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Unread Thu, 3rd-May-2012, 10:23 AM BnetId: TAminimat.828  Race: Clan: TA  Total Posts Made: 706 # 21
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Love the overlord change, might help with early game scouting/positioning. The queen change is cool but I don't see it as necessary.
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Unread Thu, 3rd-May-2012, 10:27 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 22
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Quote:
Originally Posted by NvPinder View Post
One things for sure, blizzard is CLEARLY not balancing off of the Australian scene results.... :P
Why do they feel the need to increase overlord speed all of a sudden
Edit: how fast actually is it? I'd love to see a comparison coz numbers like that just mean shit all to me.
and yeah, bad news bears for australian non-zergs T_T
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Last edited by inFeZa; Thu, 3rd-May-2012 at 10:32 AM.
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Unread Thu, 3rd-May-2012, 10:50 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 23
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Originally Posted by mOOnGLaDe View Post
this seems like a great idea!
No, it really doesn't.
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Unread Thu, 3rd-May-2012, 10:57 AM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 24
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damn...like we s dont hv enuff stuff to worry about -_-
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Unread Thu, 3rd-May-2012, 10:59 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 25
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the 50 starting queen energy is crazy unless they nerf creep spread somehow

its like so totally random and came out of nowhere.
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Unread Thu, 3rd-May-2012, 11:00 AM BnetId: AeonixG, 339  Race: Location: Brunei Darussalam  Total Posts Made: 12 # 26
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So will this balances changes affect SEA server anytime soon?
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Unread Thu, 3rd-May-2012, 11:03 AM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 27
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Pinder made a great point about the ridiculous amount of implications that the energy change makes.

Its a double edged sword for fellow zergies who like to 1-base in zvz. Any 11+ pool timing one-base all in with bling is pretty much thwarted against 2 queens now (Definitively so, I mean)

Although, the gains of the change are no doubt larger than this one 'disadvantage'.

I think the implications re: faster creep spread is quite fair on a *defensive* perspective. And for hydras.

Hellions should still be out in time to stop crazy spread though. Not sure what to think re: zvp attacking the third..
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Unread Thu, 3rd-May-2012, 11:04 AM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 28
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Yea it feels like Blizzard is completely taking away early game cheesing... With Obs build time faster, and then overlords are faster, queens get more energy so they can deal with more harassment early game... SIGH. Now I'll have to learn SC2 the right way!

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Unread Thu, 3rd-May-2012, 11:05 AM BnetId: ChongBear.164  Race: Location: Sydney, Australia  Total Posts Made: 79 # 29
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Thanks for the info! Was at work and couldn't see the blizzard website! Great news!
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Unread Thu, 3rd-May-2012, 11:07 AM BnetId: gtMelo.129  Race: Location: Adelaide  Total Posts Made: 24 # 30
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How about we fix that Carrier?

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LIKE LIKE LIKE PLZ
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CARRIER HAS ARRIVED!!
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Unread Thu, 3rd-May-2012, 11:09 AM Who's Who:   Race: Location: Central coast, Australia  Total Posts Made: 163 # 31
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HOLY SHIT 50 STARTING ENERGY ON QUEENS? this is going to be so great for zerg against both protoss and terran...you thought 3 hatch ZvP was good before? now i get 3 extra creep tumours...
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Unread Thu, 3rd-May-2012, 11:10 AM BnetId: Hydroid.732  Race: Location: Sydney, Australia  Total Posts Made: 165 # 32
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hmmm, well I'm shocked by the queen energy bit. Even as a zerg player I'm having a hard time seeing how that could possibly make it when I have a natural bias of wanting my race to be OP. I'll gladly take it if it goes through, but I don't think that's a good change. The OL speed change is nice though.

I would rather see something that makes it viable for zerg to not max out ASAP. I'm growing bored of the current "race to my 3-4 base setup as quickly as possible and then kill them before they max out your else you can't win". Overall this forces Terran and Protoss to seek timing pushes to hold the zerg back more anyway. But just making it easier to be able to scout and defend while droning up non-stop is just hurting it in my opinion. I'm the first to admit I love fast expanding and being a macro player, but I would like it if there were more frequent small engagements where I'm not only making units so I don't die right there only to make drones and another base right after.

Last edited by Hydroid; Thu, 3rd-May-2012 at 11:15 AM.
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Unread Thu, 3rd-May-2012, 11:16 AM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 33
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i feel like everyone is overreacting a bit.

the hellions are still going to arrive in time to stop creep spread from getting out of hand, you're just going to have to work a little harder at stopping it instead of just camping outside the base. plus you can always spend a scan on it... which most terrans do anyways.

cbf going through all the other areas of the game its going to effect.

i am a zerg so i could just be bias... but i like the idea and hopefully its not actually imba xD
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Unread Thu, 3rd-May-2012, 11:21 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 34
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Quote:
Originally Posted by SQL.Ninja View Post
HOLY SHIT 50 STARTING ENERGY ON QUEENS? this is going to be so great for zerg against both protoss and terran...you thought 3 hatch ZvP was good before? now i get 3 extra creep tumours...
ughhhh! T_T faster 12 min max out at my base?
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Unread Thu, 3rd-May-2012, 11:25 AM BnetId: MeaNySPR.184  Race: Clan: SPR  Location: Hong Kong  Total Posts Made: 52 # 35
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so terran cheese is going to be even harder and zerg's 2 base all in is going to be more unpredictable. protoss is going to be ready for 2 medivac/ghost timing. terrans should really get the smallest buff possible (like -5 sec in starport building time) just so that we don't feel left out when everyone else is anticipating for the new patch
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Unread Thu, 3rd-May-2012, 11:27 AM BnetId: Hydroid.732  Race: Location: Sydney, Australia  Total Posts Made: 165 # 36
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I do think Blizzard is doing a good thing with this beta test though. I hope this becomes a regular thing for future patches as it gives more true test results in combo with the crowd sourcing of thousands of players instead of purely relying on inhouse discussion and forum speculation.
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Unread Thu, 3rd-May-2012, 11:31 AM BnetId: foxmeep.599  Race: Location: Canberra  Total Posts Made: 29 # 37
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Quote:
Originally Posted by Hydroid View Post
I do think Blizzard is doing a good thing with this beta test though. I hope this becomes a regular thing for future patches as it gives more true test results in combo with the crowd sourcing of thousands of players instead of purely relying on inhouse discussion and forum speculation.
afaik pretty much every balance change so far has gone via the PTR.
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Unread Thu, 3rd-May-2012, 11:43 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 38
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i think the major ones have, the minor ones i dont think many did.
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Unread Thu, 3rd-May-2012, 11:45 AM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 39
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queens mass transfuse ftw
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Unread Thu, 3rd-May-2012, 11:46 AM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 40
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Slightly faster slowverlords might be nice (not sure how severe a buff that is in practice) but the other 2 changes seem kinda silly.
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