In the past days I´ve been asking this to everyone above and I got different answers. Some say good macro above all , since you can just A+move your units and since your production is good you´ll win, some say if you have a decent macro and a very good micro is better , since you can do a lot with very few units. and some players say multitasking is better, if you have a decent macro and micro and you can do them at the same time you are in advantage of players who only macro or players who play micro intensive.
What do you guys think?
I think everything is important but above all multitasking, if you can deal with multiple drops+ macro like a boss + attack + expand at the same time or even harrass from different places all at once. If your multi is better you can win right there or put him behind.
Multi tasking is what enables you to enact macro and micro, so it wouldn't really be in the same classification. Macro is more important than micro, especially when trying to move up from lower leagues. If you die before 200/200 it's simply because you didn't have enough stuff.
Mirco enables you to gain effectiveness from your units (race specific). Definately applicable and game changing at higher levels, but not as important for beginners.
If you don't macro, no amount of micro will win the battles.. then once your on an even macro level to your opponent, positioning and micro are important - if you too focussed on multi tasking and forget your army and die to something silly, like a bunch of banes or what ever thats bad.. :P
Then when you have Macro and Micro.. get the edge and out multi-task your opponent..
Thats my opinion as far as learning the game.. they should be your priority.
I would consider Multi-Tasking in SC2 the skill to keep up on each task of your macro and your micro, not losing your Macro because you had to micro is multitasking skill. if you have to Micro like a machine below masters its because you didnt macro well enough to not have to micro, Or your suffering a build order loss and having to micro to survive (IE FE vs 6 pool)
You can have good micro without good macro.
You can have good macro without good micro
You cannot have good macro and good micro without good multitasking.
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IMO, once you get past a certain level, army control becomes just as, if not more important than macro. If you macro up 10 extra zealots than normal, they still don't count if they're stuck behind your stalkers. If you lose half your army to forcefields, it doesn't matter how well you macroed behind it.
One thing I think is important is the ability to spend your money quickly once your macro slips. If you're floating 2k minerals and you manage to spend it all, then you aren't in a bad position. It doesn't make too big of a difference unless your opponent attacks you before you can spend it.
Because even when you can micro as well as Boxer did back in his BW days, it will be useless if you have little to none to micro.
If you can Macro (Expand, produce, build production structures, build workers, etc), and Micro your units (Kiting, Marine Splitting, Blink Stalker micro, etc) good enough, that's where you should start thinking about your strategy/multitasking (I'm referring to your ability to do drops, harass, etc while keeping up with macro while still paying attention to your harassment units so that they don't die.)
The only reason why I'm still stuck in Silver despite being able to split marines, stutter step, kite, etc is because of my poor macro. Even if I split my 20 Marines so well so that Baneling splash won't hit more than a single marine, it won't matter if my opponent has 400 Banelings, all piled up in a single hotkey, waiting to be A-Moved to my base to my demise. Not to mention the Zerg has saved up larvae. But now my macro has improved, and now I'm more or less owning other silvers on ladder. (Just saying)
Last edited by faithHunter; Fri, 2nd-Mar-2012 at 4:48 PM.
I feel like decision making should be in there after macro and before micro. Being able to macro will let you get through the lower leagues with almost any build, but when you get to those no-man's land leagues like diamond, you can perhaps have better macro than someone in a game but just lose cause you build the wrong stuff etc.
Good Macro, theres a reason it's what newer players are told to improve on. It's the most important of the 3 fundamental ideas behind Starcraft, the others being Micro and then Multitasking
its race dependant. if u are protoss. macro. if you are terran. micro plays a more important role. terran have to split units kite, and so much more. for toss u just need to a-move. zeals collo and stalkers more or less micro themselves when they are in a huge mass. in a pure a-move fight toss vs terran. toss wins hands down.
This is the truth. Knowing your game is an important part of this. If your six pooling you best be playing tip top micro. If your FFE you probably want to focus on macro more so than your micro (unless the six pool hits, oh and dont forget probe micro). My advise is have a macro play that you perfect and a micro that you work on. Multitasking will come from you switching between the two seamlessly.
Remember the better you get at macro the less time it will take you. The better you get at micro the more time you will want to spend on it.
u can get into via only good micro or only good macro. But you need to be exceptionally good at either. Also, u cant get into if you are really bad at either; need to be at least above average in both departments and extremely good in one.
Like for example, 1-1-1 works in tournaments and the GSL, so you can just 1-1-1 without doing MMM in tvp if u wanna get into masters. But your micro (siege tank targeting stalkers, marines targeting immortals etc.) must be exceptional
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