any additional mitigation like say mob deals 20% less damage from passive
mob hits for 1.2k
it works from highest mitigation compounded by lower mitigations
Thus it is not recommended to stack too much mitigation because of diminishing returns and therefore leads us to this:
Importance of stats if you're going for a maximum survivability build (in the case of inferno now... with the gear we have.. I hope you're doing it :P):
1exterity
2:Good balance of vitality and resistance to maximise EHP (Effective Health Points)
3:Str and Intel is actually useful enough to help you survive slightly more but doesnt add anything to dps like crit chance and crit multiplier
Why dex? You will eventually reach a point where mitigation scales at a very low rate and dodge becomes a more lucrative stat because its 100% mitigation and dex is your main source of damage, without damage you'll more than ALWAYS meet the 3 minute enrage timer for inferno elites/rares and surviving that is gonna be a feat.
-Place Holder for explanation of Effective HP - (Don't have time to explain that, I'm in a lan shop right now :P )
In any case a good build that I found out about is...
Passive 1 : Transcendence
Passive 2 : Seize The Initiative
Passive 3 : One with Everything
You'll realise this is a cookie cutter REALLY REALLY DEFENSIVE BUILD that allows you to survive inferno while your gear is still not really maximised for inferno.. of course it's not going to be fun spamming MoH (to get the boon's 15% protection) and get healed (by transcendence) and running around with your AOE dot of Sweeping wind to deal damage ( crits from sweeping wind generates spirits until further notice / nerf from blizz ) and using 3 defensive skills to try and survive... But who are we to complain if we're trying to beat the hardest difficulty of the game just 1 week after the game has been released?
Until we can get really good gear and farm effectively without using a cookie cutter defensive build, then shall we explore the better builds for farming / fun builds
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