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Old Thu, 24th-May-2012, 2:14 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 1
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News: Diablo 3 Diablo III Hotfixes (23rd May)

Taken from Blizzard's latest post.

Below you'll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.

Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.


+ [Hotfixes] +

// May 22 //

General
  • Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting)
  • Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member
  • Resolved over 30 game and service crashes affecting players

Classes

Demon Hunter

Active Skills > Smoke Screen
Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)

Skill Rune - Lingering Fog
Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)

Monk

Active Skills > Fists of Thunder

Skill Rune - Quickening
Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind

Mantra of Healing
Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
Skill Rune - Boon of Protection
A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.


Wizard

Active Skills > Arcane Torrent
Skill Rune - Cascade
Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
Number of new missiles generated from this rune will now cap at 10 missiles

Energy Armor
Skill Rune - Force Armor
Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life

Items

The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100%
Players can no longer dual-wield two-handed weapons

// May 18 //

Classes

Monk

Active Skills > Serenity
Skill Rune - Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Encounters

Players will no longer remain invulnerable to attacks after defeating Diablo.
Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.

Items

Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.

Quests

Act I
Players can now always interact with Karyna during the quest and quest step "Trailing the Coven : Talk to Karyna" when they resume from a save.

Act II
The Enchantress will now always appear during the quest and quest step "Shadows in the Desert : Disrupt the Hidden Conclave."

Act IV
Tyrael will now always be present for the in-game cutscene during the quest and quest step "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire."


Source: http://us.battle.net/d3/en/blog/5825...5_23_2012#blog
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Old Thu, 24th-May-2012, 2:26 AM BnetId: neKo  Race: Location: Brisbane  Total Posts Made: 220 # 2
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Smoke screen also has a cooldown 2 seconds I believe.
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Old Thu, 24th-May-2012, 2:36 AM BnetId: arma.435  Race: Location: Auckland  Total Posts Made: 29 # 3
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Dislike the smoke screen nerf
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Old Thu, 24th-May-2012, 3:12 AM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 4
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Balance changes hotfix

Just posting the latest balance hotfix that just came in for anyone unaware since the tooltips haven't all been updated to reflect the changes so some people might not have realised yet

Quote:
Demon Hunter

Active Skills

Smoke Screen

Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)
Skill Rune - Lingering Fog

Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)

Monk

Active Skills

Fists of Thunder

Skill Rune - Quickening

Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind


Mantra of Healing

Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
Skill Rune - Boon of Protection

A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.

Wizard


Active Skills

Arcane Torrent

Skill Rune - Cascade

Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
Number of new missiles generated from this rune will now cap at 10 missiles


Energy Armor

Skill Rune - Force Armor

Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life


Quick Comments
 nirvAnA:  
Merged thread. nice formatting!
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Old Thu, 24th-May-2012, 3:39 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 5
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it also looks like they did some tweaking on elite mobs. there doesn''t seem to be such imba combinations and the pack mobs seem easier to kill now.
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Old Thu, 24th-May-2012, 3:55 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 6
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I think they might have increased the frequency of elite mobs.This nights play through had so many elites with a gold leader (I'm only on normal starter..waiting for hard copy) when compared to previous playthroughs, hence I also got a ton of magic items. The quality of items have become better too.
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Old Thu, 24th-May-2012, 12:08 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 7
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thank god for force armor change, no more 4k hp wizard soloing inferno and it doesn't ruin the ability for those of us who actually have decent vit =]
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Old Thu, 24th-May-2012, 12:14 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 8
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Quote:
Originally Posted by NvPinder View Post
thank god for force armor change, no more 4k hp wizard soloing inferno and it doesn't ruin the ability for those of us who actually have decent vit =]
But what's the point of decent vitality when mobs do 30-40k per swing? ><

#demonhunterwoes
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Old Thu, 24th-May-2012, 12:26 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 9
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Quote:
Originally Posted by crAzerk View Post
But what's the point of decent vitality when mobs do 30-40k per swing? ><

