All of this having been said in regards to the ZvT matchup, do you feel it is a mistake based on zergs mechanics to take a fast 4th/5th when a terran takes a relatively fast third, or do you feel that at this point is would be better to start putting large amounts of pressure on?
A zerg can keep equal upgrades with a terran player, so do you feel that a trading 200/200 armies with a terran a more of a stylistic choice? or a mistake at lower levels of play? or just a case of a zerg being even greedier than his T (or P for that matter) counter part?
Uh, I think when learning the game (so like, anyone not a progamer, and most progamers also... I still learn every day how bad I am..) it's best to play defensive. so taking a quick 4th in reaction to T 3rd is good. You don't really need superior economy to terran by much until lategame so in this midagme stage you want to atleast maintain parity (~15 drone lead cos of mules) and crush any armies whenever possible, not letting him shark.
That being said macro is a tricky balance so it's really up to the individual. Generally speaking attacking a Terran is a bad idea 95% of the time. That 5% though it's often really simple to just kill them. If a terran goes helion expand into fast 3 CC into reactor medivacs and double engi bay then you know he has a tiny or nonexistant tank count.
This is what Nestea realised crossmap entombed valley vs MVP in i think ro32 GSL this season. He has ~8 mutas out, morphed 20 banes as his bane speed finished and rolled in with BUTTLOAD of stuff off 2-base. MVP got crushed as he had only like 1-2 tanks up at this point and his marines didn't have much space to run. The thing is, as always nice positioning and simcity can hold this so it comes down to how greedy the T is.
I think Nestea wasn't planning to all-in from the start. He played super safe probably because MVP denied scouting. So he finally gets mutas out, MVP pulls back in the nick of time saving his marines and dropships having already delayed Nestea's 3rd and applied good pressure. Nestea's mutas come and see a 3rd CC already finished dropping mules and double ups going so he was like oohhh crap, I don't even have +1 finished yet and he gunna have 1-1 done soon. He has base higher then me etc etc. Ok, this is an incredibly powerful macro build from MVP and I'm behind, he doesn't have tanks up though, make banes and win. He was forced all-in by his own safe play >.<.
I think it's often vital vs these builds to learn to position lings PERFECTLY to shut down medivac harass without having to rush mutas. This way you can hold a 3rd base, delay your mutas, and then compete with these greedy builds in a macro game.
So is it better to attack or macro up was your question? It comes down to identifying those same turtle factors above:
1) Count production + scout expansions THE MOMENT they start building
2) Learn ways to push your economy harder
3) Learn ways to clean up his pressures and pushes faster and more efficiently
4) Learn to not overreact to "sharking" around the map with his army to force you into building units you didn't want nor need
In this replay:
1) Essentially what Nestea didn't do was get a good early scout off cos it was a massive map and he was playing a Terran who knew his shit.
2) Nestea chose a safe route after having information denied, he failed to push his economy harder.
3) He didn't efficiently defend the medivacs having to rush mutas for safety
4) He didn't even try to build a 3rd as he was afraid of the sharking marine/medivac
So after having scouting denied you might be forced into this position where aggression is your best option but generally if you get the right scouting off then you can make the right decisions with enough practice. (perhaps dead space for overlords to safely reach good position is necessary on all maps).
Gawd another epic post. Why do I come on here after having a few drinks >.<.
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