that just mean shit all to me.
and yeah, bad news bears for australian non-zergs T_T
Pinder made a great point about the ridiculous amount of implications that the energy change makes.
Its a double edged sword for fellow zergies who like to 1-base in zvz. Any 11+ pool timing one-base all in with bling is pretty much thwarted against 2 queens now (Definitively so, I mean)
Although, the gains of the change are no doubt larger than this one 'disadvantage'.
I think the implications re: faster creep spread is quite fair on a *defensive* perspective. And for hydras.
Hellions should still be out in time to stop crazy spread though. Not sure what to think re: zvp attacking the third..
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Yea it feels like Blizzard is completely taking away early game cheesing... With Obs build time faster, and then overlords are faster, queens get more energy so they can deal with more harassment early game... SIGH. Now I'll have to learn SC2 the right way!
HOLY SHIT 50 STARTING ENERGY ON QUEENS? this is going to be so great for zerg against both protoss and terran...you thought 3 hatch ZvP was good before? now i get 3 extra creep tumours...
hmmm, well I'm shocked by the queen energy bit. Even as a zerg player I'm having a hard time seeing how that could possibly make it when I have a natural bias of wanting my race to be OP. I'll gladly take it if it goes through, but I don't think that's a good change. The OL speed change is nice though.
I would rather see something that makes it viable for zerg to not max out ASAP. I'm growing bored of the current "race to my 3-4 base setup as quickly as possible and then kill them before they max out your else you can't win". Overall this forces Terran and Protoss to seek timing pushes to hold the zerg back more anyway. But just making it easier to be able to scout and defend while droning up non-stop is just hurting it in my opinion. I'm the first to admit I love fast expanding and being a macro player, but I would like it if there were more frequent small engagements where I'm not only making units so I don't die right there only to make drones and another base right after.
Last edited by Hydroid; Thu, 3rd-May-2012 at 11:15 AM.
the hellions are still going to arrive in time to stop creep spread from getting out of hand, you're just going to have to work a little harder at stopping it instead of just camping outside the base. plus you can always spend a scan on it... which most terrans do anyways.
cbf going through all the other areas of the game its going to effect.
i am a zerg so i could just be bias... but i like the idea and hopefully its not actually imba xD
HOLY SHIT 50 STARTING ENERGY ON QUEENS? this is going to be so great for zerg against both protoss and terran...you thought 3 hatch ZvP was good before? now i get 3 extra creep tumours...
so terran cheese is going to be even harder and zerg's 2 base all in is going to be more unpredictable. protoss is going to be ready for 2 medivac/ghost timing. terrans should really get the smallest buff possible (like -5 sec in starport building time) just so that we don't feel left out when everyone else is anticipating for the new patch
I do think Blizzard is doing a good thing with this beta test though. I hope this becomes a regular thing for future patches as it gives more true test results in combo with the crowd sourcing of thousands of players instead of purely relying on inhouse discussion and forum speculation.
I do think Blizzard is doing a good thing with this beta test though. I hope this becomes a regular thing for future patches as it gives more true test results in combo with the crowd sourcing of thousands of players instead of purely relying on inhouse discussion and forum speculation.
afaik pretty much every balance change so far has gone via the PTR.
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