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Unread Thu, 6th-Oct-2011, 12:37 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 21
iM yang
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I've been having a tonne of success having at MAX 10 stalkers in my army during midgame, using them purely to snipe vikings while my colossi have great retention as long as I have a decent sentry/energy count.
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Last edited by iM yang; Sat, 8th-Oct-2011 at 6:08 PM.
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Unread Sat, 8th-Oct-2011, 4:12 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 22
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Colossi are great in this matchup - Protect them (they are EXPENSIVE) but there will be a point when terran makes so much vikings (too many to kill before your colossi do damage.

Keep an eye on their viking count. and start making chargelots templar (3base+) your stalkers wont be able to kill the vikings in time.

Then they will have no medivacs and your chargelots will cut through vikings/marauders after your colossi have done the most damage they can. then storm away!
GL
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Unread Sat, 8th-Oct-2011, 4:37 PM BnetId: LOSDoG.640  Total Posts Made: 47 # 23
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yes,
colosus are still viable to use in PvT the only thing you need is alot of good micro skills so u can move back your colo against marine marauder ball and ur sentry shall use the force feilds to trap the mm runing into you then your colo (most likely with thermal lance) will kill the roasty toasty mm.

if there are vikings, simple scout it and most likely if the terran has scaned the money spot of colosus then again good micro management and force field the mm while the vikings go solo into your deth pit of staker's.
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Unread Sat, 8th-Oct-2011, 5:18 PM BnetId: NoThanXSPR.385  Race: Location: Singapore  Total Posts Made: 27 # 24
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it is viable as long as you do a proper transition imo and keep viking count low
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Unread Sat, 8th-Oct-2011, 5:31 PM Who's Who:   BnetId: TAMiLes.787  Race: Clan: TA  Location: Melbourne, Australia  Total Posts Made: 1,168 # 25
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I don't see why not.
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Unread Sun, 9th-Oct-2011, 1:47 PM BnetId: Melite.  Race: Total Posts Made: 15 # 26
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It's still viable and I think a must in a PvT matchup. Blink stalkers to cut vikings are ncessary tho or else the game's usually very easy for a T to micro.
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Unread Sun, 9th-Oct-2011, 4:18 PM BnetId: Sorathez.581  BattleTag: Sorathez#2958  Race: Location: Fairfield, Australia  Total Posts Made: 114 # 27
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Quote:
Originally Posted by Next_rim View Post
As I see PvT, 50% is econ, 50% is tech switching.

Ghosts>>>HT. Vikings>>>Colossi. If you deploy colossi vs ghosts, you win. If you do HT when he has vikings, you win. My general plan is to make DT and HT, do a push, and make a switch behind it. Trade armies and watch him arrive for counter-push with 10 ghosts to die to colossi.

If you dedicate to one tech, it's very easy for terran to counter it, especially if you are not ahead in econ. So you either have to execute a very good 2-base timing, or do tech switch.
Yea I can see your point there, Usually I do my first push with chargelot-colossus, and tech to templar behind it, because I know I'm going to force vikings (if all goes well, and I don't lose everything), Those templar then force a tech switch to ghosts, and I swap straight back in to colossi and it becomes quite the tech dance (and of course, a few archons never go amiss when you've used up your templar energy).
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Unread Sun, 9th-Oct-2011, 7:02 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 28
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Collosus man, they're designed to kill marines and anything clumped up. (i.e marine maruader without micro.) Keep them alive and you'll love them, and they'll love you too ♥.
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Unread Tue, 11th-Oct-2011, 10:29 AM BnetId: lolwut 901  Race: Clan: TCP  Location: wellington new zealand  Total Posts Made: 298 # 29
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Hmm yeah in 2nd pic you had no gateway units with your ball. Personally I love using collusus lategame in an upgraded chargelot/HT/archon/sentry/stalker ball.
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