#demonhunterwoes
With great gear you can sit at >40k hp with a good armour value and great dodging (since your dex increases your dodge) that with your escape spells a DH shouldn't be struggling anymore than any other class in inferno.
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Old Thu, 24th-May-2012, 12:31 PM BnetId: TALoSt.281  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 422 # 10
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Quote:
Energy Armor
Skill Rune - Force Armor
Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life
Listening to spidereight on TeamSpeak basically the moment this got implemented was great. He was playing with pinder/Rossi and went from being okay/smashing every battle to literally dying to EVERY mob in 1 hit.
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Old Thu, 24th-May-2012, 12:53 PM Who's Who:   Total Posts Made: 877 # 11
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Quote:
Originally Posted by [TA]LoSt View Post
Listening to spidereight on TeamSpeak basically the moment this got implemented was great. He was playing with pinder/Rossi and went from being okay/smashing every battle to literally dying to EVERY mob in 1 hit.
Welcome to -every- wizard. We're all stuck having sunk a lot of money into our armour having to revamp everything. Luckily I saved up a ******* tonne expecting this, but some people will be less fortunate.
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Old Thu, 24th-May-2012, 1:02 PM BnetId: TAFadey.601  Race: Clan: TA  Location: South Australia  Total Posts Made: 88 # 12
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Saw this nerf coming , had a stock pile of INT / VIT gear in my chest ready to go.. still cant do act 2 inferno so its back to act 1 easy mode farming for awhile it seems.
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Old Thu, 24th-May-2012, 1:13 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 13
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Quote:
Originally Posted by tgun View Post
Welcome to -every- wizard. We're all stuck having sunk a lot of money into our armour having to revamp everything. Luckily I saved up a ******* tonne expecting this, but some people will be less fortunate.
You bring up an interesting point. Blizzard is introducing a RMAH, yet the game is obviously gonna be subject to balance patches and hotfixes for quite a while now if WoW and SC2 are anything to judge from. It's gonna be frustrating for people to throw down real cash on gear and items that help specs that may or may not get buffed/nerf/made obsolete at any time.
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Old Thu, 24th-May-2012, 1:14 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 14
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Quote:
Originally Posted by tgun View Post
Welcome to -every- wizard. We're all stuck having sunk a lot of money into our armour having to revamp everything. Luckily I saved up a ******* tonne expecting this, but some people will be less fortunate.
To be fair i saw this coming a mile away (and tbh im surprised it took them as long as it did for them to hotfix it) and never did the no-vit all-regen build, but yeah was seriously lol watching jak going from doing absolutely fine to getting insta 1-hit by everything in the game without even a notice that anything had changed... I feel sorry for any hardcore wizards doing the build playing at that time cos for sure there would've been some deaths.
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Old Thu, 24th-May-2012, 1:17 PM Who's Who:   Total Posts Made: 877 # 15
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Quote:
Originally Posted by NvPinder View Post
To be fair i saw this coming a mile away (and tbh im surprised it took them as long as it did for them to hotfix it) and never did the no-vit all-regen build, but yeah was seriously lol watching jak going from doing absolutely fine to getting insta 1-hit by everything in the game without even a notice that anything had changed... I feel sorry for any hardcore wizards doing the build playing at that time cos for sure there would've been some deaths.
Oh, I've been ready for the change -- I have 2mil in gold + a lot sitting around in items, but they also took down the ******* auction house. Just incase we actually wanted to set up a new gear set, they said "**** YOU GO DIE" and took it down.
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Old Thu, 24th-May-2012, 2:15 PM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 16
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Quote:
Originally Posted by tgun View Post
Oh, I've been ready for the change -- I have 2mil in gold + a lot sitting around in items, but they also took down the ******* auction house. Just incase we actually wanted to set up a new gear set, they said "**** YOU GO DIE" and took it down.
Sounds like exactly the thing I would say Anyone with half a brain would have saw that change coming seeing how broken it was.
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Old Fri, 25th-May-2012, 3:43 PM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 17
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Wanted to create a new thread, but thought it was rather unnecessary so I'll just post the info here =P

http://us.battle.net/d3/en/forum/topic/5235398345

Upcoming Hotfixes

5/24/2012
Wizard
Critical Mass (Passive)
Fixed an issue with certain powers that had a higher than intended chance to trigger Critical Mass

NERF EVERYTHING TO THE GROUND!
Buff Monks please ^_^
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Old Fri, 25th-May-2012, 3:51 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 18
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Quote:
Originally Posted by NvPinder View Post
With great gear you can sit at >40k hp with a good armour value and great dodging (since your dex increases your dodge) that with your escape spells a DH shouldn't be struggling anymore than any other class in inferno.
In replying this I'm not claiming that DH struggles more than any class, but is 40k HP really feasible, while maintaining decent DPS? (I.e. above 25k) There has to be a trade off somewhere and I feel somewhere around 30k or less (to avoid getting one shot by everything) is sufficient.
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Old Fri, 25th-May-2012, 4:00 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 19
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hahaha crazerk wait till you see the melee classes with 100k+ hp and qq in inferno act 2 onwards!
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Old Fri, 25th-May-2012, 5:12 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 20
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What! Well I havent been playing with melee classes much but didn't know they have 100k hp now
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