I'm really getting a hard time on TvZ today especially for the fast mutas and infestors. Also the late game. My standard opening is Reactor Hellion Expand to 3 Tank Timing Push and I also use BF Drop which SlayerS_BoxeR used against EGIdrA for pressure. Is there any other opener and transition that are also solid so I can practice it for the upcoming tournament here in my country. Thanks.
Hey Psych; generally for these threads people request to see replays, so that we can see exactly what it is that's going wrong for you in your games. If you could post a couple, I'm sure that we can provide better advice for you
Well lately, it appears the metagame has shifted and most people are using the 1rax expand in to reactor hellion. It allows for a lot more econ, and is quite safe with proper scouting. I have tested this build and followed MMA's variant and i quite like it .
It involves pumping out 4-6 hellions followed up by a banshee do to some harrass while securing your own 2nd and 3rd. From there its your choice whether you go mech or marine/tank.
If you can post a replay or 2 that would help a lot, but for now I can tell you, that slowly crawling up and siege-ing up your tanks would be better, than just running up (since zerg is really, really fast). Dont be afraid to "leap frog" with turrets and bunkers too.
GL man
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It's not easy to split marines and macro under pressure MaTterJunKie. 819
u could check the reactor hellion into fast third cc. Its quite solid and generally safe if u get tanks behind it and scout for what t2 units the zerg is going for
edit:
Quote:
Originally Posted by QwertyJD
mech is amasing haha
u spelled disgusting wrong
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its a small L not a capital i
Last edited by wTlzq; Sat, 14th-Apr-2012 at 12:45 AM.
Generally if you do reactor hellion into fast 3rd cc, you need some marauders + stim, in case of roach busts, if they dont bust you can also execute the marauder + hellion push. Transitions nicely into marine-tank and will do good if you have 3 orbitals.
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