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Unread Tue, 28th-Feb-2012, 7:20 AM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 4
breadfan
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Quote:
Originally Posted by kez View Post
Ok, here are the biggest problems that are HUGEEEEEEE:
1: With 2 entrances into the main base its COMPLETELY unviable. Any type of 6 pool will be impossible to stop since you cant wall it off, I advise putting dustin browder rocks at the backside entrance.
This! Rocks would be great sollution as I like the idea of having the double entrance come into play later in the game

Quote:
Originally Posted by kez View Post
2: the 3rd looks a lil too easy to hold, maybe widen the back part a lil bit and then since there will be rocks protecting the backside of the main remove the rocks protecting the gold to add ease getting to main base rocks and then easier to attack 3rd base.
I think that's part of the character of the map. It is so easy to take and hold bases, so it enourages long drawn out macro games.

Quote:
Originally Posted by kez View Post
3: Back the defensive high ground up a lil bit defending the gold rocks. I feel it will be too easy to put a tank or 2 up there and have the gold very easy to defend, and then the gold is quite close to where the enemies 4th would be if they dont take their respective gold base.
This is a pretty good point. This makes it uber turtley

I haven't had the chance to try it out (am at work right now) but I'm keen to give it a crack. Overall I love the look/feel, I hope you are going to be doing more!
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